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F1 2021 | Online Services Down For Maintenance | 26/07/2021 ×


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128 Wheel Nut

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    Steering Wheel
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    Logitech G920

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  1. It's not a nuisance. Just look at the most helpful negative reviews on Steam. Most of them mention championship resets.
  2. Riggs, don't forget about championship resets. They have to either be prevented or there needs to be some information displayed to players that career modes are not offline and are prone to being reset. As long as there are people losing hours of their progress, because of it this, game won't be set for good.
  3. It doesn't matter who's driving a car if you can clearly see that it has too much grip compared to reality. Also, in simulation type of games, such as Dirt Rally 2.0 and WRC 8, assists do not increase the ammount of grip. If you did some testing in Dirt Rally 2.0 you would know that they actually make the cars go slower, because all they do is limit and modulate the ammount of input, applied by a player, to make the cars easier to drive.
  4. I've been following many kinds of motorsport very closely, since I was 12. Mostly WRC and F1. I'm 26 now. After this ammount of time, of watching those real cars perform on regular basis, I can assure you that it is very easy to accurately judge and compare a game's handling model to reality just by watching a video of it.
  5. I agree with everything you said so far. Also long time RBR player, but more importantly someone who used to compete in real amateur rallies. This video from beta version of Dirt Rally indeed looks much better than what we currently have in version 2.0, but it's not perfect. There is too much grip in general, compared to reality. With Dirt Rally 2.0 the issue is rather peculiar as on one hand there is too much grip as well, but on the other hand there is this unrealisitic skidding/floating, which gets worse with speed and with wet conditions. None of us really knows how any of this is simulate
  6. I agree with your last observation, although if you observe replays carefully you will notice that it pertains to all speeds really. He slows down more because there is less lateral grip in reality, compared to DR2. Unless you're suggesting that you're driving faster than a world class rally driver?
  7. Depends what stage you saw. Take a look at this onboard from a real stage that Dirt Rally 2.0 stages are modeled after: I guess the only thing that Dirt stages are missing are those little darker tarmac repair patches, otherwise they are very close when it to comes to bumpyness. You can also see how planted the car is, compared to Dirt's floaty physics.
  8. I assume you mean on corner exit? Any of those will help: increase toe-in at the rear/reduce camber at the rear/increase driving lock/decrease spring stiffnes at the rear.
  9. Tarmac seems pretty realistic, maybe even better than DR2, because there is none of that floating going on. Gravel is horrendous however, way too much grip, especially on that Argentina video. Makes me appreciate gravel in DR 2 much more, even though certain classes, like R5 for example, also have too much grip, but nowhere near the ammount of what WRC8 has.
  10. If you pull the handbrake while braking very hard it will have very little effect, as front wheels are already locking or are close to being locked, and when both front and rear wheels lock, you can't change rotation anymore. So yes, you need to let go of the brakes a little for handbrake to have substantial effect on introducing oversteer. Introducing oversteer on corner entry with throttle is a bad idea, because you are supposed to be braking then, not accelerating. It will result in slower times.
  11. That was a typo, the difference was 3 seconds. Thanks for pointing it out. I'm able to win weeklies regularly so consistency is not an issue for me. As to speed being too low to feel any difference, I stated that the tests were done at 50 km/h and at racing speeds, and Mini can go up to 140 km/h. I also stated that both runs were in exactly identical cars, with identical setup, on the same tyre compound and with the same engine upgrade level.
  12. I made sure that degradation in service parks was correct. I did that by using H1 class in career, which always has full/worst degradation, and for 0 deg I used time trials.
  13. So I did some proper testing to determine whether ruts, that appear during subsequent stages of road degradation, have any effect, other than visual. I want to be clear, I wasn't looking to prove or disprove anything. I was just curiours as to what is actually going on. More specifically I was looking to see what effect road degradation has in three key areas: steering wheel force feedback, overall grip, suspension and tyre interaction with the surface. Here's what I found: 1. Force Feedback Setup: PC, Logitech G920, 540 degrees of rotation In-game FFB settings (game files not m
  14. I see. I don't own C4 so can't confirm it, but if it only happens with C4 for you then someone probably made a mistake and plugged a wrong fov value for the dashcam, which can't be changed manually, so it could be considered as a bug.
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