Jump to content Jump to content

bbbwww

Members
  • Content Count

    39
  • Joined

  • Last visited

Everything posted by bbbwww

  1. wow thanks!!! That's what I wanted to know!! Muchas gracias!!!!!
  2. this still starts the game through steam. I am looking for a way to start the exe by myself, in Oculus mode. How does steam start the exe when you select "Oculus SDK" at launch?
  3. I always start my games through a GameLauncher, which starts the exe directly (not using steam). So when I have my Oculus Rift connected, the game starts SteamVR. How can I force it to use the Oculus SDK instead? What command option do I need to add? (tried -useoculussdk but did not work) In other words, when you start the game from Steam and select to start in Oculus SDK mode, what launch option is the exe started with? Could someone verify with ProcessExplorer?
  4. But you are aware that this means we will only be able to play Career mode only as long as Codemasters keep this server running?
  5. I am having the exact same issue! T300RS and Fanatec Elite pedals. When trying to assign the brake axis in the T300 profile, the assignment operation cancels out! Accelerate and CLutch pedals can be assigned just fine! When assigning the pedals in the Fanatec profile, the game is unplayable, as no two profiles can be active at the same time, it dynamically switches to the last device used... I started a topic in the Steam Forums, maybe you can participate to raise awareness for the issue: https://steamcommunity.com/app/1004750/discussions/0/1633040337751527868/ Anyone else problems
  6. There's actually an easy way to start in non VR mode: just "hide" the SteamVR installation folder by renaming it. More info (&script) here:
  7. Sorry PJ this is bull. You misunderstood my question #1. #1 was if the devs implemented both. They did. They did use both libraries in development, contrary to DR1. So the actual answer to #1 is yes. They just didn't compile both in any store version. #2 is no. No version contains both libraries. Oculus Store version only contains OculusVR (obviously), and Steam Store Version only contains OpenVR library (sadly) - contrary to DR1. #3 is obsolete, since #2 is no. Was removing OculusVR support in the Steam Version part of the deal with Oculus?
  8. Hahahahahaha. Wow. So Oculus owners are ****ed. So glad I didn't buy it. And I won't. Anyway @PJTierney thanks for answering. You're doing a great job btw!! Much better than Christina. And all decision makers at CM, obviously!!
  9. Did I understand correctly that only the base content is available in VR? No Monte or Wales?
  10. @PJTierney Could you please clarify the following questions with the devs as this seems to be important for a lot of people: 1. Was VR implemented with both native OculusVR and SteamVR/OpenVR or only one? (though Oculus Store availability suggests both) 2. If yes, are both store versions shipped with both each? Or does the Oculus Store version only ship with native OculusVR support (and the same for the steam version)? 3. If yes, can the user decide which mode to use by using a command line param for example? 4. Can Oculus Store players compete online with Steam Version Players
  11. about modding cameras.xml files... has anyone found a method/tool to extract files from the NEFS of the DLC cars? NefsEdit 0.3.0 doesn't seem to work on them.
  12. no, it works! the latest release doesn't touch the NEFS files anymore. https://github.com/zissakos/EECMT/releases
  13. even Dirt Rally gets its fair share here...
  14. Thanks for the info @ChristinaMc I think it would be a good idea if someone from handling team could write a VERY SMALL roadbook about the FFB situation. Not to justify anything, but rather with an informational/educational character. Like " we changed this and that in DR2.0 and therefore the FFB changed in this and that way". You know like in the good old DR1 days. I know the team must be fulltime 150% dedicated to fixing this etc. etc. but some information to the customers is also very very important, and I don't think it would need more than like 1-2h for someone to write somethin
  15. That's all clear P308. As I said, we're all adults here. We know how these things work. The problem is not about what she can say or not. Of course she is restricted by managent. And noone here wants her to say anything she is not allowed to! God forbid! But she came out and said "FFB will take some time" and I just asked "Does that mean the whole patch will be delayed" (because CM doesn't want to split fixes over multiple small patches) OR "the first patch won't include FFB fixes but other smaller fixes" (because CM wants to make as many people happy as possible ASAP). You know both
  16. Yeah, but she chose (or was allowed) to say that FFB will take some time. Well fine! Can she please clarify if that means the whole patch will be delayed (fine!) or ffb will just not be in the first patch (also fine!)? We can't know if CM's patch strategy is "release as few patches as possible" or "release small individual patches ASAP to keep the playerbase happy". Both are fine! And if neither of the two has been decided yet, also fine! Just tell us! We won't bite! Anything is fine, just tell us which of the two you were trying to say! It is common ethics and politeness to clarify one's
  17. which... I think you can forget. How many times has Christina directly answered a specific question of the many legitimate questions asked in these forums? Maybe once or twice? In the BUG v1.1 thread I asked her if her last generic info meant a) patch will not include ffb fixes OR b) patch will come later to include ffb fixes. No answer by now. She just chimes in to leave a confusing bit of info and then disappears. She doesn't even want to clarify some ambiguous details. The only thing I've seen her do is trying to calm down people every now and then by saying "we are aware", "
×
×
  • Create New...