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  1. bbbwww

    DiRTy Gossip about WRC8

    I am having the exact same issue! T300RS and Fanatec Elite pedals. When trying to assign the brake axis in the T300 profile, the assignment operation cancels out! Accelerate and CLutch pedals can be assigned just fine! When assigning the pedals in the Fanatec profile, the game is unplayable, as no two profiles can be active at the same time, it dynamically switches to the last device used... I started a topic in the Steam Forums, maybe you can participate to raise awareness for the issue: https://steamcommunity.com/app/1004750/discussions/0/1633040337751527868/ Anyone else problems with multiple USB inputs? Anyone know a workaround? I also tried to find input config files, but could only find files for FFB, not for the input mapping...
  2. There's actually an easy way to start in non VR mode: just "hide" the SteamVR installation folder by renaming it. More info (&script) here:
  3. Just "hide" SteamVR install folder by renaming C:\Program Files (x86)\Steam\steamapps\common\SteamVR to something like SteamVR0. After done playing, just rename it back again. I wrote a cmd script that toggles automatically between the two (just execute it before and after playing DR2): ToggleSteamVR.cmd
  4. Sorry PJ this is bull. You misunderstood my question #1. #1 was if the devs implemented both. They did. They did use both libraries in development, contrary to DR1. So the actual answer to #1 is yes. They just didn't compile both in any store version. #2 is no. No version contains both libraries. Oculus Store version only contains OculusVR (obviously), and Steam Store Version only contains OpenVR library (sadly) - contrary to DR1. #3 is obsolete, since #2 is no. Was removing OculusVR support in the Steam Version part of the deal with Oculus?
  5. bbbwww

    The Codemasters Way

    manner this, manner that, ... blablabla. As if we all were in kindergarden! The OP is totally right!!!! Who cares about the manner he used??? Codemasters just can't do it anymore. Outsourcing has destroyed their quality and image. With very very bad decision making on top of that. I will never buy a CM game again. I just can't support this. Paul felt the same and left. Together with half of the initial team who we just don't know. Grid?? LMAO. Yeah whatever CM. Oh, @SoftlySoftly: you can add "removed analog handbrake" to the list!
  6. Hahahahahaha. Wow. So Oculus owners are ****ed. So glad I didn't buy it. And I won't. Anyway @PJTierney thanks for answering. You're doing a great job btw!! Much better than Christina. And all decision makers at CM, obviously!!
  7. Did I understand correctly that only the base content is available in VR? No Monte or Wales?
  8. @PJTierney Could you please clarify the following questions with the devs as this seems to be important for a lot of people: 1. Was VR implemented with both native OculusVR and SteamVR/OpenVR or only one? (though Oculus Store availability suggests both) 2. If yes, are both store versions shipped with both each? Or does the Oculus Store version only ship with native OculusVR support (and the same for the steam version)? 3. If yes, can the user decide which mode to use by using a command line param for example? 4. Can Oculus Store players compete online with Steam Version Players?
  9. @Mike Dee: B u l l s h i t. Their communication is bad. They don't even answer to easy questions about how they mean certain things. Were you around at DR1 days? THAT was good communication. ShodanCat is ABSOLUTELY right. Sad thing is, they not only don't know how to communicatie, they also seem to have forgotten how to code. It is so obvious the team is struggling with the easiest things. Not looking good.
  10. about modding cameras.xml files... has anyone found a method/tool to extract files from the NEFS of the DLC cars? NefsEdit 0.3.0 doesn't seem to work on them.
  11. thanks for the clarification! But the user can just enter the options menu and change it from "manual sequential" to "manual h pattern" and vice versa, right? For any car right? As long as the input mappings are there. So why can't the game itself just choose the right option based on the car?
  12. Then how about a sticky thread with a list of bugs that have been acknowledged/reproduced? People have asked for this FOR AGES. Just because you don't communicate timings, doesn't mean you should communicate NOTHING.
  13. bbbwww

    DiRTy Gossip

    no, it works! the latest release doesn't touch the NEFS files anymore. https://github.com/zissakos/EECMT/releases
  14. Thanks @ChristinaMc for this info. But why is it that you only gave this info as a reply to some people asking stuff? And only after the heat rose up again in the forums? Why can't you just give this info UNSOLICITED, as part of your job as a community manager? And why only buried deep down page 15 of some other thread? (actually what does info about 1.3 have to do in a thread about 1.2?) Is this how you understand/interpret your job as a community manager or is this what you have been told to? Is it sooo difficult/asked toooo much to just have a sticky thread about the next patch which you update EVERY TWO DAYS? Is that really too much?
  15. bbbwww

    DiRTy Gossip

    even Dirt Rally gets its fair share here...
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