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kombajnkoszoncy

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Posts posted by kombajnkoszoncy


  1. 1 hour ago, Johnnnn said:

    I feel the handling the same. It has speed sensitivity steering on a controller and it's fast enough.

    The same??? I feel the handling is different from what we have got in 'DiRT Rally 1'. It is easier and less like simulation.

    • Disagree 5

  2. 2 hours ago, Johnnnn said:

    I am not sure because I am not native speaker. But if you meant closer to the reality that's what I thought. It's doesn't make any sense to do "real" games. Games have own design and must be believable not closer to the reality. DR2 has it.

    The only thing I want from 'DiRT Rally 3' is the handling, which is more like the one in 'DiRT Rally (1)'. If the handling is again like in 'DiRT Rally 2.0', I will probably not buy the next game. Or at least not at day one.

    • Confused 1
    • Disagree 3

  3. 3 minutes ago, chukonu said:

    With PrCars3 on the way maybe we won't even see a new DiRT for a long time to come.

    And what Project Cars 3 has got in common with DiRT if these are completely different series of games? The team responsible for DiRT series is not responsible for PrCars series. As it was said, Codemasters acquired SMS but CM are divided on teams, each responsible for particular series. DiRT, GRID, F1, etc. Last year 'DiRT Rally 2.0' and 'GRID (2019)' were released. One team wouldn't rather be able to make and release both these games in the same year.

    'DiRT Rally 3' should be around 2021, 2022.

    • Agree 1

  4. 16 minutes ago, Johnnnn said:

    Natural? It's a game with some design. It's always different and I liked first one very much but this one is different and good too. It needs to be balanced for the whole game and DR2 has it.

    Yes, natural. Don't you understand the meaning or what? Besides, what are you talking about? What design? How balanced? In your opinion making more intensive and less natural colours is balance? For me it is important to have got as photorealistic graphics as it is possible.

    • Disagree 1

  5. On 2/14/2020 at 5:08 PM, ianism said:

    YOU! are such a damn tease!

    the only thing i ask is to fix the lack of snow that sticks to the cars on the Lysvik/Hamra route in Sweden. (it's dirt instead)

    20190808164557_1.thumb.jpg.7195202f7c894dbe30c9fc64feea4452.jpg20190808164703_1.thumb.jpg.be093792e554028bca8cd46c356f1d71.jpg

    Hmm. i think that this lack of snow is caused because it doesn't stick to the car forever. After some time it falls down from the bodywork by itself. 🤔


  6. 16 minutes ago, somethingthing said:

    i really hope they will fix the color banding before they jump to the next game.

    Exactly. But I would rather count on the next game than on 'DiRT Rally 2.0'. It is too much work. Look at how Wales looks like in 'DiRT Rally' and how it looks in 'DiRT Rally 2.0'.

    maxresdefault.jpg.6d58f7e225d51f81742ad9e79d9b7bda.jpg

    In my opinion, colours in DR1 are more natural than in DR2.0.

    • Agree 2
    • Disagree 1

  7. 30 minutes ago, kellemann said:

    I dont trust codies to have vr from day one. It took a massiv amount of complaining to get vr in dirt 2.  There is no vr in f1 or grid.

    Fantasy track are tracks not based on real roads, but real locations, like driveclub.

    They should have more locations from start, and new throu dlc to keep the game alive and fresh. 

    I don't care about VR and there are not so many players, who use that. Besides, VR is not a priority for Codemasters while making new game. There are lots of more important things.

    I agree that they should offer to us more locations from start and add something as DLC.

    • Agree 1
    • Disagree 3

  8. 51 minutes ago, kellemann said:

    VR: Please get help from the Sligtly mad studio to do vr. They know there stuff. And make it work from day one.

    Tracks: Can some of the people from Evolution make some fantasy tracks. 

    Graphic setting: please explain what they do, and what the need to run good.

    Dlc: Please ad more locations throu dlc.

    Editions: Please dont call any editions for Ultimate edition or somethings like that. Then people will whine everytime you ad a paiad dlc. Call it Dirt rally 3:Free dlc for 6 month edition🙃:classic_smile:

    It is funny because you are the first person, who mentions VR. Don't you really believe that Codemasters will not add VR from the beginning? Especially after what they did with that while making 'DiRT Rally 2.0'? I think they learnt something, didn't they?

    Fantasy tracks??? What fantasy tracks???

    And when it comes to locations, they should add more locations from start, not through DLC.

    • Agree 1

  9. 12 hours ago, chukonu said:

    I'm quite satisfied with the selection of cars we have. Obviously every addition is welcome but we do have a lot of cars from a lot of eras.

    At the same time I'm not quite sure what I'd want from DR3. There's been some great suggestions made in the thread already especially regarding gameplay, multiplayer and user interface.

    Just whatever you do don't ruin the driving model. There's areas of it that require improvement but you guys got it 90% nailed.

    They will ruin the driving model if they make it like in 'DiRT Rally 2.0'.

    Yes, I meant 'DiRT Rally 2.0'. My finger must have slipped while typing.

    • Disagree 1

  10. As I mentioned it more than once, reproduce the handling in such a way that it feels familiar when you pick up any new car. So such a handling, which feels more in line with the original DiRT Rally. More in line with the simulation. That would revive the original DiRT Rally spirit. This is what I want probably the most.


  11. 22 minutes ago, PJTierney said:

     

    That's the '99

    We're getting the '98

    When it comes to cars, it would be great if in 'DiRT Rally 3' there were Colin McRae cars, which haven't been to previous DiRT Rally games (actually DR1 and DR2.0) such as Citroen Xsara, Subaru Impreza from Xgames, etc. I had already mentioned it in my project, which I created more than half a year ago.


  12. 29 minutes ago, minetti said:

    so what for the career mode? i dont like this permanent freeplay idea, that's demotivation and shallows the game and opinions about it

    And have you thought of players, who haven't got time to master the game or just want to play for fun and want to relax? Then how could they play with only 2-3 tracks and 4-5 cars for example because the rest is locked? It is not a fun.

    • Like 1

  13. 2 hours ago, Mike Dee said:

    I've honestly been ok with not having Kenya just because I don't think the current games can do it justice. Kenya is brutal. It is long, hot as hell, and just destroys cars. Let's put it into perspective:

    60km stages. That is the equivalent of driving the entirety of New England is a single go. That is goddamn insane. AND I LOVE THE THOUGHT OF IT. The roads were also extremely punishing, and I don't think our current damage models really can let us appreciate it. Not just damaging the car more overall, but I think we need to see a lot more granular damage too. I want to see specific cars being prone to front end spring damage due to design, I want to see gearboxes getting stuck from abuse and thrashing them, I want component malfunctions due to the stress and heat of Africa. You can't appreciate how daunting of a task the Safari Rally is without these things.

    ---

    wanted to add on @Yaggings idea for a ladder system is exactly what we need and I know some people have touched on it before. It's not hard, you have your 5 major "tiers" like any normal MMR system - Bronze, Silver, Gold, Platinum, Masters, and a special top 100 "Legendary" or something if you really want it but you also include minor-tiers; 1-5 so you end up with people being ranked "Gold 3" or "Silver 2". The key though is to then subdivide these groups somewhat arbitrarily; you want to make groupings of 50 or 100 drivers all within that same tier. So you end up a "mini league" essentially of drivers all ranked (as an example) between Silver 5 and Silver 1.

    To get promoted into the next major-tier, you need to finish in the top % of your Silver 1 tier or something; we can figure out the exact details later for cutoffs. If you finish in that top % you become Gold 5 and in the next ingame "season" you are grouped with Gold drivers instead of silver.

    Boom, you have created rivalries and most importantly, tangible goals and achievements for drivers.

    Stages in Kenya haven't got to be long. There was no problem with adding Kenya in 'Colin McRae Rally 2.0' and later on in 'DiRT 3'. Besides, not even one stage is reproduced 1:1. Stages would be too long then. And when it comes to damage, yeah, it should be done better. I think of adding Kenya to well done game, not some ****.

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