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Jake Cushing

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Jake Cushing last won the day on March 28

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  1. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    This 'center pivot' idea about car physics has been around for a long time, but it appears to derive from people using chase-cam instead of on-board cameras. Chase cam will always give the impression of a centre-pivot because the camera itself pivots to keep the car centred in the screen, giving the impression the car is on a single vertical pole. I sincerely heavily doubt there is anything like that in the actual physics of the game.
  2. Jake Cushing

    Psychology of Rally - questions and a video

    Why does there seem to be so much more co-driver audio in Scotland compared to all the other rallies? Was there a decision to make it more detailed?
  3. Jake Cushing

    Psychology of Rally - questions and a video

    One other suggestion is to try stiffening your suspension (that is, set all the dampings uniformly towards the RHS, ie fast/firm, and in the springs section, lower ride height and push the others towards firm) for almost all stages (excepting say Argentina and Wales to a lesser extent). The less bumpy the stage, the more you can get away with suspension stiffness. Even Scotland and NZ I find are easier with really quite stiff suspensions. The default suspensions are too loose I believe. Then also adjusting wheel alignment so that camber and toe are closer to the centre setting. Bias it against understeer. And the same with diffs - make them generally biased against understeer. It works for me, as understeer is the killer I find. Just make sure your car doesn't spin around easily at all, which is where you've gone too far. NB the above biasing applies to FWD and AWD cars. RWD are another thing altogether as oversteer is the monster you need to kill. Apologies I know this thread is about psychology but hey, helpful setups will help your psyche!
  4. Jake Cushing

    Psychology of Rally - questions and a video

    Well, I can safely say that one thing I hadn't expected to come out of DR would be a rally video with film-noir style narration. Can almost see the driver step out of the car at stage-end wearing a fedora, then leaning casually against the mud-spattered vehicle and lighting up a Camel... Great stuff! 😀 On using a controller: I'm exclusively a controller player, and must say a few things in its defense: You can most definitely enjoy this game thoroughly, and post decent times, with a controller. In fact, in many ways it's a lot easier than a wheel set-up. You can left-foot brake and micro-handbrake with ease, for example. I use a custom-built controller by an outfit called 'Battle Beavers controllers' and it has domed rubberised sticks, and best of all, extra stiffness which makes the steering control much more precise. I've never looked back and have no desire to get a wheel set-up. But then for me personally, even with a simulation, gaming is all about kicking back on my sofa with my TV screen. DR2.0 has the greatest controller handling in a driving game ever, imho. As for setbacks and struggle with stages, some things I'd suggest: - One thing to remember is that there are varying degrees of surface degradation. The same stage might be a joy where you find the car is a point-and-shoot machine and super nimble, then another time the same car and stage feels like a cross between a boat and golf-buggy. So it's OK if you find a stage is suddenly much harder and you need to brake a lot more. It's not necessarily you that's the problem. - For me, it's all about braking. Be sure to use your shake-downs to set up your braking so you get just enough turn-in without it tipping over into oversteer. Same with the other settings actually. But as you start, apply the brake early and often. Then as you get more confident you can see how much less brake you can get away with. But the key is to take it cautious and actually just finish the stage. Doing that and then getting faster over time, is way way way better an approach than trying to go fast and failing the stage and re-starting constantly or hoping to eventually just 'nail it'. I'm not sure if stages intentionally have 'bosses' - it may be designed somewhat that way. But I think that it might also just be that towards the end of a stage there is that 'choking' fear that grows, and this distracts the mind. Fear is the mind-killer and all that. You have to actively suppress yourself from a wandering mind thinking about real life and all its issues when rallying. Which is good for both you and for your stage result!
  5. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    I'm mid-way on the RX issue myself. It can be huge fun in the right mood, but I simply don't find myself spending much time on it, even though I play DR2.0 more than any other game. But then, I also don't play the career mode in DR2.0 at all. I completely and utterly hate the wasted time trying to connect to the servers, and I dislike night stages and a lot of heavy rain. So it's custom championships for me, and nothing more. I'm sure I would return to career mode as soon as it's made off-line and actually engaging. And as you mention, improving the AI in RX would probably have a similar effect. It seems that RX has worked for Codemasters as a bundle with rally. We should perhaps keep in mind that if RX was skived off to Dirt rather than DR, it would become Fortnite RX. If we want a decent RX at all and with DR's handling, it needs to be in the DR series. And if commercially, RX makes the rally game viable, then I'm all for keeping it there.
  6. Jake Cushing

    Shakedown survey (+ how do I improve?)

    Ah, well the suggestion is really only if you're a console player. It's the trick I used which gave me the single biggest improvement in times: using my TV zoom to simulate a Field-of-View adjustment. Sadly FoV is not available in software in the console versions. And DR2.0 has its default FoV quite wide, so objects distort at the sides of the picture, but worst of all, the road appears too damn small. But hey, it makes the game feel all awesome like Wipeout or something. If your TV allows it, you can use its zoom function to expand the image and basically re-create lowering the FoV. It's limited by the extent to which on-screen menu items become no longer visible. For me it's mainly the speedometer in the lower RH corner, but shifting the image as well as zooming allowed me to effectively lower the overall FoV to a really nice level that's a perfect overall balance. The other huge benefit is the game feels much more immersive to me, like I'm really in the car. It's something I've banged on a lot about on these forums, and a hat-tip to @A-M-A-R-85 for the work-around suggestion in the first place. As you're also playing on PC you've no doubt tried out the FoV adjustment slider on that platform!
  7. Jake Cushing

    Shakedown survey (+ how do I improve?)

    It's true, PJ's tips videos are bona fide good stuff But I've got a tip you probably won't find elsewhere, if @EggBerry you happen to play on a console?
  8. Jake Cushing

    Rally Rollover gif/caption ideas?

    Brand New Roll Playing Game, Wheelrim
  9. Jake Cushing

    DiRTy Gossip about DIRT 5

    That was a massive problem with DR2.0 Those pre-release videos looked awful thanks to the compression. Combined with using Jon Armstrong to drive the car (whose driving was so insane it made it look like some kind of Wipeout level arcade game). Between all that and the woeful state of release (rain noodles, endless rain and night stages) it's a big relief the damn thing still came out a commercial winner in the end.
  10. Jake Cushing

    Codemasters secures World Rally Championship license from 2023

    Boo! But wait, that must be because a DR3.0 is due before then. Yay!
  11. Jake Cushing

    Shakedown survey (+ how do I improve?)

    It's true, you really can enjoy this game without needing to come out on top. Coming in the top 16 should be a rewarding goal to set. And you will find improvements in your time come naturally, without even realising it sometimes. It's like playing a musical instrument, you often find yourself just getting better over time without pinpointing where exactly you made the upward jump. It's so much fun without having to be at the top anyway, because of the simulation nature of the game. That's why I love it so much, arcade games are meaningless without winning, whereas this game actually means something for every level of outcome.
  12. Jake Cushing

    Shakedown survey (+ how do I improve?)

    I use them before basically every rally. They're enormously important, and go hand-in-hand with set-ups. If you're not paying real attention to set-ups, you're compromising your performance and enjoyment of DR. It becomes second-nature after a while and doesn't take very long to change your setups once you get the hang of the various elements. Shakedowns are your 'test your setup' time and are vital. Use them wisely but be careful not to smash your car in the process! In particular, use them to test for oversteer/understeer and fine-tune your setups so you are as nimble as possible.
  13. Jake Cushing

    Please remove the wheel punching animation

    Need a rally gangsta game called Sainz Row Also kinda funny that DR2.0 gets complaints about the post race animation when the nearest alternative (cough cough WRC game) doesn't even have realistic hand animations for the actual race!
  14. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Back when the co-driver was Paul Cole... SLAW
  15. Jake Cushing

    Recommend me a rally game for the XB360

    The Xbox 360 allows you to play Richard Burns Rally. That is, the original Xbox game, which on the 360 is backwards compatible, and frame locked and so a smoother and better experience. You can't play it on the Xbox One. If you can't afford any other console, it's pretty amazing to have that to play as it's the greatest rally simulation you can get outside of DR2.0
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