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deadmeat2k

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19 New Car Smell

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel
  1. Am I the only one who has got all the ingame settings (graphics, controller mapping) completely reset by the game, following the latest update? Just started the game and everything is wiped. VERY annoying since I do not recall which graphics settings I have chosen to reach playable fps. And I've made a lot of remapping on my wheel as well, which will be a pain in the rear to re-do. Is there any way to restore these settings with a few clicks, or are they gone forever?
  2. deadmeat2k

    Why does the sound cut out randomly

    I just experienced this sound bug on PC in a single player event - Custom event. Right in the middle of the stage engine sounds and co-driver call disappeared and only the surface sounds and a 'crackeling' noise in the background. Why is this bug not fixed after 4.5 months I did not know about the fix suggestion above beforehand, so had to abandon my event after 3 stages - thanks for nothing...
  3. deadmeat2k

    F1 2019 FFB settings? Share

    Does anyone know how to tune out the massive wheel soft lock or whatever it is, which prevents me from making proper sharp turns? The wheel becomes insanely heavy to turn around 90 degrees in either direction. Using CSW 2.5 and have set ingame FFB 50 and wheel FF to 50. Still way too much resistance.
  4. deadmeat2k

    Game crashes at launch (NVIDIA, DX12)

    Thanks that was the obvious solution - which I would have realized if I had read This forum Sticky The installation issues I had seems separate and will be interesting to see in the coming days if I have had a freak incident or if this is an actual bug in the installer.
  5. deadmeat2k

    f1 2019 steering wheel issues PC

    I run as well with CSW 2.5 in F1 2019 and the game sees my steering wheel fine. Maybe an update of the wheel base firmware is needed?
  6. deadmeat2k

    Game crashes at launch (NVIDIA, DX12)

    No. The installer pointed default to F1 2017 folder - I had to redirect it to the correct folder for each and every MSI file (6 total I think). I do not currently have F1 2017 installed (possibly had once while there was free week to try it out). There is no F1 2017 folder in my Steamapps folder - only F1 2019. I have updated the OP with crash dump and some system info.
  7. I have just installed F1 2019 on my PC but am unable to launch the game with the primary launcher (DirectX 12). The game crashes before even reaching the screen where I am supposed to do initial setup of game gamma. Choosing DX11 launch I am able to start the game. I do not know if the following issue is related: During first launch the game prompted for several MSI installers which could not be found. For some peculiar reason the default link it looked for contained 'F1 2017' in the folder path (hmmmm). I managed to locate the actual location of these MSI files and the game seemingly proceeded with initializing for first launch. Then followed the above described crashes in DX12 mode. Seems like some hot fixing is needed from Codies and possibly NVIDIA. INFO - my system: Game is version 1.03 and with Anniversary Ed. + Legends Ed. DLC installed (Steam version) Windows 10 Home (1803) GTX 1070 (driver version 430.86) i7 3770k 16 GB RAM crash_dump#539003-20190625-194717-0.zip
  8. deadmeat2k

    FFB things still to be fixed (Wheel)

    @Makromatic are you on console or PC? How much have you played around with FFB settings ingame? It seems to me it is actually now quite possible to tune in the FFB pretty well to taste - also without feeling it kicks like a horse, if preferred.
  9. deadmeat2k

    FFB things still to be fixed (Wheel)

    @richie I have experimented with lower FF settings on the wheel, down to 70, but didn't seem to find a sweet spot and good balance with that. Fanatec recommends to stay with FF 100 and tune FFB in-game instead. Have you any specific good experiences in this regard which you can share? 🙂
  10. deadmeat2k

    FFB things still to be fixed (Wheel)

    @JesseDeya before my Fanatec wheel I had a Logitech G25 which has a quite crude and punchy FFB. So I have gotten used to a rather 'harsh' (in lack of a better word) FFB over a couple of years. Tuning down FEI to 30 just packs the right amount of punch to FFB to my taste. The feeling is simply to smooth going too much higher FEI values.
  11. deadmeat2k

    FFB things still to be fixed (Wheel)

    I have done some more experimenting with FFB and the various stages. I think my issue no. 1 (OP) with no input felt from jumps has been related to a very low suspension setting. I was driving Australia, where the road rumble effect was insanely annoying, so I tuned down suspension FFB a lot. Now I have just driven in Poland where I could increase suspension FFB to 40. All of a sudden I do actually feel suspension feedback from jumps. So, I stand corrected (by myself). I think this still demonstrates some balancing issues with the FFB, since the settings have to be tuned in depending on country. With my latest playthrough in Poland I used the following ingame settings: SAT 45, WF 20, TF 30, SUS 40, COL 50, SL 100. And the following key settings on the wheel base (Fanatec CSW 2.5): FF 100, DRI OFF, FOR 100, SPR 50, DPR 100, FEI 30. I will have to do even more testing with the updated settings on more stages and countries.
  12. deadmeat2k

    FFB things still to be fixed (Wheel)

    @JesseDeya Thanks for your comments to my input - I will have to do some more trial driving to notice better the rear wheel sliding. I am puzzled about jumps. Playing DR1 first and then moving straight to DR2 there is to me a very clear loss of FFB suspension info from jumps. It is not that I expect a 1:1 repeat of DR1 FFB but this one feels particularly lacking. I suppose it is connected to suspension FFB setting somehow.
  13. So FFB has seen some sensible improvements since launch, but specific issues still needs to be adressed: 1) Wheel traction: it is still not possible to feel wheel traction loss, so to catch a slide is too hard. 2) Jumps: Suspension feedback is not given for jumps which was very helpful and significantly increased immersion in DR1. 3) Road rumble: feels weird and has too much variation from non existent to obnoxious at the same suspension setting depending on the country the race is in. It has a weird monotony to it as well which feels - well... fake. CM please keep up the work on FFB for a while yet - we are not yet in a place where anyone can be satisified. I drive with a Fanatec CSW 2.5 and P1 Elite wheel.
  14. So the latest patch 1.4.1 has done some significant improvements on my wheel setup. Suspension FFB has been measurably improved with road texture now being transfered into the wheel. There is still some work to do concerning wheel traction FFB, but on the whole this is a massive improvement comparing to Day 1. Running with Fanatec Clubsport 2.5 and I use the following settings since the patch: SAT 45, WF 100, TF 30, SUS 25, COL 75, SL 100, SCF 100. On the wheel settings I most notably have FEI to 50, otherwise the new road texture FFB is ripping my arms of on the coarser tracks (Ausie, Arg.) The new FFB has actually given me the desire to play the game again! Hopefully Codie will keep on pushing the refinement of FFB, since then we will have an awesome rally game. UPDATE 19/5-19: Having driven some more stages the feelings are now more mixed about the update. The new road texture (rumble) actually becomes rather tiresome and clonky after a while. I have now toned down suspension FFB a lot, since it became distracting to the point of giving discomport in my hands after some driving. The most annoying part is, that with my setup, I need to redial the ingame FFB settings depending on which surface type I am driving on. That is a definite indicator of something being out of balance with the FFB input. As others have indicated, the FFB update has not done anything to the feel on tarmac. This still feels like driving a boat basically (not as badly as Project Cars 2 for comparison though). I really would like to encourage Codemasters to keep working on the FFB even more. Dirt Rally 2.0 has so much potential, just waiting to be released with the right updates to FFB.
  15. So the latest patch 1.4.1 has done some significant improvements on my wheel setup. Suspension FFB has been measurably improved with road texture now being transfered into the wheel. There is still some work to do concerning wheel traction FFB, but on the whole this is a massive improvement comparing to Day 1. Running with Fanatec Clubsport 2.5 and I use the following settings since the patch: SAT 45, WF 100, TF 30, SUS 25, COL 75, SL 100, SCF 100. On the wheel settings I most notably have FEI to 50, otherwise the new road texture FFB is ripping my arms of on the coarser tracks (Ausie, Arg.) The new FFB has actually given me the desire to play the game again! Hopefully Codie will keep on pushing the refinement of FFB, since then we will have an awesome rally game.
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