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deadmeat2k

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14 New Car Smell

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel
  1. deadmeat2k

    FFB things still to be fixed (Wheel)

    @richie I have experimented with lower FF settings on the wheel, down to 70, but didn't seem to find a sweet spot and good balance with that. Fanatec recommends to stay with FF 100 and tune FFB in-game instead. Have you any specific good experiences in this regard which you can share? 🙂
  2. deadmeat2k

    FFB things still to be fixed (Wheel)

    @JesseDeya before my Fanatec wheel I had a Logitech G25 which has a quite crude and punchy FFB. So I have gotten used to a rather 'harsh' (in lack of a better word) FFB over a couple of years. Tuning down FEI to 30 just packs the right amount of punch to FFB to my taste. The feeling is simply to smooth going too much higher FEI values.
  3. deadmeat2k

    FFB things still to be fixed (Wheel)

    I have done some more experimenting with FFB and the various stages. I think my issue no. 1 (OP) with no input felt from jumps has been related to a very low suspension setting. I was driving Australia, where the road rumble effect was insanely annoying, so I tuned down suspension FFB a lot. Now I have just driven in Poland where I could increase suspension FFB to 40. All of a sudden I do actually feel suspension feedback from jumps. So, I stand corrected (by myself). I think this still demonstrates some balancing issues with the FFB, since the settings have to be tuned in depending on country. With my latest playthrough in Poland I used the following ingame settings: SAT 45, WF 20, TF 30, SUS 40, COL 50, SL 100. And the following key settings on the wheel base (Fanatec CSW 2.5): FF 100, DRI OFF, FOR 100, SPR 50, DPR 100, FEI 30. I will have to do even more testing with the updated settings on more stages and countries.
  4. deadmeat2k

    FFB things still to be fixed (Wheel)

    @JesseDeya Thanks for your comments to my input - I will have to do some more trial driving to notice better the rear wheel sliding. I am puzzled about jumps. Playing DR1 first and then moving straight to DR2 there is to me a very clear loss of FFB suspension info from jumps. It is not that I expect a 1:1 repeat of DR1 FFB but this one feels particularly lacking. I suppose it is connected to suspension FFB setting somehow.
  5. So FFB has seen some sensible improvements since launch, but specific issues still needs to be adressed: 1) Wheel traction: it is still not possible to feel wheel traction loss, so to catch a slide is too hard. 2) Jumps: Suspension feedback is not given for jumps which was very helpful and significantly increased immersion in DR1. 3) Road rumble: feels weird and has too much variation from non existent to obnoxious at the same suspension setting depending on the country the race is in. It has a weird monotony to it as well which feels - well... fake. CM please keep up the work on FFB for a while yet - we are not yet in a place where anyone can be satisified. I drive with a Fanatec CSW 2.5 and P1 Elite wheel.
  6. So the latest patch 1.4.1 has done some significant improvements on my wheel setup. Suspension FFB has been measurably improved with road texture now being transfered into the wheel. There is still some work to do concerning wheel traction FFB, but on the whole this is a massive improvement comparing to Day 1. Running with Fanatec Clubsport 2.5 and I use the following settings since the patch: SAT 45, WF 100, TF 30, SUS 25, COL 75, SL 100, SCF 100. On the wheel settings I most notably have FEI to 50, otherwise the new road texture FFB is ripping my arms of on the coarser tracks (Ausie, Arg.) The new FFB has actually given me the desire to play the game again! Hopefully Codie will keep on pushing the refinement of FFB, since then we will have an awesome rally game. UPDATE 19/5-19: Having driven some more stages the feelings are now more mixed about the update. The new road texture (rumble) actually becomes rather tiresome and clonky after a while. I have now toned down suspension FFB a lot, since it became distracting to the point of giving discomport in my hands after some driving. The most annoying part is, that with my setup, I need to redial the ingame FFB settings depending on which surface type I am driving on. That is a definite indicator of something being out of balance with the FFB input. As others have indicated, the FFB update has not done anything to the feel on tarmac. This still feels like driving a boat basically (not as badly as Project Cars 2 for comparison though). I really would like to encourage Codemasters to keep working on the FFB even more. Dirt Rally 2.0 has so much potential, just waiting to be released with the right updates to FFB.
  7. So the latest patch 1.4.1 has done some significant improvements on my wheel setup. Suspension FFB has been measurably improved with road texture now being transfered into the wheel. There is still some work to do concerning wheel traction FFB, but on the whole this is a massive improvement comparing to Day 1. Running with Fanatec Clubsport 2.5 and I use the following settings since the patch: SAT 45, WF 100, TF 30, SUS 25, COL 75, SL 100, SCF 100. On the wheel settings I most notably have FEI to 50, otherwise the new road texture FFB is ripping my arms of on the coarser tracks (Ausie, Arg.) The new FFB has actually given me the desire to play the game again! Hopefully Codie will keep on pushing the refinement of FFB, since then we will have an awesome rally game.
  8. deadmeat2k

    ffb fixed, some comms from devs

    I have so far put 3.5 hours into this game since launch. I try every once in a while to get back into the game. But after 10 minutes any kind of joy is gone. The driving experience is dead, uninspiring and disappointing still. I hope we will see a fix/correction eventually. Until then DR1 will keep me occupied instead.
  9. deadmeat2k

    No Force feedback Dirt Rally 2.0

    agreed, I am starting to feel cheated by CM, having bought this title. With no informative FFB in the wheel it is damn well near impossible to drive the game properly! I would have preferred less content at launch or a later lauch date over this half finished mess that is Dirt Rally 2.0. Knowing they released this game aiming for sim enthiusiasts, they must have seen from miles away the back lash from messing up the FFB at launch. Perhaps they thought "ptthhh! we pulled it of with Dirt Rally 1, so let us release it again without proper FFB - no sweat." Only 'slight' sifference here being, this time it is released as a final version and not EA.
  10. deadmeat2k

    The Game doesn't take any input on PC

    Thanks @JesseDeya for confirming Tvis. In any case I have now given up on rectifying the FBB via this modification. It is up to Codemasters if they want to fix the game.
  11. deadmeat2k

    The Game doesn't take any input on PC

    Did not think of this in time. Reinstalled the game today, which fixed the problem. I have also manipulated the ffb settings in the xml file last week. Perhaps this was the culprit. I actually tried to use my backup of the original file as well, but no luck either. Anyway, I am back up and running (driving). Now Codemasters need to prove they can fix the FFB, before I can enjoy the game.
  12. deadmeat2k

    The Game doesn't take any input on PC

    I can confirm this error (PC, Steam). I played the game thursday or friday last week, then tried to boot it this evening. Game launches in windowed mode and I can do nothing to activate the window or bring it to full screen. The game accepts no input, neither from the keyboard, steering wheel or my x360 controller. I have tried to add the commando "-fullscreen" for the launch options within the game in Steam, but this changes nothing. Can anyone provide a solution for this issue? Thanks!
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