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ale81udine

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    Playstation 4
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    Steering Wheel

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  1. ale81udine

    Procedural Stage Generation

    we must think not only of an editor with many different types of curves, but also of being able to work on the altimetry, variable background (example: smooth asphalt, ruined asphalt), the variable weather would be the cherry on the cake. special stages that represent many rallies in europe I saw only on RBR and Sebastien Loeb Rally EVO (Alsace and Sanremo !!!)
  2. ale81udine

    DiRTy Gossip Thread

    I want to re-propose feedback, I hope I was taken into consideration for the next patch. Restore penalty time for puncture, 1'30" equal to the first Dirt rally. Time is real, 30" is fantasy
  3. ale81udine

    DiRTy Gossip Thread

    the same my thought. the game is too permissive. I don't consider this to be hardcore damage. in a real rally, just a little touch is enough to stay without a wheel, with a broken steering arm and suspension KO
  4. ale81udine

    DiRTy Gossip Thread

    I read that someone does not like KIT CAR, I remember that they are part of the recent modern era, the 90s. on dry asphalt they were very fast, thanks to their low weight compared to the A8 / WRC group they managed to stay very high in the overall classification. Do not forget the two absolute victories of Philippe Bulgaski on Citroen Xsara in the Tour de Corse and Catalunya 1999 rallies. They have subsequently gained weight for this reason. I recommend watching some videos of Jean Ragnotti on how to drive a FWD group A and Kit car to the limit
  5. ale81udine

    DiRTy Gossip Thread

    introduce real, hardcore damages. getting to the end of a special stage is too simple without a real damage system
  6. ale81udine

    DiRTy Gossip Thread

    Americans should learn from us Europeans about historical rallies. on August 30th / 31st I have the historical European championship and italian championship right under my house.
  7. ale81udine

    DiRTy Gossip Thread

    pace notes are not perfect, I add, very simple and incomplete. 20 years that I work with pace notes, if it were for me they would be much more complete and accurate. but ... it's a game.
  8. ale81udine

    DiRTy Gossip Thread

    top roadbook. how do you say? better late than never. great to improve the sound of the Delta S4, finally! .... option in the menu: sequential + gear box H + clutch ... it was time! if the team works better on liveries (more accurate) and on the most truly hardcore damage system ... we are on the right track
  9. ale81udine

    DiRTy Gossip Thread

    '2019 037 livery by Batistolli junior (son of Lucky)
  10. ale81udine

    DiRTy Gossip Thread

    really a great job, fabulous sound. as the real counterpart. I follow the historic European championship a lot. it's a beautiful new entry, I was also looking forward to the Lancia 037
  11. ale81udine

    tips for next rally game

    my thought is one: codemasters must follow the part of the community (minority) that is really passionate about rallies and has certain skills with which to participate with their own feedback. racing games are ruined, not just the racing games lately, when a software house listens to the worst part of a community, people who are not passionate but who, ultimately, only bring profit. this is not the way, we must focus on quality not just selling. it is also true that in order to have a decent racing sim there is need of higher computing power, currently only one pc can have this, you have to wait for future consoles. once you exit PS5 etc, there will be no excuse.
  12. ale81udine

    tips for next rally game

    yes,I ran on RBR world, I had the opportunity to use rally cars on the track, 20 years of experience in reconnaissance, before the special stages. I follow about 40 rallies every year, wrc, ERC, italian and slovenian champioships . only a very good modern sim rally is missing
  13. ale81udine

    tips for next rally game

    1) pure rally sim, without other contour disciplines; 2) to overcome the lack of a WRC license, consider the most famous rallies we have in Europe, both on land and on asphalt, for example ERC Championships; 3)special stage reproduction in laser scan, without making the mistake of reproducing only 2 long special stages, then divided into 2 shorter ones, even if they are traveled in both directions of travel generates only boredom! ideal are 4/5 different special stages at each rally, of medium length, with their repetition in the opposite direction; 3) variable weather in the race; 4)improve career mode, hire engineers by unpreparing their skills as on the first DR and the second DR makes little sense. we should introduce a tree of skills and competences for mechanics, engineers, team managers, weather ... taking as an example some formula1 game or the next WRC8, so that everything influences for better or worse during the career; 5) improve the degradation of land and tires; 6) improve the physics of asphalt, possibly introducing very bumpy asphalt, not always smooth as a motorway; 7) introduce REAL hardcore damage. It's too easy to bring a rally car at the end of the special stage, it needs a (really) hardcore damage system, not just written on paper. get too long in a bend, crash into a guardrail. a wall, a tree should be enough to break a suspension, a radiator, a steering arm, the detachment of a wheel, preventing the race from continuing. Hard relics damage would change the perception of danger, thus lowering the speed of the race, currently too high to be similar to the real; 8 ) take care of the FFB; 9) simulation means to simulate the weather condition as much as possible. at night, it must really be night, it must be dark. don't see the **** we see on DR2.0 where at midnight the clear sky is as clear as in the morning.; 10) at the start of the special stage add a clock on a tripod with countdown, more real; 11) subdivide the historical cars by FIA grouping, not by historical period; 12) the puncture must be reported to real values. 1'30 "as on the first DR, not these ridiculous 30" in DR2.0; 13) getting out of the road must be more hardcore, going out on a slope, for example in a Montecarlo, must cost the abandonment from the immediate race due to serious damage to the car (as on the first DR); ........do you have other important things in mind?
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