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Coanda

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  1. Even though I have some nice little battles with the Ai, from what I can tell is they lack some general awareness in some scenarios. Sometimes they abruptly close of space that is not theirs and if you don't get out of harms way you are done for the day. I like aggressive Ai as I do not like Ai that drive around single file and like a train, however I believe for a developer it is always that ongoing quest to find the right balance between aggression, intelligence and realism. I do not underestimate the complexity of this task. What concerns me more is the collision model. It is alarming
  2. ... and furthermore how many have the "Enhanced Understeer" effect enabled as I believe users are exploiting this assist (should be under assists imo) for lap time.
  3. The leader board could indicate your peripheral type and a filter could be added so that wheeled drivers can only go up against other wheeled drivers if need be..
  4. Mouse navigation for the UI. Proper FOV adjustment settings. Fix the ping display in the lobby and provide a ping number rather than a simple graphic of Red, Orange & Green. More setup options for advance users like heave springs, dampers, castor angle etc.. More agile physics and feel for low speed scenarios. SOC ERS management. DRS LED added to each cockpit to indicate DRS is activated rather than relying on artificial wind noises or checking a fake rear camera. Visor tear offs. A virtual rear-view mirror added to the HUD that can be scaled
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