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Jake Cushing

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Jake Cushing last won the day on March 28

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  1. Jake Cushing

    DiRTy Gossip

    Well, with that dummy spit I'm happy to call it a day 😁 I'll try to summarise for the final time, in a manner that's simple and easy to digest: - Player agency is the difference between film and game -Therefore a game doesn't need to be a work of art in order to be a great game -Therefore a simulator can be a great game (contra your statement "a driving game should never win best game, what are you guys crazy?") -DR2.0 is a great simulator. It's the first believable rally simulator since RBR. (DR1 was not - floaty physics). However it is much more playable, especially with a controller. -It is arguably a better game than Outer Wilds, all things considered. It is a much greater technical accomplishment (and artistic I would argue too) Anyhow, if you ever return to actually playing DR2.0 I'm happy to duke it out on the leaderboards to resolve the matter (although I suck)
  2. Jake Cushing

    Questions: Realism and Assists Settings

    Great thread @BayouRally! It's something I've wondered about before, but I couldn't put it as well or in as detailed a manner as you have. Looking forward to reading some more responses.
  3. Jake Cushing

    DiRTy Gossip

    It's certainly non-linear
  4. Jake Cushing

    What do you miss from older Dirt games?

    Offline goddam career mode
  5. Jake Cushing

    DiRTy Gossip

    Sigh... JZ you're actually completely ignoring the arguments I've already given, eg player agency in games vs film, simulators consequently not being inherently disqualified, reasons why 2.0 is a watershed, etc etc. I do agree this has dragged on for too long. I'm just not finding any of your comments to be intellectually stimulating, sorry. They basically amount to 'I don't agree because I feel differently'. You've also shifted your own goalposts. You've gone from "a simulator (like DR2.0) should inherently never win an award as best game" to now "explain specifically why DR2.0 should win over all other games this year". The former was an interesting point to debate, but as I've said, you seem unable to engage with the arguments. As for movies, you've loftily proclaimed 2001 unworthy of a best picture nomination because you consider it 'boring' (and ignored the point about it being a genre picture, in this case science fiction). But you've never seen the three films that are most widely regarded as the greatest of all time. Again, what's the point? Here, I tell you what. Let me put it this way: "Hey everyone, JZ believes one game must always be better than another because it has a storyline and the other doesn't"
  6. Jake Cushing

    DiRTy Gossip

    You may wish to, before making sweeping statements about great films, as they are generally recognised as the three greatest of all time (give or take) An utterly absurd statement with zero argument as its basis. I'll let it speak for itself.
  7. Jake Cushing

    One very important feature for future titles

    Anyone played the Mudrunner series of games? Amazing level of detail in surface representation, and how it impacts the vehicle from my brief play. Your vehicle will degrade the surface in real time, creating quagmires that will get you stuck if you haven't moved out!
  8. Jake Cushing

    DiRTy Gossip

    NMS had a non-linear story that you discover at your own pace. But anyhow, NMS missing nominations (unjustly in my opinion) does not render a different game unworthy. Citizen Kane and Vertigo were overly awarded melodramas. Chinatown was an overly awarded mystery-noir. And they're incredibly boring by today's standards. (sarc) The idea that a simulator can not by default win a 'best game' award is seriously misguided. Cinema has no player agency, so art takes precedence for its merit. Games on the other hand feature player agency. Art is one measure of a games' success, but has no relevance to a game that strives to give the player an out-of-body experience. The latter can still make for a truly great game, whereas a movie that is merely a camera placed in a rally car does not make a great film.
  9. Jake Cushing

    DiRTy Gossip

    And why not? Why the heck not? It's the same type of ideology that says a simulation game can never deserve 'best game', that also says a genre movie should never be 'Best Picture'. EG The Dark Knight, or 2001 A Space Odyssey. I don't believe DR2.0 is merely 'another iteration'. It's a watershed. I really do stand by that. DR1 had floaty, finicky physics. DR2.0 nailed it all down, and unlike RBR which was the only other rally game to have believable physics, it is playable with a controller. This may not mean much to sim-heads with racing wheel set-ups, but for us plebs who only use a controller but love rally gaming, it's huge. And it's been done against the commercial tide that always said realistic rallying was commercially verboten.
  10. Sorry JZ, but I do not believe quietness on a forum is any evidence whatsoever of a handling or physics model that is lacking in some way. It could be because we are near the end of the game's cycle, and the end of new content for it. So people know there are no more changes they can suggest. It could be because they are busy playing the game but are bored talking over the same discussions they've already had. For example, the only 'life' still had with RBR in forums rests purely on the modding scene, which DR2.0 does not support. But I am genuinely enjoying your other comments and the discussion here, I hope it continues. As for our friend Austin, I do believe he's a troll. He cites SLRE as being 'not sterile' compared to DR2.0. Have you played that game recently? Not a bad game, but bouncing balloon physics, and overall a slow, sluggish and unresponsive handling and physics model. There is nothing in that game that DR2.0 doesn't do much better. DR2.0 is just so far ahead in both looks and handling it's like it's from a completely different era. But I've worked out who Austin Ognogolski is! It's not the Comic Book Guy, it's this dude! https://www.youtube.com/watch?v=geZoES9KQ-Q
  11. Jake Cushing

    DiRTy Gossip

    😄😄 I didn't see the award winners tbh, and yes I played Untitled goose game. If that won an award then my cynicism is vindicated. Even if I was wrong about Outer Wilds! I did play Outer Wilds btw, but perhaps not for long enough. Tell me, what did Outer Wilds accomplish that No Man's Sky did not, such that the latter did not win any equivalent award?
  12. Yeah I was hoping the thread wouldn't be so much of a debate as to which game is better etc, but rather some thoughts on what DR2.0 is actually simulating. I guess without physics parameter files or input from devs we really won't know, but it's been interesting discussion nonetheless.
  13. Jake Cushing

    DiRTy Gossip

    I'm not surprised. Outer Wilds has that annoying Portland Oregon beanie wearing eco hipster craft beer kind of vibe. Found it really annoying, hence it's not a surprise that arts bureacrats saw fit to give it an award. They would have seen DR2.0 as 'just another racing game' without any appreciation of what a watershed moment it truly is in playable simulations. Edit: having noted PJ's comment above, perhaps it did get some decent recognition after all.
  14. I was about to post that I thought that Austin dude was talking out of his exhaust pipe, especially with DR2.0 being a 'sterile experience'. But what do you mean by 'not feeling the limits of the car'? Do you mean a loss of horizontal stability at high speeds? Or is the the braking that's somehow 'canned', or something else? I don't notice any of that. What I do notice is sometimes the handbrake can be an 'automagic slide button', but I like how it works personally, especially on a controller. And on tarmac, the in-car view feels like a slot-car, ie too rigid with no sense of body-roll, but I think that's more to do with the view itself, being 'glued to the seat' rather than being a 'head-cam' like we got in RBR and Project Cars 2 especially. Whatever the case, he's certainly a pompous Comic-Book Guy.
  15. Oh man, this Austin character really is the Comic Book Guy from the Simpsons of racing. He may seem to have a point regarding hidden assists in DR2.0, but it's overlooking that CM are aiming for a 'playable simulator'. And there's no criticism of the underlying physics. His adherence to RBR also seems to ignore that it feels somewhat primitive now compared to DR2.0 B
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