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Jake Cushing

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Everything posted by Jake Cushing

  1. Jake Cushing

    Three Things RBR Still Does Better than DR2.0

    KCD's designers made a deliberate design choice to utilise photographed rather than drawn textures wherever possible. The upcoming Flight Simulator 2020 has done the same. Codies have opted for a less realistic look in DR2.0, with oversaturated colours, trees and objects which do not look realistic in texture mapping, and lighting which emphasises 'moodiness' rather than realism. This is unlikely to be due entirely to limitations of the engine. If you can't see this, then I'm afraid there is no point further debating the matter. I've no doubt that the EGO engine is a major constraint (lighting at night for example) however it will remain to be seen whether Codemasters opt for a photographic look or a 'gamey' look for DR3.0. The point of the thread is to encourage the former (along with an improved in-car view which imho could also do with a major immersion upgrade, and replays, in which respect I believe RBR remains the king of all rally games. And for certain other contributors to this thread, please note I said in respect of replays, not the king overall. Amazing that I have to stress that)
  2. Jake Cushing

    Three Things RBR Still Does Better than DR2.0

    And thank you Mr LusiaF5 for addressing the specific points originally raised, in such a cogent and eloquent manner. You truly are a battering-ram of logic and argument. The times, nay, the very epoch desperately needed a voice such as yours, and so righteously have you appeared as a champion of the lost art of fine, nuanced debate. Our entire planet salutes you!
  3. Jake Cushing

    Three Things RBR Still Does Better than DR2.0

    @richie Ermm, pointing out some *elements* of an old game that might be useful to consider is hardly 'glorifying' a game or calling it 'state of the art'. Ever heard of a 'straw man argument'? Worth looking up! Can save people a lot of wasted mental energy and forum typey-typeys...
  4. Jake Cushing

    Three Things RBR Still Does Better than DR2.0

    The photographic look of RBR was a design decision. It's easy to criticize or dismiss a game simply because it is 15 years old and its tech did not allow large numbers of polygons or advanced lighting. There are other games which have chosen a photographic appearances as a design choice: see Kingdom Come Deliverance vs most other first-person RPGs DR2.0 has chosen a non-photographic overall look, in favour of a moody but gamey look. Some stages look a little more realistic than others, however. The result is a loss of immersion - I sincerely hope the specialisation of Dirt rally in the upcoming games will see a realistic direction taken.
  5. Jake Cushing

    Three Things RBR Still Does Better than DR2.0

    @richie There is an argument in the opposite direction: That because the game is old, some people overlook genuinely good things about it which are still top-of-the-class And end up disregarding those things, even when pointed out in a forum topic, instead re-iterating the fact it's old... 😉
  6. Jake Cushing

    DiRTy Gossip about Art of Rally

    There is a resemblance yes, though the gameplay in Wheelspin Frenzy is 100% physics based.
  7. Jake Cushing

    DiRTy Gossip about Art of Rally

    @danielofifi If you're looking for some retro arcade racing right now, check out 'Wheelspin Frenzy' It cost I think under ten dollars on the Xbox. And is seriously under-rated! Very nice physics-based top-down gameplay with nicely balanced AI. Really scratching my retro racing itch right now. Also, tracks get more interesting as you progress and unlock them, with eg asphalt sections that have more grip etc.
  8. Jake Cushing

    DiRTy Gossip about Art of Rally

    Imma want this so bad Great to see the progression of this game into something really ambitious for its dev team size
  9. Jake Cushing

    WRC 9

    Charming quasi-Irish robot they've found as the co-driver Would make a fine 'Forbidden Planet' type robot butler I'd imagine
  10. Jake Cushing

    DIRT 2.0

    How about merging this topic, along with Mr Town's other topics and posts, into one thread called 'I am trolling on behalf of WRC 8/9 in a formal or informal capacity, thank you'
  11. ASSETTO COMPETIZIONE IS CAPPED AT 30FPS ON *ALL* CONSOLES!😂 ... which doesn't bother me as I'm not a serious circuit racing player... But THANK YOU again Codies for making 60fps on all consoles your baseline target. Even with DR1. My favourite racing genre, rally, gets this godsend. It might not have happened, they probably didn't *need* to do it. But by God I'm glad they did. Shuddery, juddery console gaming has got to become a thing of the past. Even for arcade games, let alone serious racers.
  12. Jake Cushing

    Codemasters secures World Rally Championship license from 2023

    So, CM is now under pressure to provide all-new stages, after half of the stages last time were re-masters. This combined with the need for 'next gen' looking graphics might mean we don't get a whole lot of mileage when DR3.0 launches. And you can be guaranteed that it will be pay-per-stage for probably half of the total new stages, like before. Codies could help themselves here - if they go for a photographic look for DR3.0, ie use photographic textures, they could get away with not having to add too much more in terms of trackside detail, ie no need to go overboard with more trees etc. Just improve the look of things towards photo-realism. Then they could perhaps squeeze out more track mileage. My fear is that 'next gen graphics' will be the 'reason' there is badly limited mileage next time around. They should also be aware that next time, players like myself may well hold off purchasing for the good part of a year, knowing there would be new tracks, (probably) epic bug fixes, and then a discount on the base game too. You would want a more substantial and definitely more polished product at launch, unlike 2.0.
  13. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Then, Whoops, sorry:
  14. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    How're you enjoying having no FoV adjustment option? 😜 JUST SAYING
  15. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    It's not a killer bug: it crashes every time you finish a rally during a custom championship. But it saves your position and when you re-load DR2.0 you can commence at the next rally.
  16. Jake Cushing

    DiRTy Gossip about DIRT Rally Games

    Will they fix the crash-to-homescreen on Xbox One X every single time you finish a custom event? Will they fix the co-driver audio that is way too loud before you start a stage? And what new bugs might any fixes bring to the game? The wait will be agonising
  17. Jake Cushing

    Thank You Codies Yet Again For This... (60fps on console)

    Is there a source for this? I can't seem to find anything on the net about it. I'd consider buying it if they get the One X version to 60fps...
  18. Playing 2.0 heavily right now, it strikes me the next game could really do with a big shift towards photographic style graphics. The current game is held back by texturing and palettes that look 'drawn' rather than realistic. Poland for example looks so cartoony especially when the sun is shining. It feels like such a lost opportunity when playing. Hopefully the split between Dirt and Dirt Rally will allow for this change. Remember Codies, a 'realistic' look is way more transporting than a 'moody' cartoony style of graphics. Import those photographic textures!
  19. Jake Cushing

    FOV in Dirt Rally 2.0

    So, I'm still interested in this topic... As an Xbox player (ie 'Second-Class Dirt Rally Citizen'), I've made the game playable with the 'mother of all kludges', using my television zoom to simulate hardware FoV. Like other players. Pathetic outcome in 2020 I know. But what do I miss out on since I'm using my television, rather than the proper software FoV that PC players only get? Does the game maintain the same resolution and detail at all FoVs? What about controls - is the control resolution the same or is it compensated for? Or is it exactly the same thing in the end, and basically just a zoom? Thank God the game has its dials in a position that with some lateral-shift on the television, I can at least have the gear number still visible in the lower right-hand side. Menus of course are stuffed but it's all still doable... just.
  20. Has there been a thread about this? If so, @PJTierney please merge But what types of things would make for a fun and rewarding off-line career mode? I'm not a fan of management stuff, hiring engineers and that malarkey. But I'd like a choice of multiple events at any one time, and a progression with some fun elements. Rivals with character and strengths/flaws, team bosses with same, unexpected set-backs, unexpected advantages, offers, one-off events, advertising contracts (maybe), e-mails, tv spots. I dunno. What I do know is that if we see mandatory race-net connection for any type of career progress, that'd be a major let-down.
  21. Jake Cushing

    Thank You Codies Yet Again For This... (60fps on console)

    Problem is the standard will shift to ray tracing imagery and it will remain all about the screenshots. Seriously, I wouldn't be surprised if 30fps turns up again on the next gen of consoles. So what does ACC offer that PC2 is lacking, such that a console player would give up half the frame rate?
  22. Jake Cushing

    Thank You Codies Yet Again For This... (60fps on console)

    Ok, dirt-solid?
  23. Jake Cushing

    Thank You Codies Yet Again For This... (60fps on console)

    We all remember the 'issues' DR2.0 had on its arrival. Not to want to dwell on them, but, holy jeebers they were pretty bad (rain noodles took the cake maybe) But the game was a rock-solid 60fps on all consoles. That felt really good. Could be a stage win in there!
  24. Not sure if it's been mentioned yet, but trackside replays could be much more gritty and exciting if the model of the almighty RBR is followed. That game still has superior replays: - lower to the ground camera positions, - cameras wobble, zoom and shift in the manner of hand-held operation by tv crews. Currently it's a step up from DR1 but the trackside camera replays have a more abstract, less visceral feel than RBR. It's too smooth and automated a feeling. Observe and marvel:
  25. Jake Cushing

    Thank You Codies Yet Again For This... (60fps on console)

    Has anybody played DR2.0 on PC at over 100 fps, and compared with the console 60fps? Just wondering if it feels any different. 120hz will become a thing next, which is good, but it must be diminishing returns from 60 upwards...
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