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richie

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Everything posted by richie

  1. richie

    DiRTy Gossip

    It didn't unlock unfortunately. I'll try to sell all cars and buy them again. The same with the 'watch the DELTA' achievement. It's strange because the progression bar says 50%, but how can I own 50% of 5 cars? When you need to own 5 cars the progression should be 20, 40, 60% etc. I'll sell all Group A cars as well and buy them again and see if it works. Edit: Regarding a potential new game, release should be definitely this year, otherwise the schedule would be really tight with support for DiRT Rally, plus development of the WRC title. So I think we can expect an announcement 'soon'.
  2. richie

    DiRTy Gossip

    @PJTierney Regarding the 'living the dream' achievement: Do I have to buy the Audi twice maybe, because it was already in my garage? I remember some people couldn't unlock it but can't remember if there was a workaround or if it was fixed.
  3. richie

    DiRTy Gossip

    I'm not aware of any predictions regarding the next DiRT Rally. I'm not on Discord, so I might have missed some action there maybe. I have no idea what the 'voice on the street' says, and quite frankly, I couldn't care less. I guess many people are concerned because of the EA deal. Maybe that's the source of some pessimism. I think if you're a rally fan and have a passion for motorsport, why wouldn't you be the kind of person Codies would want to sell their game to? Let's not forget that they clearly created two different DiRT branches, a more pick-up-and-play style of game and the more serious rally game. I think that's promising news.
  4. I honestly don't know what to reply. I just think, if RBR is your favourite rally game, then you should keep playing it. The question is not what you like but what's realistic, the reference is always real life racing. Progress in engineering and development of materials has been pretty steep for the last 30 years. Even for road legal cars tyres have become so good that the Porsche GT2 RS can do 0-60 (0-100) times of 2.7 seconds without the TCS even intervening a tiny bit, RWD! But here we are, on the internet, wondering if stability and grip are actually something Jules Verne wrote about or if they really exist in this world. ^^ One thing I hope improves in the next DiRT Rally is tarmac physics and FFB. Something like this would be fine
  5. Talking of Walter Röhrl, there was a controversy back in the 80's when Audi introduced the quattro technology. He was sitting in his Ascona giving a short interview and said that with 4WD even a monkey could win a rally. He was frustrated and felt humiliated because he got beaten by a woman. He fought back and managed to win rallies and championships. Later people accused him of calling Michele Mouton a monkey, but he never said that. What he wanted to say was that the 4WD was a game changer, it was so efficient on gravel that it became a lot easier to drive fast, despite the understeer and the weight. That was almost 40 years ago. Fast forward around 20 years and active diffs got banned from WRC because - to say it your terms - it was too simcade and easy. That was almost 20 years ago, progress certainly didn't stop there. The fact that he didn't like the 1000 lakes rally showed that, despite being one of the best he also was a real douche bag and a diva imho. You'd have a point if that rally got canceled due to the dangerous jumps, but the rest of the field went there to race, and the cars did exactly what they were built for. With some practice you'd be able to do the same or similar things IRL. I do not doubt that the latest physics version of RBR are fun, I just can't see what it does better than DR 2.0. It doesn't look and sound particularly good, the handling looks natural but the car doesn't absorb the bumps as you'd expect from a 2019 car. The problem with cults is that they soon become somewhat religious, irrational and immune to facts. I think your representation of DR 2.0 isn't accurate and fair. I don't know about you, but I need to restart a lot in Finland, certainly not because jumps never unsettle your car. I once even saved a screenshot where I crashed because my car landed nose first, because people were claiming it never happens. Unfortunately I deleted it. So, I think a lot of that nonsense and 'chinese whispers' starts in echo chambers. DR is no raw racing simulator with just some grey menus to cycle cars and tracks and that's it. It never was designed to be that and I don't know why Codies shouldn't make nice menus and add some nice music. It certainly isn't perfect and there's always room for improvement, but - again - they also get the data from manufacturers and it is a lot closer to what happens in real rallies than some people are prepared to admit. Words like 'too much grip' and 'simcade' are absolutely subjective and are being weaponized by parts of the sim racing community. I've read so much nonsense in Automobilista 2 comments sections that it really hurts and makes me wonder who on earth says that? I hope we can bury the notion that grip is a very rare thing and race cars want to kill you all the time, because it is not like that in real life. Maybe DiRT Rally is so popular because it is THAT good. I mean, that's the reason why you're here as you say.
  6. Maybe the leaderboard argument is not the strongest. The reasoning behind it was, if you think there's too much grip and the game generally is too easy because 'simcade', it should be easy for you to be fast on it, but it really takes time to get a clean run, let alone a somewhat decent one, and that's because it's not as easy and forgiving as you claim. Also, the claim that you can attack any jump at pretty much any odd angle and land perfectly, is not true. Damage model is a good point, but I'm not sure if Codies can just do whatever they want. Manufacturers might have a say in that regard. I'm surprised you posted a RBR video because if you use words like 'realism' and 'realistic', then the reference should real life, so an onboard video of any rally would be more appropriate. RBR might've been amazing 15 years ago, no doubt. It might also have reached cult status (surely rightly so) and people romanticize a lot and it's all fine, but I can't see why you treat it as THE benchmark. Sometimes I have the impression that the 'too much grip' argument comes from the lack of understanding what's really going on in motorsport. The notion, that race cars that are built to absorb bumps and jumps and maximise grip on loose surfaces, should be unstable and struggling in off-road conditions, is quite strange. Also, the goal is to reduce as much weight as possible, you want a light race car, not a heavy one. Real life racing is a lot more exciting than people think, what's going on in rally is absolutely bonkers. Any engineer that builds a race car that's unstable and can't handle bumps and jumps, puts the driver's life at risk, they'll no longer be in charge of anything. I remember those Indycar drivers complaining last year during an iRacing championship. They said that they never felt that instability and lack of grip in an Indycar and that it is just complete BS. The same with GT racing, WEC drivers say you have nurse the cars through the corners, that's not how it is in real life. At the end of the day racing games will always be just racing games, they'll always feel different, but with the 'too much grip' argument we're never going to be on the progress side and always one step back in terms of realism. Real life racing is always the reference if you want to talk about realism, not what was going on in a racing game you enjoyed in the past.
  7. I think DR 2.0 does a good enough job, the handling and physics feel absolutely natural and believable. 'Hardcore' seems to be a very subjective term. How do you define it? Also, which part is 'simcade' to you and which is realistic? I have the impression that if the tyre sidewalls aren't made of strawberry jam and you don't lose your car mid-corner for no reason some people will call it 'too easy'. But that's probably just me ^^ Whenever I watch some onboard video of real rally drivers it reminds me of how pretty darn close DR 2.0 is. Let's not forget that if you want to talk about realism you should also drive as if there were real engineers, mechanics, team owners and sponsors behind your car. If you treat it like a game, yeet your car full throttle over jumps and drive like a lunatic as if there was no tomorrow, you can't complain and shout 'ARCADE'!! The lack of real consequences lets you drive over the limit and sometimes you can get away with things, but very often you don't, DR 2.0 is punishing enough. Sure, it's easy to finish a stage, but it's very difficult to get even a top 50 on a competitive leaderboard.
  8. richie

    DiRTy Gossip

    Yeah, that's basically the goal, maximize the time the wheels have contact with the ground, but I figure that applies to bump and rebound. The Porsche SC/RS only has fast bump and fast rebound as options, which obviously are different.
  9. richie

    DiRTy Gossip

    Great run! So, it's C4 dominance again, with a Skoda in P15 and P18, some Focus '07 in the mix and a very lonely Focus '01, all within roughly 5 secs. I wonder if it'd be possible to place one of these cars on the top of the leaderboard or is the C4 just that much superior? Btw, I tried one of Technical's setups yesterday for the first time (Group B Porsche) and - at least that particular one - it's not for me I must say. Suspension is way too stiff in my view, but his setup showed me that my approach for dampers was wrong. When I was setting up my cars for Finland e.g. I was using softer bump for softer landing and stiffer rebound to keep the wheels on the ground after landing. He does the opposite. I tried it the other way around and it worked much better. Obviously we're talking about fast bump and fast rebound, they're a bit different than bump and rebound. I remember a 'tuner discussion' here on the forum between him and Skyrex around that exact question and that they disagreed on how to tune in those situations.
  10. Absolutely. Audio in general in this game is... Well I've run out of superlatives to describe the outstanding work of the DiRT Rally team's sound department. They must keep the quality in the future 🙏
  11. The RWD classes are the most fun to drive by far in my view. Not only because it is so well done, but also because of the great selection of cars. It's been an absolute blast.
  12. Difficult ≠ realistic, even Kunos say that. If Codies can improve on the already amazing physics, it's going to be superb. Btw, It'd be easier if all ideas were gathered in the existing thread.
  13. richie

    DiRTy Gossip

    Yeah, if you really want to fool people you have to do it like VW did with their 'Voltswagen' announcement just a few days before April 1st.
  14. richie

    DiRTy Gossip

    Apparently, with enough boost pressure and RPM the boxer engine loses its typical 'boxer sound'. If I close my eyes and just listen to the sound, I wouldn't say it'a a boxer.
  15. richie

    DiRTy Gossip

    Do you know which ones by any chance, apart from the BMW?
  16. richie

    DiRTy Gossip

    Not sure if this has been asked before, is that little graphic for drive train and engine layout always accurate? I just noticed recently that for the BMW M1 it says it's front-engined, but I'm pretty sure it's mid-engined. @PJTierney
  17. richie

    Share your Custom Liveries & Tools here.

    Someone has to make an 'Evergreen' livery for the DS21 ^^
  18. Awesome! That livery is worth at least 10HP. Good luck to Jon and the team.
  19. We have the little sister with 285HP and it's wild. Unimaginable what the R5 Maxi Turbo would be like. Close to undrivable probably.
  20. richie

    DiRTy Gossip

    As it was the first MGS I played I had no comparison. I think I just didn't expect the game to have such an effect on me. During the opening scene at the hospital I was thinking 'ok, this is strange, I give this game half an hour max to get interesting'. I had no idea what the man on fire and the floating muppet would be, I kept playing and then Quiet appeared. I didn't kill her at the ruins and it turned out she was a fascinating character. During the whole game I was wondering what she was humming all the time. The story was like a crescendo that culminated in that song. I was confused, and dead Later I found out Quiet was inspired by a real person, Stefanie Joosten. She's incredible. Probably the sweetest thing you'll find in a video game. That wasn't the last MGS I played for sure. Anyway, we dragged this a bit off-topic. Are we getting any news on the new DiRT Rally soon™?
  21. richie

    DiRTy Gossip

    I'll definitely get one at some point, but not sure which one. I'll probably start with one of the first games that came out on Xbox One. I think it's safe to say that this series has reached cult status so I'm really curious. I think I'm going to like it. It was the same with the Metal Gear Solid series, never played the games. Then Metal Gear Solid V: PP was free on Xbox and the story sucked me in like a vortex, it was intense. That game hit me like a freight train emotionally, never felt anything like that before with a video game. PJ once posted a FF scene on twitter where the main characters were sitting around a camp fire, probably after an important battle. The energy in that scene made it clear to me that I'll like that kind of game.
  22. richie

    DiRTy Gossip

    I never got into the Final Fantasy series, but I have a strong feeling that I'm missing out on cool games. It doesn't look like we're getting any news or hints about the new DiRT Rally game today.
  23. richie

    Informative Group B Vid

    Group B rally was absolutely bonkers. I have no idea how the FIA could just be sitting there and watch the madness get worse and worse and not take more measures to protect not only the drivers, but also spectators. What were they thinking?
  24. richie

    DiRTy Gossip

    I'm having an issue with my screenshots on Xbox, maybe @PJTierney or someone else can help me out. Screenshots taken on Xbox used to upload automatically to Gamer DVR or Xboxreplay, but for some reason it's not the case anymore. I thought maybe some setting changed, Xbox gets tons of updates all the time, maybe privacy stuff, but couldn't find anything. Any idea?
  25. richie

    DiRTy Gossip

    The Stratos won the championship 3 years in a row, the Delta scored 6 consecutive wins from '87 to '92. These cars in particular are true rally legends and the game clearly reflects that and it's fine, that's how it should be. As it was said before, most people prefer historic accuracy over artificially balanced classes. The problem is, when these cars are created it's not immediately clear how dominant they would be compared to the other cars in the class. Once it starts showing on the leaderboards, they can't just roll out a patch and nerf them as they'd have to clear the leaderboards as well. It must be quite difficult to code the right amount of 'legend genes' into these cars without making them too OP. I like the challenge to take the 'underdog' and see where I can place it, also because I wouldn't take WRs with the rockets anyway
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