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Bicarda

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Everything posted by Bicarda

  1. Bicarda

    An overview of issues with F1 2019

    Any news on the update @BarryBL Seeing as we're well into 2020 already 🙂
  2. Bicarda

    PETITION: OFFICIAL TV GRAPHICS FOR F1 2019

    Veeeeeeeeeery curious too! Feels very much like you're saying that to keep us quiet for a while... Codemasters, once again, doesn't look good here.. treating customers like this. And please don't say 'just be patient 🤪' We've been more than patient enough. Just put out what you have now! a month and a half is more than enough time to write your stuff. and if the news isn't good.. tell us too. Stop with the lies.
  3. Bicarda

    Fix Suzuka Bump PLS

    So you are saying there's actually a team working on level design? What have they been doing all these years lol? I don't think there's anyone working on this game anymore except for the DLC boys and honestly, shame on them if they really feel this is a state they can leave a 55 euro's game in. With features not working and hilarious oversights like this remaining in the games for every new version, no matter how many times they are reported. but the worst part is: NOONE IS TELLING US ANYTHING. we have no idea why it hasn't been fixed for this one and if it is being worked on for the next one? @BarryBL has been writing a lot for 7 weeks now.. the results of which have not been revealed to us yet.. The devs are telling us nothing about their future plans with the game. Either because they don't have any or because codemasters does not allow them? Who can tell. It Honestly just feels like they're waiting to announce the new game comes out in may and hope we forget this horrible version ever existed. But i hope they realize it will be very hard for people to get interested in the new game, when this one was o so bad and litteraly ZERO effort has been done to fix any of the issues, some of which have been around for years, some have been introduced in this game. This bump is THE perfect example for how codemasters fails to identify and fix issues with the CORE of the game. this should have been a day 1 hotfix with a "terribly sorry this snuck passed testing guys.. we're as embarrassed as we should be" note.
  4. Bicarda

    ***, why am I starting with flat tires

    Guess they're still writing a response. Apparently it's Codemasters policy that that takes months to do. Just hope they'll be working on it at the same time but HAHAHAHAHA who am i kidding?
  5. Bicarda

    Fix Suzuka Bump PLS

    @sanderu1983 I wholeheartedly agree that if the devs have NOT found time to fix the Suzuka bump(as one of the many things wrong), and did find time to make and sell more skins, it makes it very obvious how wrongly distributed their priorities are. We're dealing with next level incompetence mixed with greed here. One could make a better game to sell more and make more money but why do it? if you can go for short-term gain and try to squeeze out the few people that haven't written you and your game off yet for every last penny? Codemasters is oggling EA's worst company award it seems. Trying to sell cosmetic DLC for a broken game.
  6. Ai probably just uses the pit assist while exiting the pits so it isn't really 'alive' at that point. It just blindly throws the car into the first apex just as people with pit assist on would (That assist should be removed btw.. it is a cheat on one end and a huge liability on the other end of the pitlane.. it doesn't really 'assist' in anything. Just makes it more dangerous for everyone) and in the process screwing over anyone who is unfortunate enough to be approaching. They should have the AI take notice of the main straight from the moment they cross the pit limiter line and wait/aim for a gap accordingly. If the devs are unable to make it happen they should ghost AI cars coming out of the pits (as well as people using pit assist) until they are.
  7. Bicarda

    Safety car

    It's a very big part of f1 and when it does go out it affects the race of a lot of people very drastically. so i find it kind of strange that you think a function that has a huge impact on the results of races and isn't working properly is not a problem. When there's a big crash at the start: 3 cars without tires stationary on the straight, People needing to pit. Those times it makes sense to send out the safety car from a realism (safety) as well as a race standpoint (not 4 drivers 40 seconds down from the start) but we most likely get nothing. But all too often a driver retires in the pits mid-race. And after retiring the car goes on to make its pitstop, smart ai drives back on track causes a safety car. @1512marcel Not everybody just plays time trial.. Some people do actual races and when a huge mechanic determining the outcome of the race is NOT working properly it is a big issue and a very logical reason not to buy the game. It's realistic you lose your lead if the safety car comes out but if it is for NO reason at all it gets very frustrating very quickly. If then the next race you drive through a car graveyard and there's no sign of any safety car and you realize that s hit might as well be random, and it all is just a lottery based on hardly anything, then you'll know that the game has it very wrong. Racing should never feel like a lottery because that literally messes up your 'core of a racing game'.
  8. Bicarda

    F1 2019 UDP Specification

    Since it's been a while without an answer I'll try again. Will we be getting the driver names in the next update? It worked fine in f1 2018. Removing that function has literally just expanded the workload of the people in the league who want to give the drivers relevant information, and the commentators who want to see who has what penalty. What is the cause for this huge leap backwards in QoL and user-friendliness? And lastly, the obligatory comment that half of those issues would also be fixed if we would just get a penalty tab in the spectator driver position list, and it is beyond ridiculous it isn't in the game yet. Commentators in every league are commentating rather blindly if they're not having someone in the chat who keeps them updated on the penalties. (And even then the telemetry doesn't show 5 second penalties which is a problem in and of its own.)
  9. Bicarda

    An overview of issues with F1 2019

    And now it's christmas and we're still waiting. I appreciate all the effort that @BarryBL is going through.. it has to be a massive encyclopedia by now. Even if he just wrote 20 words a day it's already a bigger post than ANY we've ever seen from codemasers (and this is not a joke i checked this). And i'm quite sure he is a capable guy and is doing what he can which is surely way more than 20 words a day. I do ask however: if this is such a huge task why is he doing this on his own? No amount of written text about a game should take more than a month to write. I know this means we will get a 20k + words essay. and i am really looking forward to it. and this community needs it. This game needs it. It just feels like they've put too much weight on one persons shoulders if it takes 6 weeks to write an update on bug reports. It also has one very bad side effect: Even though we finally have someone writing things, it is taking so long that for the public, it looks like STILL nothing is being done! This is very sad and surely not doing justice to the multiple hours each day BarryBL is spending on writing this essay. So Codemasters please don't put too much workload on your staff! spread it out please! if someone is taking 6 weeks to write a reply to bug reports (starting 5 months after launch) Then it should have been written by more people. Is there any chance we will be seeing it this year still? Or does it really take till next year to make a reply to a november 17 list of CONFIRMED BUGS? Don't get me wrong i do appreciate taking the time to get it right. But it appears this just wasn't a one man job and that should have been noticed way earlier... If kids give this performance for school projects they get rightfully reprimanded.
  10. The list is not for us.. the list is for the developers. Cause clearly the testers haven't done their job so we, without real choice, did it for them. All those things have been reported in seperate threads too. and all totally game breaking issues that need fixing right now are in there. Noone should have to report any of those bugs ever again because they have been reported enough times already. Also: it would be AMAZINGLY helpful in terms of bug reporting if someone from codemasters told us which bugs they are already working on fixing and which they are aware of so we dont have to keep reporting stuff in perpetuity.
  11. @1512marcel @UP100 There already is one such thread... It's this one.. and it's woefully incomplete i might add. That's why the community went out of its way to provide for Codemasters what they're too lazy to do themselves: It's all here 🙂 all done for you guys. 4-5 weeks ago. Thing is it has already taken you guys about 5 weeks (which is about 10% of the lifespan of the game) to get to us with an answer.. (and counting.. cause we don't have it yet) For some of the things in the list I can see how they're subjective and can be called (bad) design choice (Like there being no penalties in the spectator interface, or when someone totally destroys you in quali and you get a grid penalty to boot, retired cars in the pits driving out again and causing safety cars... I can go on and on) Although the issue described in the original post is obviously a bug that should have been noticed and fixed well before launch.. (one just has to play the career for a bit to find out) But the most important things like: 'desyncs' (cars driving while the rest waits.. or just indefinite waiting, or the start lights being desynchronized) and 'crashes' (to desktop) and 'freezes' (When you're the host and someone leaves (huge freeze + huge glitchfest) or when you're whoever and someone joins the lobby) are a disgrace to the game. It's bad that they weren't patched 2 weeks after launch. It's bordering on the hilarious (if it weren't so sad) that these aren't patched now. 6 months in. last night I watched some of our 2018 league races back. and I can't even watch that **** anymore. so bad does it look in comparison to this game.. cars twitching everywhere and moving very unrealistic. Which makes it even sadder that the devs went out of their way to make it so much better (looking) But just didn't walk the extra mile to make the game actually stable, and thus actually enjoyable. So, to end with a question to anyone from Codemasters who can be bothered to respond: How can it be that the stability of this game is not a priority? And if it is a priority, How can it be possible that it doesn't get fixed for 6 months and that we don't get told what is being done to fix it? And lastly: WHAT IS BEING DONE TO FIX IT?
  12. Bicarda

    An overview of issues with F1 2019

    Another week bites the dust.
  13. This. Developer diaries and Long lists of patchnotes. And a novel-sized-book called "How codemasters is finally gonna pull their f1 game out of the gutter and give the licence a game it deserves" Cause in not acknowledging issues. And telling what is gonna be done about them. We are getting the impression that delivering a good game is not important for codemasters. As long as the dlc gets sold. The fact that more and more new content (2 years of f2, dlc cosmetics) get released without fixing any of the glaring issues this game has proves enough. Please stop adding any new content before the game is fixed and old promises (Things that were promised to be fixed.. official graphics) have been lived up to. The best NEW content you can add is a working game.. and from now on it should be the first NEW thing you add when starting to develop the next game. (ideally of course we get a new game every 5 years instead of 1... keep improving on it.. and adding new seasons with dlc.. but i know that would make too much sense 😉)
  14. Bicarda

    An overview of issues with F1 2019

    Any news on this? it's been a week again. Apart from a matchmaking survey, literally no new on which of these issues is being worked on. I'm quite sure a lack of communication from codemasters has come forward a lot in your survey So now's your time to shine: What's happening at this time to pull f1 2019 out of the gutter? (in terms of fixing the game.. not on the forums) Or can we expect it to stay there?
  15. @ArKapone Codemasters f1 games have usually been a buggy mess (especially online) But this specific one is way worse than the previous editions. The issue you are having happens across all platforms and for everyone (it's not you) And the way Codemasters has been dealing with this huge issue (half league races need restarting because of this) is nothing short of appalling. I apologize on their behalf for how @BarryBL wants to make you go through all the effort of reporting something that has been reported hundreds of times before. Please don't do that. They know about this.. it happens in F1 esports too for crying out loud. With you i hope they will fix their game. but seeing as they don't even acknowledge these issues (there's more.. this is just one of the bigger ones) my hopes aren't high at all. This should have been fixed 1 week after launch..
  16. @BarryBL My lord.. Start here why don't you.. He is obviously talking about the session not starting because of desynced cars. Acting like you don't know what he's talking about... either you guys never play your own game or you're just pretending to be stupid to buy time. I really hoped you would be different. bring improvement to the forums.. But you give us this **** just so you don't have to say "we've known about this issue for months now and have done nothing about it" TRY HONESTY FOR ONCE
  17. Bicarda

    F1 2019 UDP Specification

    @Hoo @BarryBL Codemasters please give us back the names in the telemetry. It's such a hassle for our race engineers/commentators to have to manually input the names of all the drivers into the telemetry app at the start of every race. I know I can easily do it at the start of the qualifying and only miss a few minutes. But when commentating that isn't really an option. (Also cause the game goes to the menu when you're doing stuff on another tab) It's really bad that we even need an external program to get access to some very relevant information (e.g. penalties.......... really really bad 🙈) But apart from that it's just so weird that you would randomly remove such relevant info from the UDP data.. It's not hard at all to figure out who is who anyway.. You just went out of your way to make our lives a little bit harder, and make it yet a little bit harder to enjoy the game. For no reason.
  18. Bicarda

    An overview of issues with F1 2019

    @BarryBL Any info on this? I hope this is not one of those.. let's postpone till the f1 2020 hype starts situations. Are there people working on fixing any, if not all of these issues? Are the devs unwilling to put in any effort and working against you on this? We need an update. An honest update. Show us that you're here to help us turn this sh*tshow around.
  19. Bicarda

    An overview of issues with F1 2019

    Obligatory bump lest codemasters forgets this list exists.
  20. Bicarda

    An overview of issues with F1 2019

    Or maybe one of the mods can copy paste this in the "PC Known Issues" topic here: Maybe @BarryBL ? Cause that list is rather incomplete as you can see. All issues in this post above should be known issues by now. (Although i get not all of them are bugs, most of them are) (Those issues mentioned in faya's topic that have been known about since about launch are still very much there btw)
  21. Bicarda

    An overview of issues with F1 2019

    This extensive list needs to get stickied I think 🙂 This has to be a goldmine for the developers. With this they could show that they care and maybe stop this game from dying as it is now.
  22. Bicarda

    PETITION: OFFICIAL TV GRAPHICS FOR F1 2019

    Sorry but i disagree. If you want to go e-sports and have the races commentated and broadcast and look like real f1, the least you can do is make the interface for spectators look like the interface for spectators on tv. It's not hard to do. It adds a LOT to the immersion if you're watching a stream (esports or whatever league) And they can always give the option to use the old-style graphics while driving. It would also be of tremendous help to the commentators to have simple things like a purple box for the fastest lap. So you don't have to switch to the fastest laps if you want to see that. (And for the love of all that is holy, add a penalty tab to the mix) I'm sure this small update will add a lot to the game for a lot of people, and a lot to the appeal of the f1 e-sports. So personally I'm baffled that they haven't already done it. at least for spectators.
  23. Bicarda

    F1 2019 UDP Specification

    So for a league we want to use an overlay standings thing while spectating, so we can get the penalties on there. (or, you know, please add it to the game already 🧐) Just the thing of the left. Now this would have worked perfectly in the last game but in a continuing effort to make it impossible for us to spectate league races effectively, we've now been denied multiplayer names in the telemetry. While there is of course no reason for that cause we get all those names anyway by just looking at the game, it is very unfortunate cause it would make the overlay rather useless. Now my question is, apart from the obvious please make those overlays obsolete and add penalties (and tire wear/wing damage) to the spectate menu, Is there a way to edit the telemetry send by the game so we can, in advance, for league races (where we know in advance who is gonna participate) enter the names that the telemetry is gonna export? That way the streamers can use that and not be handicapped and reliant on the race engineers (who now use the telemetry without names btw because **** us right?) to give them frequent penalty updates during the race.
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