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128 Wheel Nut

Gaming Setup

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  • Peripherals
    Steering Wheel
  • Steering Wheel
    Logitech G920

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  1. It's not a nuisance. Just look at the most helpful negative reviews on Steam. Most of them mention championship resets.
  2. Riggs, don't forget about championship resets. They have to either be prevented or there needs to be some information displayed to players that career modes are not offline and are prone to being reset. As long as there are people losing hours of their progress, because of it this, game won't be set for good.
  3. I agree with everything you said so far. Also long time RBR player, but more importantly someone who used to compete in real amateur rallies. This video from beta version of Dirt Rally indeed looks much better than what we currently have in version 2.0, but it's not perfect. There is too much grip in general, compared to reality. With Dirt Rally 2.0 the issue is rather peculiar as on one hand there is too much grip as well, but on the other hand there is this unrealisitic skidding/floating, which gets worse with speed and with wet conditions. None of us really knows how any of this is simulate
  4. I agree with your last observation, although if you observe replays carefully you will notice that it pertains to all speeds really. He slows down more because there is less lateral grip in reality, compared to DR2. Unless you're suggesting that you're driving faster than a world class rally driver?
  5. Depends what stage you saw. Take a look at this onboard from a real stage that Dirt Rally 2.0 stages are modeled after: I guess the only thing that Dirt stages are missing are those little darker tarmac repair patches, otherwise they are very close when it to comes to bumpyness. You can also see how planted the car is, compared to Dirt's floaty physics.
  6. I assume you mean on corner exit? Any of those will help: increase toe-in at the rear/reduce camber at the rear/increase driving lock/decrease spring stiffnes at the rear.
  7. If you pull the handbrake while braking very hard it will have very little effect, as front wheels are already locking or are close to being locked, and when both front and rear wheels lock, you can't change rotation anymore. So yes, you need to let go of the brakes a little for handbrake to have substantial effect on introducing oversteer. Introducing oversteer on corner entry with throttle is a bad idea, because you are supposed to be braking then, not accelerating. It will result in slower times.
  8. That was a typo, the difference was 3 seconds. Thanks for pointing it out. I'm able to win weeklies regularly so consistency is not an issue for me. As to speed being too low to feel any difference, I stated that the tests were done at 50 km/h and at racing speeds, and Mini can go up to 140 km/h. I also stated that both runs were in exactly identical cars, with identical setup, on the same tyre compound and with the same engine upgrade level.
  9. I made sure that degradation in service parks was correct. I did that by using H1 class in career, which always has full/worst degradation, and for 0 deg I used time trials.
  10. So I did some proper testing to determine whether ruts, that appear during subsequent stages of road degradation, have any effect, other than visual. I want to be clear, I wasn't looking to prove or disprove anything. I was just curiours as to what is actually going on. More specifically I was looking to see what effect road degradation has in three key areas: steering wheel force feedback, overall grip, suspension and tyre interaction with the surface. Here's what I found: 1. Force Feedback Setup: PC, Logitech G920, 540 degrees of rotation In-game FFB settings (game files not m
  11. I see. I don't own C4 so can't confirm it, but if it only happens with C4 for you then someone probably made a mistake and plugged a wrong fov value for the dashcam, which can't be changed manually, so it could be considered as a bug.
  12. It's not an issue with position but with field of view being vastly different between the two. Just look at the size difference between those Aplinestars red banners. If you have field of view set to very low then there is nothing wrong about these pictures.
  13. It's not much more difficult, but the difference in stage times between individual AI drivers gets so small that if you are even five seconds off the pace from the first place you can end up 5-10th sometimes. That's the biggest difference. You have to be extremenly consistent to win in that circumstances. Hence the big fuss with inconsistent pace notes. I don't ever use restarts as it breaks the immersion for me, and also because I very rarely crash so I don't really need to. I'm actually first in the championship standings, around 10 points ahead, after 4 rounds of which I won 3 and
  14. Depends on a class you are driving in really. Some classes, like H2 FWD, are bugged and unbeatable, while others, like R5, are very well balanced and should not be changed.
  15. I'm currently on my way to winning masters in R5 class. It's my fourth try though so it was very challenging and it's possible only because I basically memorised all the stages at this point. Without it winning masters would be near impossible as pace notes in this game are very inconsistent and you often crash, if you don't know the stages and drive anywhere near the limit, because of corner angles very often being plain wrong. As to engine upgrades, I never thought about it that way. Definetely worth investigating.
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