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14 New Car Smell

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  1. Curious to see if people hate the same tracks or not... Mine is Bahrain. I just cannot get the right timing for the first corner. I never get a good result. There is just something about it that doesn't sit well with me. Second place is Monza at the moment due to those stupid two by fours on the chicanes. My best tracks tend to be the faster ones, e.g. Spa, Silverstone, Suzuka Favourite street circuit is Baku. Biggest switcheroo - Paul Ricard. hated it at first, now win almost every time.
  2. iainc

    Oh, the feels... 😊

    I hate to break it to you but you will soon hit the paywall and require GOLD to upgrade your car. LOTS of gold. As in loads. As in hundreds of pounds worth of gold. As in you could purchase F1 2020 on PS4 for less money than it will cost you to have a fully upgraded mercedes. In fact probably many copies. This is why I gave up with RR3. They would do better to let you purchase the game. Or even parts of the game - at reasonable prices. Stadia will kill off these games soon I suspect.
  3. iainc

    Car setup

    Anyone think that the parts have become more balanced all of a sudden? I'm finding that for some tracks a balanced config is better. The power seems to help with Grid starts and out of slow corners, and the handling around slow corners / switchbacks is definitely better on a balanced config. I still try to keep a high aero as that seems to have a lot of benefit, but I'm finding that I use pure aero less and less. Anyone else?
  4. iainc

    2020 start situation

    My beef with RR3 is as mentioned above. The paywall. I agree that F1 Mobile feels much more "on rails" when cornering. I was skidding out and fishtailing a lot more in RR3. The car scale is different in RR3 (cars are narrower?), and I wonder which game is actually correct. The other thing I dislike about RR3 is that either you don't have enough upgrades and aren't competitive OR you pay your gold, frankinsense and comedy currencies galore, max up the car and then drive past everything pretty much on lap 1. I do think that F1 Mobile has improved quite a bit in the last update. I have had many fewer encounters with wall slammers, and those that have tried have come off worst. The upgrade kits don't seem to be quite so cut and dried in favour of aero anymore and I enjoy the duels more than RR3 bot racing.
  5. iainc

    Improving Top Issues - Duels

    I get that you are keen to improve things, but i think there are better ways of solving duel cheating. For example, you could introduce a progressive damage model so that in the bottom leagues you can play bumper cars, but to play in the elite leagues you have a full damage model where a hit on another car is going to give you wing damage or a puncture, and put you out of contention in terms of performance. Get rid of the stupid engine cut out and apply a stewards penalty at the end of the race just like in... er... formula one! Apply stewards penalties appropriately - so going off track doesn’t confer a penalty unless the driver gets an advantage. Then you can get rid of the invisible walls. Disqualify qually laps if the car exceeds track limits just like in er... formula one! Oh and solve the bots braking issues. Increase the number of laps for duels too - maybe give players the option to opt out of longer races if they want to.
  6. iainc

    Update 1.18

    Anyone else finding their car a LOT more nimble and faster one new update? Also, i think the ability to sideswipe your opponent into the side of the track has been reduced. i seem to be much more tank like on the opening. Grid start seems to be a lot better. my first race i actually outpaced the bots... anyone else found improvement for a change?
  7. iainc


    well, i think it’s great that they have balanced out some of the crashing / cheating in update 8.5. oh hang on. that would appear to be a lie. Chris - why make a headline out of fixing a problem that you HAVEN’T FIXED. It’s not like we haven’t all told you what needs to be implemented - i.e. se fairly simple logic whereby if someone hits you following a massive swerve or from the back, or when they aren’t at least half a car length in front of you - that’s a penalty. And STOP CUTTING THE ENGINE OUT. Apply the penalty at the end of the race. You know. Just like in F1 which this game is supposed to represent. OR Introduce a proper damage model. you could even grade it by league so that newer players have a more bumper cars experience and by the time you get to elite leagues hitting someone destroys your wing / rips a wheel off / badly affects your ability to go forward - you know just like in F1. same thing with qually - by elite league, exceeding track limits - lose. end of. but increase it to a best of 3 laps.
  8. iainc

    Shame on you !!!!!

    i’ve seen zip to the and zip to the back. to be honest i think it’s an artefact of the “real time” racing. the game is compensating for input lag from both players, and sometimes it gets out. once the server reconciles, the other player is moved to the point they are actually at rather than where your device has been drawing them.
  9. iainc

    Dirty Drivers

    gonna be a long thread then. they also aren’t doing anything that the game doesn’t allow. it might not be sporting but until the devs do something i don’y think naming and shaming will get you anywhere
  10. So, I did some practice for quali at Singapore. Cleared one of the challenges which was nice. The next challenge was “reach level 7” so i cleared it. then i got levels 6,5,4,3,2, and 1. Credit influx of around 550 creds. i puchased one of those luxury boxes. Checked out my epic cards - then found i had THREE of the new Legendary cards, ‘Woo hoo! Any one else get a christmas bonus?
  11. Hmmm, i’m not sure i would call it “fair”. In RR Firstly nearly all of your race is against bots - you are either massively more powerful than the bots or you lose. Skill is not particularly required. Secondly unless they have done a massive amount of work, races against real people are just as prone to idiots as the ones here. Thirdly and most importantly for me, the game is a MASSIVE pay to win cash grab. You will never get the top cars or complete a series without a substantial gold coin investment. sure you can get quite a few cars with in game currency and play half to a third of each series, but if you are a completist forget it unless you are seriously minted.
  12. iainc

    Hit or be hit? That is the question.

    positive - my opponent was driving away from me and not toward! i like your tactic though. i’ve been taken out by a few of ther “slam you into the wall” merchants. although the feeling of satisfaction when you push the other way and knock their wheel off is incomparable...
  13. iainc

    Hit or be hit? That is the question.

    totally agree. it would also be nice to see a more advanced damage model so that if you start trying to punt bits out of the way it ruins your race. i’ve ended up t-boning a bit twice after my opponent twitched them sideways. I’ve also been taken out by a bot driving the wrong way down the track (presumably sebastien vettel) and the usual bots just not caring that you are there. make bots give us space if we have the racing line. that said, this latest update does seem to be making me drive better. i just wis’h i could flag drivers who are complete T**ts in some way. may be a bookmark so if i get an opponent who drives to kill i ca take them out first?
  14. iainc

    Paying to retry?

    another thing - don’t change the track immediately before implementing a pay to play scheme or at least warn us that the track has been changed. i had to relearn monza due to the bits of wood added everywhere. gong through the chicanes was totally changed from previous races.
  15. iainc

    Paying to retry?

    it doesn’t make sense, because in a real GP you don’t just go out for one lap. if you want to charge us, then how about an out lap followed by at least two flying laps per session?