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128 Wheel Nut

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    Logitech G920

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  1. Pistro

    DiRTy Gossip about DIRT Rally Games

    It's not a nuisance. Just look at the most helpful negative reviews on Steam. Most of them mention championship resets.
  2. Pistro

    DiRTy Gossip about DIRT Rally Games

    Riggs, don't forget about championship resets. They have to either be prevented or there needs to be some information displayed to players that career modes are not offline and are prone to being reset. As long as there are people losing hours of their progress, because of it this, game won't be set for good.
  3. Pistro

    The unexpected moments stopped?

    I had that too. Now that I think of it, I also saw an AI driver getting a tire puncture or losing their bodywork a couple of times. Also, they sometimes make false starts, which causes a race restart.
  4. Pistro

    The unexpected moments stopped?

    Unexpected moment in rallycross is when the AI doesn't ram you into the wall at the start.
  5. Pistro

    WRC 9

    It doesn't matter who's driving a car if you can clearly see that it has too much grip compared to reality. Also, in simulation type of games, such as Dirt Rally 2.0 and WRC 8, assists do not increase the ammount of grip. If you did some testing in Dirt Rally 2.0 you would know that they actually make the cars go slower, because all they do is limit and modulate the ammount of input, applied by a player, to make the cars easier to drive.
  6. Pistro

    WRC 9

    I've been following many kinds of motorsport very closely, since I was 12. Mostly WRC and F1. I'm 26 now. After this ammount of time, of watching those real cars perform on regular basis, I can assure you that it is very easy to accurately judge and compare a game's handling model to reality just by watching a video of it.
  7. Pistro

    DiRTy Gossip about DIRT Rally Games

    I agree with everything you said so far. Also long time RBR player, but more importantly someone who used to compete in real amateur rallies. This video from beta version of Dirt Rally indeed looks much better than what we currently have in version 2.0, but it's not perfect. There is too much grip in general, compared to reality. With Dirt Rally 2.0 the issue is rather peculiar as on one hand there is too much grip as well, but on the other hand there is this unrealisitic skidding/floating, which gets worse with speed and with wet conditions. None of us really knows how any of this is simulated in this game so I'm not going to pretend like I know what is wrong, code wise. All I know is that current tarmac handling is not realistic and for someone who has done rallying in reality it ruins the immersion and ultimately the enjoyment of the experience. I'm sure that the fine people responsible for creating this handling model also knew this, but for some reason the game was released anyway. So I also keep my fingres crossed that it will be improved at some point, ideally by lowering the overall ammount of grip to realistic levels and making the cars more planted under lateral loads.
  8. Pistro

    DiRTy Gossip about DIRT Rally Games

    I agree with your last observation, although if you observe replays carefully you will notice that it pertains to all speeds really. He slows down more because there is less lateral grip in reality, compared to DR2. Unless you're suggesting that you're driving faster than a world class rally driver?
  9. Pistro

    DiRTy Gossip about DIRT Rally Games

    Depends what stage you saw. Take a look at this onboard from a real stage that Dirt Rally 2.0 stages are modeled after: I guess the only thing that Dirt stages are missing are those little darker tarmac repair patches, otherwise they are very close when it to comes to bumpyness. You can also see how planted the car is, compared to Dirt's floaty physics.
  10. Pistro

    Pacenote editor

    The fact that your opinion of 5 is different to somebody else's doesn't mean that there should be a pace note editor. You can just get used to a different opinion of 5, as long as it's used consistently. But this is not the case in this game. In many corners call outs are not consistent. In other words they are wrong. If there were no mistakes in the pace notes editor wouldn't be necessary. No, that would be just stupid and unnecessary work. All you have to do is realise that your car is going faster and adjust your speed accordingly. Pace notes have to be consistent, regardless of your speed.
  11. Pistro

    DiRT Rally 2.0 Car Setups

    I assume you mean on corner exit? Any of those will help: increase toe-in at the rear/reduce camber at the rear/increase driving lock/decrease spring stiffnes at the rear.
  12. Pistro

    The unexpected moments stopped?

    Haven't seen a single unexpected moment since at least a month. I play on PC and on career mode mostly.
  13. Pistro

    WRC 9

    Tarmac seems pretty realistic, maybe even better than DR2, because there is none of that floating going on. Gravel is horrendous however, way too much grip, especially on that Argentina video. Makes me appreciate gravel in DR 2 much more, even though certain classes, like R5 for example, also have too much grip, but nowhere near the ammount of what WRC8 has.
  14. I'd definetely be more willing to pay for a season that would include improved, realistic tarmac handling, as that's the biggest gripe I have with the game right now (except for championship resets šŸ˜”). I'd also like to see certain classes, such as R5, to have their grip reduced as it's unrealisticaly high. As it stands, rFactor 2 costs the same as Season 1 DLC content, so with the limited ammount of cash that I have, it's a no brainer for someone, who prefers realistic handling, to spend it on rF2 instead of DR2 DLC. This would change if tarmac physics were to be improved though. I don't have any other wishes except for what has been mentioned already: more unique rally stages for each location, additional rally locations, with Finland as a No. 1, and a modern WRC car class, if it's a possibility. That's why I picked Season 4, as it seems to be doable in just 2 seasons.