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Dr Zaius

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Posts posted by Dr Zaius


  1. Why can't they program cars to stay on line, unable to be pushed off the track? Attempts to do this should slow you down, making it a losing strategy as it would in actual racing. Same on corners. If you point your car into the apex, your opponent would be simply wasting his opportunity to outmaneuvre you. Make the need to race strategically and with skill the only way to win. The programming of this game shouldn't even include the option "car A is enabled to push car B off the track and car B will receive a penalty" This isn't mere lack of oversight, it's deliberate. Why? I suspect the answer is that Codemasters want us to think that if we buy more parts packs we will go faster than the other guys. But in my experience, every time my car gets more speed, so does my competition.


  2. Is it really asking too much to expect that people playing a racing game might actually want to race???? I am fed up with sprint starts where the opposing car has no interest in beating you to the first corner. Their strategy is to just push you into the wall. You lose time that is impossible to make up and for some insane reason, you bear the cost of the penalty. Why don't people want to race their cars? Where is the satisfaction in this? I repeatedly report these drivers, but for what purpose? It keeps happening. This game has ceased being a pleasurable distraction. It is simply infuriating.


  3. I am not new but I feel like this place is unknown to me. The F1 section once had a subsection for F1 Mobile players. I had it bookmarked and used it for years. Now it returns an error saying permission denied. Does anybody know why it has been removed? Or if not removed where is it now?


  4. The track map shows DRS zones. I don't get to activate them. Is anyone else finding this is the case? I can't see how you can get a P1 without DRS. Like RosAlfonz, I'm just not making the times.


  5. I have a feeling I'm going to be doing a lot of laps just to qualify. Going anywhere near the ripple strips is a corner cut penalty. Zandvoort was a breeze next to this. I just can't make a picture of the track in my head. 


  6. The previous version of this game was the most enjoyable by far. This has like so many other versions removed the enjoyment from playing. Grid and Sprints are smash up Derbies again. Why? When we had the chance to race against "the opponent" and win and win fairly and using skill and timing and braking. Now it has reverted to AI cars being mobile obstacles, just getting in the way with no way around without crashing or being penalised. And the physics of the cars on some tracks is insane. In America, there are a few corners where the brakes simply don't work. Some tracks give new pb's indicating that nothing has been altered, so why change others when there was no need?


  7. Anyone else finding the new position of the DRS button causing unintended braking? It's now much further to the left. Apart from that, I'm not unhappy with the update. AI in Grid and sprint are less passive than before. It's a risk to overtake them even when it seems safe.


  8. A new tactic for me at least, from opponents in Grid and Sprints is that if you are close behind them following the same line on a straight, they will suddenly brake. You cop the penalty and it's game over and a loss of safety rating. I'm also terrified of trying to overtake "anybody" at any time. I mean, we're supposed to be racing! So if I get a perfect start and I'm ahead of my opponent by 4 or 5 places, I want to extend my lead, but the AI discourage any attempt to overtake them because they are so erratic. Often the same tactic of braking to a crawl in a corner. So you hold your position watching your opponent picking up places as you tip toe around.


  9. Nice to come back having deleted the game months ago. Looks like things haven't changed a bit. Trust Codies to take one of the few functional and operational features and turn it into a disaster. I don't miss playing this at all. I'm still enjoying F1 on RR3 and it's not costing me a cent. 


  10. You've been playing a while. You've done a lot of racing and completed a lot of laps and only now you are questioning the purpose of continuing to play? Time to go cold turkey. Kick the habit. Codemasters want new gullible players with money to spend. They have nothing to offer you in rewards because you are not contributing financially. So the game is at a standstill for you. That won't change.


  11. I've been playing all year. My enthusiasm has dwindled to zero because the game is fundamentally flawed. Broken. Ill conceived. It's focus is on how to make money now. There is no plan for future development. Every aspect of game play that the community of users has suggested has been ignored. There is no enjoyment in endless cycles of one lap races against opponents who do not follow rules. There is no enjoyment in receiving penalties for the erratic behaviour of AI cars.

    If there is to be an F1 Mobile 2020 it must be a significant format change and our existing cars and accrued points must follow us into the new year. If not, the game is dead. 

    • Agree 1

  12. I took a few days off thinking I'd come back and feel refreshed. No. I'm sick of the rubbish that is this game. I just lost eight straight races. I have a very well fitted out full aero Ferrari but even assuming I survive the smash up Derby aspect of the race I am still too slow to compete. There is no skill in this game when you're constantly shunted off the track at any random corner. I don't know how guys like CorsareNL reach the stage they get to, but I'm not buying into any paid systems for Codemasters to deliver this ****. Oh nice. Censored the word C for cat R for rat A for Apple and P for Peter. Honestly? what is this? Kindergarten?


  13. The FAQ won't load for me. It's blank, so I'm in the dark. But I'm still in shock coming back from RR3  where the racing was free flowing instead of this penalty, slow, corner cut, slow, rammed off track, slow, touched a butterfly, extra slow.


  14. All that aside, the state of gameplay remains at "officially atrocious" with absurd fields of bots, engine penalties for others offences and corner cutting for veering away from the middle of the road. Improvements = zero.


  15. Firstly, the update has stolen my Ferrari. That sucks. Secondly, can anyone find the simple answer to what the off season Esports is all about and what they mean by performance capped to 800? I don't know where to find my PI that matches anything like 800. I have a Performance indicator of 1810. Is that going to be throttled back to 800? Okay, I can do that, but exactly what am I doing with it? Grid starts, Sprints or Qualifying? Over how many laps? Just 1 as usual?


  16. This time it's not the Gold barrier, but the M$ requirements. I've noticed a pattern of getting to the last race of each day and being just short of increasing your power requirements to proceed, courtesy of the very well placed limit of earnings you can obtain daily. I will admit I made a small purchase to just get me over the line and own a Haas the first time, but it is far from a fully upgraded car. However, even this underpowered car was able to finish the 2019 Champion Series of 15 races very quickly. This time I am racing at Silverstone with a Ferrari and I don't believe I will be able to finish the event in the allowed time frame without a small purchase. Is it worth spending the money? To answer this question, I must look to what the future of the F1 category offers and it's bleak. I can redo the already completed series in my Ferrari. Not interested. I can compete in the Invitational Series, but this is for fully upgraded cars only and at the exponentially growing rate of upgrades, I can't even guess at what sort of M$'s I will need to spend on the Ferrari. And then you're faced with the prospect of only partially completing the series because you only have one fully upgraded car. Then, assuming you complete all five series in time you can "race the Safety Car" I mean what? I honestly have no idea what this means.

    All in all, despite some very good racing and enjoyable cars to drive, I don't think this leopard has changed its spots. RR3 continues to be prohibitively costly and with too many limitations on upward mobility... meaning you quickly hit the "Okay, that's finished, came first in every race, now what?" sense. It seems RR3 is destined to go back in the cryogenic chamber to be downloaded again when I've forgotten about its core tenet of acquiring every possible cent of its customers bank accounts.


  17. I am sick of the "donkey and the carrot" trick Codemasters use to keep us playing. Continuing the belief that the one elusive card will upgrade a part and finally you will be fastest on the straights. Yet every time my car has improved the AI are still faster. At least with RR3 you can see the effect of upgrading straight line speed or cornering. At the higher levels F1 Mobile stagnates and offers the player nothing but more cards for common parts and still we're limited to single lap races, often not much more than 60 seconds. I spend longer brushing my teeth.

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