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Posts posted by Mike Dee
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@Bonxy yup, specifically the car leaderboard page:
Would be really cool to get a "weighted ranking" of some sort in the red circle that can indicate the average placement for that car specifically. Sure GTI is the most popular, but does that also mean the popularity can skew the average rank and bring it down? Actually scratch that, a small Placement Distribution Graph would be perfect for something like this. Essentially a mini graph like this one below, but with the # of placements split into tiers (make them 10% ranges or something). Would be cool to see if GTI has a giant valley in the middle but has spikes on the end. Maybe the Fiesta spikes in the middle and tapers on the ends. Just a cool comparison metric you might be able to use
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I'm curious where you're pulling the Car details from @Bonxy - are those just all of the time trial records parsed by car? If so I'd be way more interested in seeing a weighted rating for each car too based not on just the most popular car but their position on the leaderboards. Sure maybe there are 20k more GTI entries, but if the Space Star has an average placement 500 positions higher than the GTI Polo... well that'd be some cool info to have.
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2 minutes ago, Jeff B said:Well started this challenge, Pc crashed, and yes a DNF cannot even restart challenge. What a downer.
DNF still gets you a max time in the results right? So even if you have a 15:00.000 or a 30:00.000 you should still get the livery right?
Also, I forgot this was today - I know what I'm doing after work!
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14 minutes ago, Jack4688 said:I like how @PJTierney chimes in on the Britain-Ireland-British Isles argument but avoids answering the questions about more stages from said regions appearing in the game 🤪
Can you think of a better way to get all of us gossip fiends clambering about what might be teasers to us shortly?
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36 minutes ago, PoSNameless said:Thanks for the info. As for the car characteristics, I'm most interested in tips on how to handle Group B (RWD & AWD), the Lancia Stratos, Renault 5 Turbo, and the Rally GT cars
In my experience all of these cars benefit from HEAVY left foot braking constantly through corners. You're almost dancing on both pedals the entire way into the corner, braking hard but not coming off the gas 100% - you need to keep the cars balanced on entry which means both brake and throttle.
Also a huge thing a lot of people don't even think of doing is "blipping" the throttle through the entire corner. Don't try to find that perfect balancing point at some random % like 53.48% throttle pressure - that is so insanely hard to hit every single corner you'll drive yourself crazy trying to do it. Instead focus on blipping the throttle from 20% to 80% through the corner, creating a constant state of grip/slip/grip with each pulse of the throttle. You'll end up with an extremely oomfortable slide that you'll be easily in control of. You're basically adding a small amount of oversteer each time you rev the throttle up to 80%, and then "catching" the oversteer slide you just created when you come back off to 20%. Make RWD cars wayyy easier to handle.
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3 minutes ago, UnderclassGDfan said:We are still talking about a videogame here.
It's just stupid having stats on the cars already and no chance to easily track them.
Oh you don't have to tell me, as someone equally as obstinate about those kind of things too I would love the option to buy them with 0-0-0 stats. Sadly we can't, I was just explaining the scenario we are in for op
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Unfortunately not. Can you buy a 1988 BMW E30 M3 right now in real life with 0 miles on it? Codemasters decided to take the same approach and made all of the cars match how you would acquire them IRL. If they are still in production, you can buy new, but if they are 30 years old you are buying 2nd hand in game.
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On 1/22/2020 at 3:18 PM, PoSNameless said:Could someone post a collection of links regarding Tuning Tips, Explanation of Tuning Options (as in what does each option do to the car & how that affects its performance), Driving Tips/Tutorials, and if it's available, a breakdown of the characteristics individual cars & their performance qualities. Thanks
Read up on these two from DR1, all the same info still applies to DR2
https://steamcommunity.com/sharedfiles/filedetails/?id=478035750
https://steamcommunity.com/sharedfiles/filedetails/?id=662087628Next, go watch the original tutorial videos from DR1 since all of the same racing principles still apply
As for performance characteristics between cars, we could write you a small novel if we cover every single car. Would be much easier to either give us a class to discuss, or even better specific cars you can't seem to "get a grasp" of.
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I've been waiting for something like this since launch. Doing recaps of the events, letting casters hype up mid field battles as well as those leading the pack, so many ways to get the community more involved and committed to the game. Give them a reason to keep coming back every event and getting excited to see what happens!
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3 hours ago, JorritVD said:I rather see monthly e-sport events and challenges
Even without any kind of rewards, let's get some kind of long running official championship. The official clubs are cool, but they don't feel like they mean much. Let's get a mega championship going and have CM doing event recaps talking about the drivers. Use these official clubs to pick the drivers for the next big event, or at least some of the drivers for the next big event. Let people show they have consistency and endurance to make it to the end - and doing recaps of each event while picking a few drivers to talk about will help build a huge community following.
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Didn't they fix some of the Monte hitboxes? That would explain the massive download size. Any location fixes require them to repack the files and we have to redownload the entire location.
Also don't quote me on it but I could have sworn I remember someone saying they had to actually split up all of their fixes (even if they were ready for patch 1.10) cuz they know people would be mad if they had to download a 40gb patch to fix all of the locations at once.
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10 hours ago, UnderclassGDfan said:Didn't you hosted the Dirty Discord-Club in the game? Why is there no activity?
I did but life got the better of me. Managing the entire thing solo was a big undertaking, and I never was able to get scripts setup on the backend to pull all the data I needed from CM in an automated flow - that really hurt while trying to manage 200+ drivers across 30 some teams. Sadly that has been put on hold for now. I've thought about spinning something back up with it, without the teams and power stages, but I've just been busy lately. Luckily this club I joined (the one the logo is for) is doing something similar to what I wanted and they are managing all of the numbers instead - so I can make time to at least race the events.
Shameless plug - http://bluelineleague.com/ cuz the team running this club deserve it
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3 hours ago, Eagleizer said:Who is paying for my wasted time, making top times on the leaderboards?
It's a video game mate, take a deep breath.
You aren't the only person who will have dozens and dozens of WR's "lost". If you're good though and didn't get it through dumb luck as a one-off, you'll be able to get top 10 again after 1 or 2 passes. Taking the WR again shouldn't take that long, they rarely do once you've cleared top 10 assuming top 3 aren't miles ahead of the rest.
And FWIW, as someone with dozens of those WRs, I'll happily have every single one of mine reset if it means cuts have been removed from stages. I'd argue most, if not all, of my WRs were achieved without cuts but I'd still be ok with losing my times if the entire stage was fixed. I'll get my old times back regardless. Better to have the best content possible, then to have your name on top of a leaderboard that people know is flawed.
But let's get to the core of the issue - you think you're wasting time on this video game. How about playing it to enjoy the challenge and game? You haven't lost anything if they delete the servers and remove the leaderboards. You still have the stages, you still have your skills that you've earned by fighting for WRs, you still have the satisfaction of knowing you had them. Nothing was lost, and the fact that you think you deserve any kind of remuneration for playing a video game says a lot.
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4 minutes ago, kombajnkoszoncy said:Yes but supposing that 'DiRT Rally 2.0' was released about 3 years after 'DiRT Rally 1' and was in the development since the beginning of 2018 (if I am not wrong but definitely they have already announced this game then), we might expect an announcement and the beginning of the development of 'DiRT Rally 3' sooner than some players think. As I said last year, I would prefer they started making next sequel, from the very beginning than endlessly stretching DR2.0 loading it by newer and newer content. Or copied from DR1! Even now the game is ridiculously huge and extremely expensive. I cannot see any chance of adding more DLCs, especially because it seems that it is easier for them to add Rallycross content than Rally content and much more players are interested in Rally content. I suppose that even not everyone bought full 4 Seasons.
Thing is that DR2.0 was CM's first real attempt at more of a "service" style product than a standalone game - it's the first time they planned on continued content support, so I don't think we can use the old games' timelines too much. We definitely could use an engine overhaul to finally start getting some epic length stages, but what I'd really keep my eye on is that SMS purchase. CM just brought in some BIG names with that purchase, the perfect kind of talent to set on an overhaul project for the engine. Those are not quick projects, but they are vital to enhancing the long term vision.
A service model with continued support for 2.0 that helps stretch the life of the game another year or so could give the overhaul team the breathing room they need to get the engine up to spec for DR3. My personal guess would be expect something more around late 2021, and probably more like 2022 but with HUGE gains in tarmac performance and stage lengths.
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9 minutes ago, PJTierney said:Not planning to reveal what that December teaser was all about, at this event.
That is a very curiously placed comma PJ... EVERYONE TO GOOGLE AND SEE WHAT ELSE CM HAS BOOKED FOR 2020!!
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1 hour ago, PistoPete555 said:I’ve just half-mastered it without the other assists so want to enjoy that for a bit before making it harder again, know what I mean
Oh I think we all fully get where you are coming from, I have the same hesitation every single race right now when i finish 10th or better - I told my self from the start I'd add 3-5% difficulty to the next weekend when it happened. I'm already failing to get purple on half of my practice programs now at 93% 😭 But dammit if I don't want even fiercer competition every race. I'm already sweating bullets but I love every second of it. To me finding the next, bigger hurdle to clear is half the fun but then again I also play Xcom on Ironman Legendary with the Long War mods so some might say I'm a masochist
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As someone who just bought this game about a month ago, I cannot stop playing and thinking about this game. I love these 100% duration races, I love the tight battles of Career mode with the AI, how great it feels to just finish 9th and get Alfa Romeo some points - it's never felt so satisfying to lose before. Worth every penny I've paid without a doubt, and I see this title following right behind Dirt Rally 2.0 for me and clearing 500 hours in no time at all.
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Anyone have any ideas to try? I've reinstalled everything I can think of except the OS (again). I know it is tied to Cortana/Windows speech recognition and I've tried to enable everything I can in the system settings to give access. I don't ever see F1 or any codemaster process on those system setting pages though so I can't be 100% sure F1 actually gets access. I've tried multiple language packs even (I'm US based, bought a bulk OEM W10 Pro key so not 100% sure if I have a US region key [if those even exist?]) because I read a few posts about if the language settings didn't match it would auto disable.
I'm stumped and I really hate not being able to talk to Jeff. I feel like I'm missing out on a good chunk of the game because I can't navigate the MFD more than just flipping through each page. I'll try any at this point and if you need any logs or data, tell me how to generate it and you'll have it ASAP.
My only lead is it has something to do with W10 Pro - I had this working before my OS install when I was on W10 Student Edition. Maybe I'm missing a normal install file Home edition has, or maybe I need to manually give that file/dll/exe/whatever the added permissions? Maybe it's a regedit? I feel like it's something very basic like that, a system setting that isn't enabled or configured right and I just can't find it
Thanks for anything you all can suggest
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1 hour ago, sloppysmusic said:ABS is probably the hardest to drop if you use a controller. Wheel and pedal users have a huge advantage with no brake assist. I actually assign my G29 clutch as the brake as it has the full travel to use I just add a piece of foam to give resistance. Doing that I managed on several tracks to actually use 100 brake power in setup with no abs of course. Great feeling at somewhere like Mexicos first straight to be able to stomp on that pedal and outbreak all the ai. Sweeeeeet!
🏎️😎
This is why I'm so excited to place my Heusinkveld Sprint order. Using these old G27 pedals that have done me well for years has been ok, but in the last month or so (literally a few days after buying F1) the pedals started getting "noise" in them. I've had to add a deadzone to the first 10% of brake & throttle and remove the final 10% on throttle because it wouldn't always stay at 100% even when floored. Racing with 80-90% of pedal travel and not even being able to use the min/max at either end for mental reference has taken a lot to get used to =/
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I can't agree more with removing the racing line. I used to use it way back in the day, but somewhere around Forza 1/2 I made the switch and dropped it. I was terrible for the first weekend, but after that I got so much better so much faster it was incredible. You realize that while you aren't relying on the line, you focus on it too much. It narrows your vision of what is "viable" in every corner - if you aren't following it or close to it you feel like you're taking the corner wrong. Without it on though, I started analyzing my attacks, watching the car in front of me and finding their line. Then I'd find the line that undercuts them perfectly setting up the next corner. My entire line would be so far from the suggested racing line, old me would never have attempted it, but it seemed obvious once I didn't have some robotic suggestion on the screen.
You'll be slower initially, but holy hell does it make you a better driver by miles. IMO nothing else is a bigger crutch or screams "arcade/gamer" more than a racing line. I get irrationally upset when I scroll through youtube looking for an F1 video at night and all I see are "sim racers" or "pros" who use T-cam and the racing line... You may be fast but I have more respect for the driver running no line, 3rd person cam, and all assists than I do for someone racing cockpit without assists but still has the racing line on.
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2 hours ago, AdamFreeman said:Plus strategy plays out better.
Yes, thank you. The whole reason I recently have gotten into circuit racing is because of this. I'm a huge rally nut, and one thing I love about our clubs/leagues is we do punishingly long gaps between service stops - you really have to think about taking care of your car.
Which is what I love about F1 - these are 90 minute battles where maintaining your pace while managing your wear/use is just as important as passing the driver in front of you.
Do you know how amazing it felt finishing 8th after fighting with Kimi, Norris, Danny Ric, and Stroll for the previous 30 laps? The stress of sitting on Mediums with 10 laps on them already while they pulled out of the pits with a 2-stop Softs is indescribable. Trying to expand the lead I just stole by planning the 1-stop from the start, jumping from 12th to 6th during the pit, but **** Leclerc and Perez are just leaving the pits now. Testing how far I can push it without wasting the tires put me at a new level of concentration I rarely achieve. Realizing I messed up and stressed the tires too much, too early, with 14 laps to go - Leclerc already blew by me and Perez is pushing me and causing mistakes. ****, do I just let him through?!?! Ok whatever, I've still got 8th at least!!! Do I try to ride the limit or ease up 0.5s a lap hoping it helps my average time for those 14 laps?!? There is only a 5 second gap to Kimi in 9th and Danny is right on his ass... OH GOD WHAT DO I DO!?!??!
Every little decision I made counted. And it felt absolutely amazing crossing that finish line. 0.1 left on the fuel gauge, 0% in the ERS system, and 60% wear on those tires. I barely even scored points for Alfa Romeo. But I can count on a single hand how many times I have ever felt that satisfied after not winning something.
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On 12/30/2019 at 9:08 AM, AdamFreeman said:Dont take notice of the best times most likely tcam esporters. Hell I can go a second a lap faster on tcam consistently.
It has really upset me as someone new to F1. I go to watch a clip at night on youtube or twitch and all I see everywhere is T-cam and corner racing lines 🙁 Like I get it, if you want to be the "best" most people need all of those turned on, but where is the fun? Where is the satisfaction? I can't even find the full satisfaction in racing with less than 100% duration, I couldn't even dream of using t-cam (on my gt1 evo rig) and a racing line or assists...
It'd be like saying you bowled a 250 with bumpers...
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"Event Details" should be more readily available?
in DiRT Rally 2.0
Posted
Are these results from Time Trials or from Daily/Weekly/Monthly Challenges? Sounds like the latter since you say events.