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Tim451

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5 New Car Smell

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  1. Tim451

    DiRT Rally 2.0 - V1 - found a bug? Post it here!

    Noticed a few issues with pacenotes. One corner called as "right 3, tightens 2" when it's actually a tight entry which opens on exit and I recall at least one chicane called as right entry when it's actually left entry. I'm also struggling to get used to the pacenotes system in this game (I know, this is just personal preference) with the bend radius called before the direction. In some respects it feels very flat compared to the calls in DR1. I get the overriding sense of Phil Mills sat in a big comfy armchair as opposed to being strapped into a rally car. There's also the complete lack of surface information though ffb (already discussed to death so I'll not add any more). It's also annoying having to manually change between h pattern with clutch and manual sequential depending on what car I'm driving. An option to force mirroring of the actual cars transmission would be great. The fact that the handbrake input seems to function as an on/off switch is also infuriating as it makes good handbrake control almost impossible. It would also be nice to see a value in degrees next to the fov slider because as it stands it's not possible to accurately set fov for those of us using a rig. Then we come to the racenet issues. Suffice to say I haven't been able to complete a single multi stage online event without a stage dnf due to racenet issues. I haven't even bothered starting a singleplayer campaign yet due to this. I've also had a couple of random crashes over the past couple of days that have kicked me back to the desktop. The game feels like it has a lot of promise but personally I'm not able to enjoy it with the issues as they are. The physics feel great (tarmac feels vastly improved) and visually I think it looks fantastic but all the little issues added together make the game in its current form a frustrating experience.
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