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Jake Cushing

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Everything posted by Jake Cushing

  1. ... They don't seem to affect grip in any way, and are thus a cosmetic effect, right? But they need at least some kind of sound effect when passing through them. It's strange to have no interaction with them whatsoever. While I'm on missing sound effects, notice the loud sound you hear when running over a grate? Where is the sound for the surface interaction with your wheels (dirt, gravel) otherwise? IE, when not running over a grate. The lack of a basic road-interaction sound effect was really noticeable driving the mini over Argentina. The car was just bouncing away, with no sound whatsoever to reflect this. Just silently bouncing...
  2. Jake Cushing

    About Those Large Water Puddles on Wet Roads...

    @PJTierney Seems a reasonable amount of agreement on this. Pass it on to the team?
  3. Jake Cushing

    DiRT Rally 2.0 - Seasons 3 & 4

    Not sure where you read that? I am certain there's a quote on here (from Discord) where Urgaffel mentions the lighting is done by hand this time round. But notwithstanding that, I wholeheartedly support a push to make more times-of-day the number one new feature we might get. As keeper of the 'Riggs List' I hope you can impress it upon them 🙂 Edit: and agree with the fog!
  4. Jake Cushing

    DiRT Rally 2.0 - Seasons 3 & 4

    Would be so good. I seriously doubt it'll happen though. If a FoV slider and Dashcam are each "Sorry, too much resources required"... We live in hope anyhow. Shame as this could have been the perfect rally iteration for CM had they dealt us more variety.
  5. Jake Cushing

    DiRT Rally 2.0 - Seasons 3 & 4

    This is why I'm taking a break from the game until November. At that point there'll be two new-old rallies. I've played them both in DR1, but the total number of rallies by that point might reach the magical 'critical mass' where suddenly the game does not fatigue you with that same-old-stage feeling. Here's hoping, anyway. The game still badly needs more times of day. Even just a 'morning' for all stages. There's just too much repetition as it is, and the fact the rallies have been staggered throughout the year, coupled with the total replication of rallies from the previous game, has just dulled what would have been a long honeymoon with DR2.0. That and the ridiculous number of night stages which frankly are just a chore most of the time. If the night lighting could get an atmospheric shake-up that might help.
  6. Jake Cushing

    New rally tracks outsourced

    I think it's great out-of-the-box thinking. Check the number of unbelievably good rallies available for RBR, thanks to open source. And if it doesn't stack up right now due to the economics, it speaks to the clear desire of the fans - the demand is there above all for new, unique stages and rallies.
  7. Jake Cushing

    DiRT Rally 2.0 - Seasons 3 & 4

    @JesseDeya Yeah, look it's not ideal. Sometimes it feels like there's a base of rally fans, and Codies are 'the only game in town'. So we've forked out how much now, for 4 new tracks and 8 remasters, (plus the best RX ever)? I've lost count of the dollars tbh. But there's another aspect to this: the review-bombing the game received on Steam (and consoles). So perhaps we are subsidising the lower sales which were a consequence? But also, this is more than a 'game'. It's a realisation of a simulation ideal that we tasted with RBR, and DR1.0 was just a work-in-progress for. There is nothing else out there that does the job. It's a first. And I am deadly sure that CM staff work their absolute butts off in their jobs. Hardcore simulation rally is just not a popular, easy sell. I have faith in the market, and do not believe CM are obliged to do anything. But I also believe that if they attend to the features we are pointing out to them, it will help everyone.
  8. Jake Cushing

    DiRTy Gossip Thread

    Nice Estering video, with interesting questions - you're doing a great job @PJTierney! 💪
  9. Jake Cushing

    DiRT Rally 2.0 - Seasons 3 & 4

    So, just my 2c worth: If we had been told at the outset that within the first year, DR2.0 would feature four new locations, and eight remasters from DR1/D4, I think we would have been pretty happy with that. But the fact that it's under wraps and staggered leads to higher expectations, especially as existing locations get thrashed so we become hungry for new stuff. Agree with the idea that new locations could be charged at a higher rate. I would happily pay $20 for a new location. But it would help if there were more kms and therefore unique stages. From memory RBR had completely unique stages, one of its great features (this could be nostalgia but I think its correct). One of the problems with DR2.0 is finding yourself repeating entire sections back-to-back within a rally. Coupled with a slow stagger of new locations and it leads to fatigue/boredom. And I am adamantly of the view that feature updates are being overlooked. FoV slider, Dashcam, 2nd offline career mode, extra time of day for all stages (morning). These four alone would see an enormous amount of goodwill come from the player base. I hope CM can adjust their priorities.
  10. Jake Cushing

    DiRT Rally 2.0 - Seasons 3 & 4

    Oh. #TyrellDR2.0Corp-MoreRxThanRx
  11. Jake Cushing

    DiRT Rally 2.0 - Seasons 3 & 4

    Greece does look hawt And that RX stage in the late afternoon/sunset looks gorgeous
  12. Jake Cushing

    DiRT Rally 2.0 - Seasons 3 & 4

    "And Codemasters is especially happy to announce that Season 3 & 4 will also see New Features" Week 1: FoV slider for Consoles Week 2: Dashcam!! Week 3: New time of day for all stages: Morning! Week 4: Brand New Separate Fully-Off-Line Career Mode! Week 5: New for selected stages: Fog! Week 6: Brand new unique stages for all rallies! Week 7: We finally fix the audio-cut out bug!!! Week 8: Keep dreaming folks!!
  13. Jake Cushing

    Wales needs worse Weather.

    I do agree with the OP who has put it very well. Wales has lost a good amount of 'moodiness'. Extra times of day and conditions for stages across the board would be a wonderful addition (we desperately need 'morning' stages at the very least). But I fear it's in the 'too many resources required, not enough pay-off' basket. Wales would be a great contender for a first such update though, as @SkyRex has outlined.
  14. Jake Cushing

    Dirtfish?

  15. Jake Cushing

    DiRT Rally 2.0: Version 1.7 Bug-Reporting Thread

    Pacenotes: There are multiple places where pacenotes need changes, even this far down from release. Monte Carlo for example, desperately needs some extra 'cautions'. For example in 'Route De Turini' you will encounter a '4 left'... which becomes a 1 right, and Mills will wait until you are entering it to tell you this. It's actually a nasty chicane with one of those low walls sticking up on the left, and it's absurd there is no 'caution' for it. Further along the same stage (after the snow patches on the road start to appear) is '3 right tightens', which again needs a caution, there being again a low wall sticking up on the left. You know the type. You will be aimed straight at it. Further along, there is a '4 right long, tightens 3'. This will see you collide straight into another of those low walls on the left (driving into the start of the wall as it sticks up), unless you really slow down. Again, needs a 'caution'. Bizarrely, further up in the stage, there is a 'Caution' for a '4-right' which is entirely unnecessary.
  16. This shouldn't need a new thread I know, but it's getting a bit exasperating. There are multiple places where pacenotes need changes, even this far down from release. Monte Carlo for example, desperately needs some extra 'cautions'. For example in 'Route De Turini' you will encounter a '4 left'... which becomes a 1 right, and Mills will wait until you are entering it to tell you this. It's actually a nasty chicane with one of those low walls sticking up on the left, and it's absurd there is no 'caution' for it. Further along the same stage (after the snow patches on the road start to appear) is '3 right tightens', which again needs a caution, there being again a low wall sticking up on the left. You know the type. You will be aimed straight at it. Further along, there is a '4 right long, tightens 3'. This will see you collide straight into another of those low walls on the left (driving into the start of the wall as it sticks up), unless you really slow down. Again, needs a 'caution'. Bizarrely, further up in the stage, there is a 'Caution' for a '4-right' which is entirely unnecessary. This is just one stage. From memory there is a New Zealand stage has a nasty '4' left which sees you flying off a hillside unless you really slow down. No 'caution' there either. And there's more, no doubt.
  17. Jake Cushing

    Has hdr brightness changed?

    Anyone who's still labouring under HDR in this game on the Xbox... try switching it off! (Go into console settings --> video output). It's hugely better for me without HDR. My TV set has dynamic contrast which can be dialled in, and seems to simulate HDR effects anyway. But overall, the game is so much clearer and less 'dull' with HDR off.
  18. I'm not sure which planets you've been to, but this: ... is not realistic, at least on Earth. Your photo doesn't suggest so either. And it gets worse than the above screencap. If the culprit is the yellow in the sky, then it would be a lot better if it was more orange, so it had some red to tie in with that purple. At the moment that metallic yellow looks completely strange, especially spilling onto the road in that thick fashion. @urgaffel apologies but could you at least pass this on? It's disconcerting seeing this come into view in sunset stages when it's otherwise quite lovely.
  19. Jake Cushing

    The Codemasters Way

    I will agree that dashcam should be re-instated. I don't use a wheel but just a gamepad, so the cockpit view is ok for me personally. But for many players who use wheels, dashcam was perfect. Now they are forced into an un-immersive view within the car, with a redundant section of cockpit/dash looming in the view. At least allow the cockpit zoom to go much further for these people!
  20. There's that weird metallic yellow I was talking about before, right there. It's a strange colour and draped over scenery at sunset, is the one element that spoils the rest. Strongly suggest it gets toned down in intensity, and also a change of shade to a more orange colour. @urgaffel
  21. Jake Cushing

    DiRTy Gossip Thread

    Dirtfish is like a set from Half Life 2. What would be really cool is if we could stop the car, get out, and pick up a gravity gun.
  22. Xbox One X. No VR. But total buy!!
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