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80 Unleaded

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    Playstation 4
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    Steering Wheel
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    Logitech G29 w/ Shifter

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  1. Pfei

    DiRTy Gossip about WRC8

    @danielofifi damage is brutal when set to Authentic. @Madhun1967 agreed, the collision dynamics leave much to be desired.
  2. Pfei

    DiRTy Gossip about WRC8

    WRC events have six stages, two of which are Epics. So you're looking at roughly half an hour per rally for the longer ones, and maybe 20-25' the shorter ones. No AI problems for me. A big challenge on Hard. Way beyond my ability on Authentic. Especially with Authentic damage and Perma crash.
  3. Pfei

    DiRTy Gossip about WRC8

    Sorry, it's actually called Perma crash. No restarts.
  4. Pfei

    DiRTy Gossip about WRC8

    Wow, you're winning rallies already with Realistic Difficulty, Realistic Damage and Perma-death mode enabled? I am barely competitive on Hard difficulty.
  5. @Buckwilder I totally agree with you on the Big Red Reset button. I use AWS EC2 instances, and 99% of any problem can be solved with a server reboot, which I can do from a simple server reset at any time, from anywhere in the world, as long as I'm not out hiking in the middle of nowhere. In those cases, I leave my SSH keys with a trusted colleague, whom I pay, to keep an eye on my stuff while I'm gone. I would literally be out of a job if I didn't take those precautions. But then again, I take the effort to provide a highly optimized and stable environment for my clients, and between the sublime performance and uptime of AWS services I practically don't even have to worry about these kinds of outages. The countless RaceNet-less weekends of the past few years could have easily been avoided by our Big Red Reset buttons, as long as you have someone who is not abiding by that 9-5 UK timezone, M-F office hours. This outage seems as if it's going beyond simple downtime. People are getting their save files deleted. I don't think I've seen that happen before. I really hope for Codies' and all our sakes that it is only a temporary glitch rather than a permanent one.
  6. "Out of office hours" LOL. I work in IT and my life is like a doctor on call. I would never leave my clients hung out to dry like this. If I did, I wouldn't have any clients. The internet, and anything requiring/involving it, is a 24/7 job. Period.
  7. Pfei

    Is the WRC license really a loss?

    Funny, I suggested going the GT Sport fantasy modern rally car route a few months ago and got chastised for it. Seems OK now for some reason.
  8. Pfei

    DiRTy Gossip

    This would be a good addition to Unexpected Moments: VID-20190823-WA0014.mp4
  9. Pfei

    DiRTy Gossip about WRC8

    Because they're DLC. The only classics in the base game are the Fulvia and Stratos.
  10. Pfei

    DiRTy Gossip about WRC8

    1080p 60fps unwatchable? Looks crystal clear on my laptop. Maybe you were just having a temporary buffering issue?
  11. Pfei

    DiRTy Gossip about WRC8

    I'm not sure what to think about reusing assets at this point. We have now seen full Monte and Sweden. Monte is three new stages plus their reverses. But Sweden is two old stages plus their reverses and the SSS. In both cases the epics are the short stages stitched together. Not looking good. Nothing new in Sweden. Argentina, Germany, Turkey and Chile are all new stages, but we have already seen repeats from the other rallies. Hopefully most rallies get at least one or two new stages unlike Sweden.
  12. Pfei

    DiRTy Gossip about WRC8

    WRC 8 is Kylotonn's fourth WRC game, but it is Bigben's fifth. Bigben is the one who has the contract.
  13. Unfortunately loosing everything is the idea. But you will only loose Freeplay stuff and configuration/profile settings. My Team is handled by RaceNet so you shouldn't lose anything there. If CMs fixes don't work then a clean install and save game delete might be the only way. If you have all the other trophies it doesn't matter if you lose Freeplay progress.
  14. Pfei

    Season 3 content

    I have suggested something similar here and elsewhere a couple times. And you are correct that procedural generation would need some hand - crafting for the pace notes which is the critical issue here. But if you look at what Gravel and Dakar 18 did with Unreal Engine's native topography import tool from satellite data, if a dev used this tech to create rally stages, we could get to the point where both devs and users are constantly adding rally content. Let's say CM developed tech that allows you to click on two defined points of a road in Google Maps and that road was generated in-game based on Google Earth topography data. CM goes in, adds some trees and other things native to the area, and viola, we have another stage. Granted, these stages would be very lacking in character since we can't expect devs to faithfully reproduce any environment in the world on a whim. But wouldn't it be awesome to get a "stage of the week" using something like that? Or just go the Little Big Planet route and develop a stage creator for the users. We create, we browse, we like, we download, we play. Pace notes and all. User-created and user-rated. I'm saying this because I am already bored of DR1, DR2.0, WRC7 and SLRE stages.