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Jake Cushing

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Everything posted by Jake Cushing

  1. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Volkswagen would have had some epic making-up to do for their emissions fraud scandal, where they were caught nobbling the emissions measuring devices in their vehicles, so they basically cheated big-league. Naughty naughty So I suppose they've had to do what those monks would do for chastisement, ie walk between monasteries flogging themselves I haven't looked it up but if any of their punishment at the hands of the EU regulators remains confidential, who knows what part of the current trajectory is caught up in that.
  2. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    @PJTierney made an engine? Cool! What was it called? PJtek? GamePJryo!
  3. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    I sorta doubt that VW would block the inclusion of its older vehicles just because they've switched to electric. It'd be an act of pure wokiness, and motorsport games are not renowned for the wokeness of their audiences... But nothing would surprise me in this ridiculous world of woke middle class law graduate brat overlords It would suck major if one couldn't drive the old Golf around new photoreal stages. That car is the perfect way to ease back into rallying.
  4. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    I want super long stages Super long to me are the current 13-15kms we get in 2.0. You absolutely need these endurance events to balance things out, but only here and there. And it'd be extra nice if at least one section of these stages were unique. Having said that: - totally agree. Career mode needs to be longer and more like a real rally experience. Seasoned players could have their custom championships to get the full range of events, and then play career mode to get 'inside the skin' of a real wannabe rookie rally driver and follow their path. The problem with the current career mode is it is not differentiated enough from custom championships. Combine that with forced-online and all the waiting around for connection to racenet, all the heavy rain and night time stages, etc etc, and it becomes 'why bother with career mode?'
  5. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    If you want to see the ultimate labor of love, check out 'Enderal', the total conversion based on the Skyrim engine. It's the greatest RPG I've ever played, took its team 5 years to make, and it was released for free.
  6. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    It's a bit cheeky - the game was itself described in Codemaster's annual report (yes I looked at that a while back) as their first trial of a 'GaS' ie game-as-service. Not only that but the game was in a poor state at release. Long period of content update was the financial model for the release. I'm ok with that, as it turned out well overall with a fine amount of content. There's definitely an element of genuinely free new content, for sure, but asking to be nominated for the whole thing as an exemplar of free continued service is, well, hmmm...
  7. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Good God man. That wasn't meant to be taken literally. But its OK, we understand now. You have a different, unique quality in relation to your needs.
  8. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    I didn't really wish to enter that debate, but: No. No it does not 'prove' anything. But it is a seriously daft statement. "I preferred a version of tarmac handling that was changed during early access in DR, therefore it proves that nothing should be updated or improved during the life cycle of a game, or that the early access model of doing improvements after initial release is totally useless." Is your avatar actually you?
  9. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Haha oh wow that's a real thing Cruises for bikers only, CANYOUIMAGINE?
  10. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    I want a Royal Caribbean cruise to be part of DR3.0 Maybe as a thing you can do in-between rallies. And then when you get really high in your career you get your own yacht that you fill with an entire Moscow ballet troupe, like Bruce Wayne did
  11. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    If she sinks she's a witch. And if she floats then I also feel she's a witch, because she's using witchcraft to float. How about we at least wait and get some facts on the table on this. And maybe then move the goalposts.
  12. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    @PJTierney Any chance of word from inside on this? If the handling is based on an imaginary single wheel or 'ball' in the centre of the car, then the grip conditions on individual wheels when one or more differs from the others, ought to have no effect on the physics or steering of the car... I'm not sure I believe this is the case. Or is that an incorrect reading of what you guys are surmising here?
  13. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    This centre pivot debate could be put to rest if Codies staff still posted on these forums... I personally believe it is improbable that centre of mass isn't adjusted forwards or backwards depending on the engine layout and weight specs of each car. As that is presumably what the 'center pivot' argument is? That the centre of mass (which every solid object has) is always in the actual central axis of the physical car boundary, and not forward or back depending on weight distribution? I would believe they are a bit more sophisticated at Codies than that by now, but guess we won't know unless someone with actual knowledge from within comes along...
  14. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Well, if anyone deserves a break from the FPS up-dance, it's Codies
  15. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Speaking of doubling up, @PJTierney is there any word on whether DR2.0 hits 120fps on the Xbox Series S/X and PS5?
  16. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Well, RBR was pretty horrid with a controller. But back then, if you were blessed with an actual sim on a console, and that's all you had, you'd do what that guy in Edge of Tomorrow tells Tom Cruise when Cruise says 'I've never used this before', ie begging for help with his exo-suit "Well I've never been with two girls at once before, but if it happened, I'd make it work"
  17. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    That Enthusia track is like something Luther Vandross would sing over the top of. I miss that era when pop still encompassed light jazz. As opposed to what came from the late 90s onwards, ie braying hussies over garbage loops Wish I'd discovered Enthusia back in the day, can't believe I never heard of it whilst hammering RBR on my PS2.
  18. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    😀 Hear, hear!
  19. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Some of the fear out there is based on Take Two bringing in monetisation... but DR2.0 was already pretty heavily monetised, with its pay for content model. But will T2 dumb down any of the games? The Dirt series is not something to worry about becoming compromised, as its already gone in a full-blown retar-whoops, sorry, full-blown 'fun' direction Grid was also pap, Project Cars gone down the 12 year old audience gurgler. I've never played the F1 series. Whatevs. So it comes down to whether Dirt Rally and WRC will be stupidified. I doubt it. Dirt 2.0's handling and physics is its massive core strength, and any problems with its sales were due to its poor state at release. They would be insane to mess with the 'authentic' core brief.
  20. Jake Cushing

    Codemasters secures World Rally Championship license from 2023

    What's so exciting about it for me, is that it will be the first time ever that a WRC game has decent handling. And if it's only an improvement from DR2.0, then it's going to be amazing. All the WRC pizzazz, but with actually realistic and also playable handling. I can't think of a single WRC game that's ever had that.
  21. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    This 'center pivot' idea about car physics has been around for a long time, but it appears to derive from people using chase-cam instead of on-board cameras. Chase cam will always give the impression of a centre-pivot because the camera itself pivots to keep the car centred in the screen, giving the impression the car is on a single vertical pole. I sincerely heavily doubt there is anything like that in the actual physics of the game.
  22. Jake Cushing

    Psychology of Rally - questions and a video

    Why does there seem to be so much more co-driver audio in Scotland compared to all the other rallies? Was there a decision to make it more detailed?
  23. Jake Cushing

    Psychology of Rally - questions and a video

    One other suggestion is to try stiffening your suspension (that is, set all the dampings uniformly towards the RHS, ie fast/firm, and in the springs section, lower ride height and push the others towards firm) for almost all stages (excepting say Argentina and Wales to a lesser extent). The less bumpy the stage, the more you can get away with suspension stiffness. Even Scotland and NZ I find are easier with really quite stiff suspensions. The default suspensions are too loose I believe. Then also adjusting wheel alignment so that camber and toe are closer to the centre setting. Bias it against understeer. And the same with diffs - make them generally biased against understeer. It works for me, as understeer is the killer I find. Just make sure your car doesn't spin around easily at all, which is where you've gone too far. NB the above biasing applies to FWD and AWD cars. RWD are another thing altogether as oversteer is the monster you need to kill. Apologies I know this thread is about psychology but hey, helpful setups will help your psyche!
  24. Jake Cushing

    Psychology of Rally - questions and a video

    Well, I can safely say that one thing I hadn't expected to come out of DR would be a rally video with film-noir style narration. Can almost see the driver step out of the car at stage-end wearing a fedora, then leaning casually against the mud-spattered vehicle and lighting up a Camel... Great stuff! 😀 On using a controller: I'm exclusively a controller player, and must say a few things in its defense: You can most definitely enjoy this game thoroughly, and post decent times, with a controller. In fact, in many ways it's a lot easier than a wheel set-up. You can left-foot brake and micro-handbrake with ease, for example. I use a custom-built controller by an outfit called 'Battle Beavers controllers' and it has domed rubberised sticks, and best of all, extra stiffness which makes the steering control much more precise. I've never looked back and have no desire to get a wheel set-up. But then for me personally, even with a simulation, gaming is all about kicking back on my sofa with my TV screen. DR2.0 has the greatest controller handling in a driving game ever, imho. As for setbacks and struggle with stages, some things I'd suggest: - One thing to remember is that there are varying degrees of surface degradation. The same stage might be a joy where you find the car is a point-and-shoot machine and super nimble, then another time the same car and stage feels like a cross between a boat and golf-buggy. So it's OK if you find a stage is suddenly much harder and you need to brake a lot more. It's not necessarily you that's the problem. - For me, it's all about braking. Be sure to use your shake-downs to set up your braking so you get just enough turn-in without it tipping over into oversteer. Same with the other settings actually. But as you start, apply the brake early and often. Then as you get more confident you can see how much less brake you can get away with. But the key is to take it cautious and actually just finish the stage. Doing that and then getting faster over time, is way way way better an approach than trying to go fast and failing the stage and re-starting constantly or hoping to eventually just 'nail it'. I'm not sure if stages intentionally have 'bosses' - it may be designed somewhat that way. But I think that it might also just be that towards the end of a stage there is that 'choking' fear that grows, and this distracts the mind. Fear is the mind-killer and all that. You have to actively suppress yourself from a wandering mind thinking about real life and all its issues when rallying. Which is good for both you and for your stage result!
  25. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    I'm mid-way on the RX issue myself. It can be huge fun in the right mood, but I simply don't find myself spending much time on it, even though I play DR2.0 more than any other game. But then, I also don't play the career mode in DR2.0 at all. I completely and utterly hate the wasted time trying to connect to the servers, and I dislike night stages and a lot of heavy rain. So it's custom championships for me, and nothing more. I'm sure I would return to career mode as soon as it's made off-line and actually engaging. And as you mention, improving the AI in RX would probably have a similar effect. It seems that RX has worked for Codemasters as a bundle with rally. We should perhaps keep in mind that if RX was skived off to Dirt rather than DR, it would become Fortnite RX. If we want a decent RX at all and with DR's handling, it needs to be in the DR series. And if commercially, RX makes the rally game viable, then I'm all for keeping it there.
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