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edb

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  1. edb

    Announcing: F1 2014 and Beyond

    Does F1 2014 will (re)introduce P1 and P2 like it does in F1 2010 and F1 2011?
  2. edb

    Announcing: F1 2014 and Beyond

    Does F1 2014 will (re)introduce P1 and P2 like it does in F1 2010 and F1 2011?
  3. edb

    Announcing: F1 2014 and Beyond

    Does F1 2014 will (re)introduce P1 and P2 like it does in F1 2010 and F1 2011?
  4. My suggestions for F1 2014: Total control of the car in the entry/exit of the pit lane.Had the possibility in the practice sessions to change the tires and have minor adjustments of your car as recommended/required by you or your race engineer outside and in front of your pit garage instead of always being to enter into it.Introduction of the 2014 Formula 1 Test calendar (Jerez, Bahrain etc) as it was in the new 2014 regulation.Return of Friday practice session 1 & 2.Further implementation of multiple test (engine, brake, suspension etc) objectives in the practice sessions for better improvement of you and your car (and to be less bore/useless like it was in F1 2010 and F1 2011).Much more control in your pit garage like: 1) Live video feeds of others car in practice sessions; 2) A functional and detailed Telemetry system (like it was in F1 Challenge 99-02); 3) A functional and detailed whether prevision system  and 4) Further adjustments of the car with engineer help option for the novice.The addition of a functional Telemetry system when driving the car like it was in Forza for better adjustment of the car.A much better force feedback system (please return the force feedback of F1 2011) with much more control and adjustment in the control option.Better radio engineer advice and variety in the type of voices accent by different teams.Much better sound system and the introduction of in circuit voice commentator.A much better mechanical failure and damaging system.Warm up session.Warning, penalty system and safety car introduction should be much more accurate specially for the A.I car.Much more realism in the A.I car behavior on track.Much better and much more live animation in the circuit track and the pit in general.Finish podium parade.A Crash helmet editor.A player creation editor. A replay record system with the possibility to feed it up easily to Youtube.Presentation in the career mode should be much more TV orientated like FIFA by EA and 2K sports games with the addition bonus of  F1 Sky sports team commentary, analyst, preview and review of your career progression. and...Please made an special treatment for the PC capabilities in respect for the new and old hardware that was already implemented in the market. :)
  5. edb

    F1 2013 Feedback Thread

    I'm 50% agree with you but I'm also 50% disagree with you too. F1 series from Codemasters will NEVER be like an rfactor or iracing game. why? Because the F1 series from Codemasters is design to FOCUS on the atmosphere, visual, sound, the ups and downs of the current representative season AND to put you in the skin/place of the driver (to feel the frustration, the sweet, the victory/glory, rivalry, team mate challenge and team objective). Many people say (since the release of the first game in 2010) that the game is not a real simulation game. What did people mean/think by saying that: IT'S NOT A REAL SIMULATION GAME. By definition, any games who represent, demonstrate or recreate more or less a situation (sports, fishing, cooking etc) is in fact a simulation. iracing is a simulation of racing game like rfactor, Forza Motorsport, Gran Turismo, formula one game series and any other type of racing game that had been released since the first computer system and the first computer game console system. What is confuse for many people is in fact the number of technical detail represented in the so call "simulation game". The formula is represented like this: More technical detail = More realism = More simulation THIS perception is wrong and I will show you the reason now. rFactor aimed to be the most realistic/accurate race simulator of its time. And it's true technically speaking. It featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine etc, etc (OK this line is a direct copy and paste from the rfactor Wikipedia web site). So if rfactor is so realistic that mean that its has less room to complain in them of "realistic simulation". If so let's me try to challenge that: 1) Does the game simulate properly the amount quantity of humidity in the air, if yes does the percentage of humidity affect the parts (engine), the tires on the surface of the road and the complete behavior of the car? 2) Does the game simulate properly the air resistance (and the complete complexity of the weather system impact), the particles, the gravity, the inertia and the stress complexity of each parts that affect partially or completely the behavior of the cars? 3) Does the game simulate properly the reason/failure of EACH parts in the vehicle mechanically, physically or electrically has it is in reality? 4) Does the game simulate/cover all the data process/manager (yes that very data process/manager that gives birth to the so call realistic simulation game) tackle (in the real world) by the technicians and engineers who is involved in the good operation of each session. 5) ...OK I'll stop hear because the list can cover the entire encyclopedia Britannica. By considering all this we can ask ourself the terrible question: what is in reality a real simulation? "Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation...When Indy 500 and F1GP appeared, they were the very first to implement something that resembled "real world" racing physics, accurate track modelling and car handling that required skills somewhat similar to real-world driving skills to perform well. Both were also the first to offer meaningful options to tune the behaviour of the cars. Although not quite on the level of later simulations, the most important variables, such as gear ratios, tyre compounds and wing settings were available to tune and, more importantly, proved to make an actual difference when driving. Important were also the functional rearview mirrors and an "instant replay" system with a wide range of adjustable camera settings not seen in other games of the era." source Wikipedia Gear ratios, tyre compounds and wing settings is the very basic of today's so call Arcade game type of gameplay. So if quantity determine the basic entry to the world of simulation in today's type of gameplay (in comparison of games that had much less technical functionality), rfactor 20 years in the future will probably be like todays arcade game based on "Indianapolis 500: The Simulation" type of gameplay. To conclude let see the reality like it is: Quantity doesn't necessary mean quality and Codemasters is not a novice in doing video game nor a novice in doing a very detail and complex engineering simulation racing game. That's NOT his objective. His objectives is to keep FOCUS on the visual world of formula one, the sound, the politics and the like. Codemasters would probably in the next game try to keep the momentum (as always) between fun and maximum accessibility. So if you expect the next F1 2014 game should be or mush be like an iracing, rfactor or any over very technically detailed type of experience in your SIMULATION...then I'm afraid to say, but this series of F1 game lineup from Codemasters is not design for you. [-(
  6. edb

    Welcome Back to the Forums!

    Since Codemasters received the official F1 license in 2008 to do formula 1 game, we've seen the F1 series franchise reach/ported on many platforms: Mobile: iOS (F1 2009, F1 2011, F1 challenge), Android (F1 challenge) Handheld Game Console:  PSP (F1 2009), PS VITA (F1 2011), 3DS (F1 2011) Video Game Home Console: Wii (F1 2009), Wii U (F1 Race Stars: Powered Up Edition), Xbox 360 (F1 2010, F1 2011, F1 2012, F1 Race Stars, F1 2013), PS3 (F1 2010, F1 2011, F1 2012, F1 Race Stars, F1 2013)  Computer: PC (F1 2010, F1 2011, F1 Online the game 'alpha & beta version only' [cancelled], F1 2012, F1 Race Stars, F1 2013) and MAC OS X (F1 Online the game 'alpha & beta version only' [cancelled], F1 2012, F1 2013) For this year I'm pretty sure (and very excited too to see the game rebuild from the ground) that Codi's will release the game 'F1 2014' on Xbox One, PS4 and PC. I hope to see the series go even further to reach other platform like the Oculus Rift and Project Morpheus by Sony (this one I think should be compatible since it will use the PS4 platform). BUT my GREATEST hope for this year is to see (finally) the release of an F1 Manager 2014 (Specially for PC). :D :)>- ;)
  7. edb

    Welcome Back to the Forums!

    That's great. The new forum is clear, fresh and with plenty of new things. Just like the new F1 2014 cars this season and the new F1 2014 game (expect to release later this year). I'm renew my trust with the CODIE'S franchise.  :)>-
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