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Everything posted by richie
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Three Things RBR Still Does Better than DR2.0
richie replied to Jake Cushing's topic in DiRT Rally 2.0
A little hyperbole is no straw man. Anyway, there are some really bizarre notions circulating mostly in echo chambers that do not reflect reality, one of them is, RBR is still the king of rally and 'top of the class' but the 'arguments' to back that claim are based on nothing. I don't know why that pill is so hard to swallow and why people feel provoked every time someone praises DR2.0 as the best rally experience. -
Three Things RBR Still Does Better than DR2.0
richie replied to Jake Cushing's topic in DiRT Rally 2.0
That argument isn't very convincing because the evidence against it is there, you posted it yourself. I watch these videos and I see an outdated game that might've been impressive at the beginning of the century but there's nothing that is still top of the class or state-of-the-art. The game is cult and the fans glorify it, and it might deserve it. That's about it, though. I don't know why that's so hard to accept. Yes, it's easy to criticise a game that's 15 years old with old tech that did not allow large number of polygons or advanced lighting because, you know, it's 15 years old with old tech that did not allow large number of polygons or advanced lighting. You're making a point against your argument. -
Three Things RBR Still Does Better than DR2.0
richie replied to Jake Cushing's topic in DiRT Rally 2.0
It seems to me that people have an emotional connection to this game. They had a great time back then, it was new and it was exciting, and thus start romanticising everything around this game. It looks terrible, it sounds terrible, it's old and the tech is outdated. Pretty similar to what's been happening in the Forza community. They glorify Forza 4 because they had a great time, the racing was great and they made lots of friends. All the epic races and leaderboard battles. It was the last Forza game with what the community would consider essential features like custom public lobbies, clubs and a store front where you could present your own or buy liveries etc. but from an objective perspective it's an old and outdated game on old and outdated tech. It has reached cult status among Forza fans and that's it. So, what does RBR better than DiRT Rally 2.0? It gives you more memories, that's all. Let the damn game finally rest in peace, goddammit -
It looks so weird, as if there's no interaction between surface, tyre and suspension and the car's just hovering over the stage. It really isn't my cup of tea. DiRT Rally 2.0 undoubtedly offers the best rally experience by far in my view.
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I don't know, if you have played DR2.0 it's really hard to like WRC8, especially if you're on a wheel. It feels horrible and the handling and physics are far from being somewhat believable, contrary to what many people were claiming.
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Finally got to try Kylotonn's WRC8 after it was for free on Games with Gold on Xbox. The stages are their strength, no doubt. That's about it, though. There's not much to say, really. No. Competition. Not even close. I can't believe that some people were seriously mentioning DR2.0 and WRC8 in the same sentence.
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Thank You Codies Yet Again For This... (60fps on console)
richie replied to Jake Cushing's topic in DiRT Rally 2.0
I think so too. It'll be fun and it'll look gorgeous in 4k 60 FPS, with an amazing weather system, all seasons, 24h cycle, LiveTrack 3.0, with a simplified SETA but sim-like handling. I'd say Forza deluxe with quality instead of quantity (not diminishing Forza here) based on the Madness engine with vastly superior physics. I think I'm going to pick this up. ^^ -
Thank You Codies Yet Again For This... (60fps on console)
richie replied to Jake Cushing's topic in DiRT Rally 2.0
I think ACC physics, at least the v.1.3.7 version is over-rated. The way they modeled the 2018 Porsche is outrageous, an unstable mess. The handling is vastly improved from AC and they reduced the astronomical understeer but you can't ignore the lack of stability of the cars. Losing grip for no reason is so unrealistic and flawed, I don't know why Kunos can't get this right. It really does some strange things at times. If you drive over a kerb it feels like the car's falling apart. The Bentley is fantastic though, very stable, Lexus seems to be similar. That's how GT race cars drive IRL. I hope they'll update the console version to the same physics as on PC. At the moment the Xbox version is a mess. Frame rates are even worse after the update, more disconnections and game crashes and bugs. They outsourced private servers. Now you have to spend money for private servers on top of the money for your Xbox Live subscription. Great. The company who provides these servers tripled the price after just a few days. GG, well played. xD Night racing is a joke, headlights are too dim. All in all, not looking good on Xbox. I'd love to say more positive things but the game's a mess atm, no other way to describe it. -
Thank You Codies Yet Again For This... (60fps on console)
richie replied to Jake Cushing's topic in DiRT Rally 2.0
Yeah, I think the PS5 and the Series X will be as powerful as low, maybe even mid-range gaming PCs -
Thank You Codies Yet Again For This... (60fps on console)
richie replied to Jake Cushing's topic in DiRT Rally 2.0
PC2 has quite some issues with the base Xbox One. Sure, not FPS wise but the SETA tyre model is quite processor intensive, adding LiveTrack3.0 to that caused a lot of syncing issues, people weren't experiencing the same track conditions, sometimes between sessions car behaviour would change from normal to suddenly feeling like driving on ice etc. I think with the Series X and PS5 on the horizon this will hopefully be the last time that games can't be enjoyed to the fullest due to the sheer lack of processing power. The One X will get cheaper and soon the base Xbox One will be just a vague memory of the past ^^ -
Thank You Codies Yet Again For This... (60fps on console)
richie replied to Jake Cushing's topic in DiRT Rally 2.0
Yeah, they had to because their in-house developed engine didn't support dynamic weather, not sure about night racing but I think it wasn't supported either. I've seen a few people say that the UE isn't suited for racing games. I honestly don't know, but it seems triple screen support isn't the best either but Kunos have opted to use it for their new game so they must've felt confident to do so. The console version is developed by 505 Games and d3t design together with Kunos probably. -
The Confusing Car Name Thread: S1/E2, 22B/WRC etc…
richie replied to tbtstt's topic in DiRT Rally 2.0
Yeah now I remember you had mentioned this somewhere, but does that mean Subaru had no say in that instance? They could've asked them to use the number 5 instead. -
The Confusing Car Name Thread: S1/E2, 22B/WRC etc…
richie replied to tbtstt's topic in DiRT Rally 2.0
I think that was here on the forum and tbf it doesn't really seem plausible to me because the road car is called SVX, the S4 was just a variation of it. If both cars had competed in the same sport then there could've been some confusion. I can't see why they should skip the number 4 just because there's a model of a road car with the same specification. I did read somewhere, though, that the number 4 in japanese sounds very similar to the word 'death' and thus it's considered to be negative and/or of bad luck. Now the question is, Prodrive built the cars and were they in the position to decide how their cars are named or did Subaru have a say. -
Thank You Codies Yet Again For This... (60fps on console)
richie replied to Jake Cushing's topic in DiRT Rally 2.0
The rating system is some kind of a track and driving guide in the beginning but later it is purely there for the online system, for matchmaking and to promote clean racing. Makes totally sense in circuit racing as you're on track with other cars but it doesn't for rallying in my view. You don't really need a safety rating in RX as it clearly is a contact sport and I don't know if it'd be worth introducing a performance rating for online. Yeah, I've seen that video as well, people say it's a frame pacing issue. It's really bad, very hard judging corner entry speed. Can't say I'm enjoying it tbf. I honestly thought Horizon games are 60FPS, looks really smooth from what I've seen. -
Thank You Codies Yet Again For This... (60fps on console)
richie replied to Jake Cushing's topic in DiRT Rally 2.0
Some people said the physics justify 30FPS. They don't. Frame rates are more important than resolution imo, you need smooth gameplay. I get that the basic Xbox One is the weakest link and that the game has to work fine on that console, and I don't know if they had the choice but if they preferred resolution over FPS then that was the worst idea. Frame rates are so bad it truly ruins the experience for me. -
A Volvo, Mazda RX3 and an AE86. Are you kidding me? This is epic
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@jennyannem Hi, is there a way to change my email address in my account? Thanks Edit: Maybe I should ask you @PJTierney as Jenny isn't replying. I deleted my Gmail, Is there a way to change my email address in my profile/account on here?
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Codemasters secures World Rally Championship license from 2023
richie replied to Rallycameraman's topic in DiRT Rally 2.0
We'll have to wait and see how the WRC license will materialize. Of all the questions that arise from the news I think there's one that can already be answered. It seems very unlikely to me that Codies will have 2 rally games. That means, either DiRT Rally and WRC franchise will merge, some kind of WRC by DiRT Rally with all the goodies from both worlds such as Phil Mills as a co-driver or the quality sounds and modern 1.6L World Rally cars, or DiRT Rally will be frozen until the end of the license and we'll see a completely new game. Let's not forget, the WRC license will require long stages which can't be realised with the EGO engine, so Codies will be forced to move on that front as well. Will it run on a on a new engine or will they completely re-build the EGO engine? Another premise is that WRC want the franchise to be accessible, that'd mean less sim goodness. Given the fact that Kylotonn took on a new handling model in WRC8 which pointed clearly in a more sim direction, that premise seems to be wrong. -
Codemasters secures World Rally Championship license from 2023
richie replied to Rallycameraman's topic in DiRT Rally 2.0
First of all, I think current F1 cars do sound quite impressive. Just go buy some tickets and listen these cars fly by. That should change your mind. The cars are faster now than they've ever been, and more fuel efficient. V12s and V10s are heavy and they're thirsty making it difficult to set cars up and find a good balance. The WRC MGU power is expected to be 100kW and the cars will keep the 380HP ICE. Now, does that mean that whenever it's going to be allowed to be used power output will be around 500HP? -
So, track limits? Edit: Honestly, what were they doing? It's hard to find wider bigger lines than those at Yas Marina after the first hairpin.
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Calling a software for visual effects 'Houdini' is hilarious ^^
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ACC has been praised a lot for its sounds but I think they're overdone and overrated. Engine, chassis, suspension, everything. A notch less would've been much more. If you drive over a kerb it sounds like you have a bag full of tools and screws in the back of your car. Again, I think the goal should be more realism, so the reference here is reality, real life. Kunos coded exhaust sounds into the cockpit. Exhaust pipes ending in the cockpit are deadly, not what you want in a real car. An Aston Martin V12 GT3 sounds amazing when it drives by, inside the cockpit it doesn't sound as spectacular at all. That's just how it is. What you hear most is transmission whine. No exhaust crackles and pops. I think DiRT Rally sounds are exceptionally good. If they keep the quality for the next iteration it'll be as amazing as it is now, leaving nothing to wish for. Glad that it wasn't the main sound guy who left.
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Absolute weapon. I should definitely drive it more, but man, the turbo lag is astronomical! You really need to mess around too much with gearing to minimize that.
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Well, I just told you all I know. Just saw it on Twitter, yesterday was his last day at Codies. Sounds are spectacular in DR2.0 and as far as I can tell fairly good across many games. I don't know in which game(s) he was involved but it's always sad to see talent leave.
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So it seems a sound designer just left Codies. Not good. NOT good!