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StKnowhere

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  1. StKnowhere

    Update 4 is LIVE!

    Had my best run ever tonight, got back to 9999. Got lucky and won 15 in a row; 1 Grid, 7 Qual, 7 Sprint, 10 "22" cars, didn't beat myself, no Boss/Blocker Bot's, no Monaco 😉 Several good races with real players and multiple lead changes. I'm staying behind the real players through Sector 1 . The crashers become apparent and you can pass under your terms. More crashers are using 22 as a number, you can tell when they get a yellow engine flag.
  2. StKnowhere

    XP rating

    Maybe to turn the question around and provide feedback, what would the advanced players like to be able to use their XP points for? Trade for credits or buy R&D packs as was possible pre 4.0 Cash in on Official cars or Helmets Apply to acquire graphics to customize cars Bring back F1 Grid Girls 😜 ??? .
  3. StKnowhere

    Update 4 is LIVE!

    I'm getting too many disconnects to even try to play now, down 400+ TP.
  4. StKnowhere

    Update 4 is LIVE!

    Love this Bot name, glad someone has a sense of humor 😄 Still playing enough to keep the garage busy.
  5. StKnowhere

    Car setup

    I know it might seem counter intuitive but yes, more aero gives faster speeds. Learning to drive with no brake assist will make you much faster also.
  6. StKnowhere

    Car setup

    Just one part per slot, it's like a puzzle 😜
  7. StKnowhere

    Car setup

    You drag the parts into to the top slots until the sum of the yellow octogons are 26 or less as totaled in the bottom right corner. As you advance through levels, the maximum increases so you can use higher performance parts. The grey number in the lower left corner is the Performance for that part. The sum is called the PI (Performance Indicator) is the number in the middle of the spider graph. (47 above) At this point, try to maximize Aero, lightweight and handling in that order. Tap on Aero on the inventory line and drag those parts that have a PI up first. Then Handling followed by lightweight, power and finally brakes. It's ok if brakes are 0. Different mixes are better for different tracks. You can test in Single mode. Another strategy is to drag parts and aim for a maximum PI. Try both and see which gives you best results. In your case, the first seven parts will give you a good setup. Practice in single mode first until you are familiar enough with the tracks to anticipate each turn. As in real racing, the Driver is the most important factor. Here's what mine looks like after a couple months of playing. There's lots of good info in the threads worth looking through here after you play enough to be familiar with the game. Good racing!
  8. StKnowhere

    Update 4 is LIVE!

    @OUTLAWCHAMP It looks like Codemasters outsoursed/acquired development with Eden Games. It's not clear to me what role Codemasters have outside Marketing and supporting the product. The developers appear to be Eden Games in Lyon, France http://www.edengames.com/#team Eden's other mobile platform game, Gear Club, is essentially the same game but with street cars, even has the "XP" system. If you check the reviews for Gear Club, comments look very similar. .
  9. StKnowhere

    Update 4 not good

    Happened to me once today, almost pushed my finger through the iPAD...
  10. StKnowhere

    Numbers on profile in duel

    That is the "Safety Rating" Multiple requests for info on how it is suppose to work have been ignored. Suspect it is intended to go up and down relative to the number of incidents, collisions add corner cuts. Your fault or not. I think the game trys to get match duels SR. I'm my experience it is hard to see a correlation and sometimes moves in arbitrary directions.
  11. StKnowhere

    Post-Update 4 topics to address

    Seem both those before … Bad Bots are back to some of the pre Update 4 behavior. You can't race them, they block and dive bomb corners. Pass and they get aggressive, all shoot back around and dissapear into the sunset finishing 4+ seconds ahead, even when setting a new record lap. Unwise to pass them if in the lead. Server seems to be having problems, multiple opponents did not materialize today, cars dropping out of the clouds, etc. Easily frustrated players may want to stay away.
  12. StKnowhere

    Update 4 is LIVE!

    Feel your pain, it has been worse... Are you passing the bots when in the lead?
  13. StKnowhere

    Update 4 not good

    My perspective: the XP thing at this point seems intended to help new players advance faster. Not so bad especially since they are now seeded into races against drivers with fully loaded cars. So this could help level the playing field more quickly. New blood will be key to the product. The hard core drivers are already addicted, improving the game play is more key at least for me. There is the hint of doing something for the advanced players in the future, time will tell. Having said this, I really don't get the concepts connection to F1 racing. Random boxes of random parts just does not make sense relative to F1 in this context. Again, just my interpretation.
  14. StKnowhere

    Post-Update 4 topics to address

    Thanks Chris for the communication! A change list would really be appreciated. Hopefully there will be fewer unk unk's for us all this time (unknown unknown's) 😉
  15. StKnowhere

    Post-Update 4 topics to address

    The penalty threshold seems a little too sensitive, activates some time on a touch rather than an impact. It feels like it is correctly assesed roughly 50% of the time so it could be more fair to slow down both cars. At least you have a chance to race in that case.
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