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blaugranamarti

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17 New Car Smell

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  • Platforms
    Playstation 3
    Steam
    Linux
  • Peripherals
    Steering Wheel

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  1. I would say damage is quite punishing on max settings. You can definitely notice the decrease in performance of your car through a rally, even just from driving hard without any crashes.
  2. But is tyre wear actually modelled and dependant on driving style (locking up under braking, sliding...) or does it only depend on the distance driven? The game doesn't give that much information about it, so I never quite figured it out (though using softs all the time except for wets on wet tarmac seems to do the trick).
  3. Precisely that, DR2.0 is not an early access title, so people expect a finished game on release day after paying full price. Of course it's impossible to completely avoid having bugs on release, but it's generally pretty easy to tell when a game has been rushed.
  4. The problem with this is that it only has to do with how the studio is organized internally and how it's managed. However, what the consumer sees is that they paid for a game, and the game isn't finished. And before they get what they believe they paid for, they are offered to pay for more. Of course this is all subjective, and what we can consider a finished game or an acceptable level of quality or polish is a matter of opinion, but that's why some people don't like having DLC before some issues are fixed.
  5. Oh, well. Designing a game around the business model of selling content separately and splitting the playerbase from day one results in a worse experience for everyone. Who could have known, right?
  6. Yes, of course I know that. But still, the handling looks really weird, and the way the car rotates into corners doesn't look realistic. I don't know if it's a problem with the tyre model or some other aspect of the physics, but it just doesn't seem to handle like a real car would.
  7. I too think that putting the stages from Dirt Rally on a paid DLC is a bit questionable, to the point I'm considering not buying the game because I feel I shouldn't support it. It seems the base game is already a bit short on stages, and then the solution to that is selling recycled content as DLC? Of course there is some work needed to retexture the stages, but it's much less than for creating new content. In my opinion the way to go when recycling content is how Hitman 2 did it, where you have the Hitman 1 levels for free if you own it and as paid DLC if you don't. Then on top of that,
  8. Really disappointed with this one. A new group B RWD car is the best part (where is the Lancia, though?), but basing an entire DLC on reused content from the previous game is just anti consumer. Recently Hitman 2 did something similar, adding the content from Hitman 1 as DLC (which benefited from some slight improvements of the new game), but those who already owned the first one got it for free.
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