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F1 2021 | Arrives July 16 | First Look Here Read more... ×


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  1. Some body panels are missing from the Dash view in some cars. I've noticed this with the Nissan 300ZX and the FG X Falcon. You can see the road under the bonnet on both these cars and the 300ZX has the quarter panel missing. Platform: PC, Steam. Game is the latest version. Here are examples
  2. I noticed something was off on the first corner, as the image was moving the wrong direction when turning. Took me a minute to make the connection though
  3. The Ford Capri centre rear-view mirror shows the rear view as seen from the rear, not a reflection like the side mirrors... See attached image. Platform: PC, Steam. Game is the latest version. Have not noticed this as an issue on other vehicles.
  4. BenRogue

    F1 2020 BETA - Process Closed

    I wounder if you'll try to sell $200 of DLC again, including content taken directly from previous games and paid DLC... 🤦‍♂️
  5. BenRogue

    GRID - Mode/Feature/Content Suggestions

    Ugh, this desperately needs FOV options for all views. Also, Codies, please just add an option to remove chromatic abberation already! It's so blurry!
  6. I'm using a Radeon 5700XT. Forcing AA in Radeon software does not override the games settings for some reason. I can force SMAA via the XML but it's only marginally better. Would be nice if Codies just put all the settings in game. I wounder why there is no consistency between titles in terms of in-game graphics options, seems like that would be something that would be standardised/ streamlined across the studio?
  7. I have all post-processing off, it's the TAA that makes it blurry. If you manually change smaa to true with TAA off it does seem to make it look slightly better than just off, but still some noticeable aliasing
  8. I'm not saying Dirt Rally 2.0 has better graphics, just better options. The TAA anti-aliasing in GRID 2019 is very blurry and introduces smearing and weird artifacting, the resulting image is too soft and smeared. If you run it without TAA it looks clear but has aliasing, which is why I would like MSAA and FXAA as options instead
  9. Just wanted to post here (Or more aptly; shout into the void) to share my disappointment with the lack of Graphics Options and the plain ugly visuals in some areas. These are the big issues: Awfully low LOD on some objects (cones pop in like 10m in front of you and trees look like blurry blobs), the lack of Anti-Aliasing options (TAA is blurry, no MSAA or FXAA options?!?), mip-mapping is very noticeable and low quality on some objects (lights, wheels and ground textures often don't load in at full quality), also please let us turn off/on individual post-processing options, I want to be able to turn off Chromatic Aberration too! Basically, just give us the DiRT Rally 2.0 Graphics Options...
  10. BenRogue

    GRID - Mode/Feature/Content Suggestions

    They said "Cockpit view; look to apex", which is where the camera in cockpit turns toward a corners apex as you approach it, found in many other modern racing games, specifically those from Slightly Mad Studios
  11. BenRogue

    GRID - Mode/Feature/Content Suggestions

    No, not "early access" in terms of paying to play 3 days early or whatever. I mean like they did with DiRT Rally, where they release a beta version early in development, with a vision of what they want to achieve, and as they develop it the community gets to play and provide feedback. That way they can alter their road-map and make the game better before launch. In my opinion, this is desperately needed, as Codies don't seem to know what they're doing lately
  12. BenRogue

    GRID - Mode/Feature/Content Suggestions

    My fear with this is that it'll only get minor bug fixes and the season pass content and then Codies will move on, like they usually do. I wish they'd revamp their games when they're received poorly. Look at titles like Driveclub, which launched in a very rough under developed state, it received a near complete overhaul, got tonnes of content and features and has become a legendary racing game. I'd suggest you do the early access model for future DiRT Rally and GRiD Autosport titles at least, so you get the community feedback before the game launches. I just want Codies to put more time into their games, cramming as many features in as possible. This game is so bare bones, it's as if you wrote a list of every feature from any previous games, then crossed almost everything off it! And don't hold so much back for season passes, it feels piecemealed
  13. BenRogue

    GRID - Mode/Feature/Content Suggestions

    GRAPHICS OPTIONS! Mainly post processing stuff like turning off chromatic abberation, lens flair, bloom, blur, DOF effect, etc
  14. You can remove the yellow filter and remove the resolution cap from the OG GRID by doing the following: To disable Bloom and Blur effects; Go to Documents, Codemasters, GRID, hardwaresettings, and open the file "hardware_settings_config.xml" edit line: postprocess enabled="true" blur="true" to: postprocess enabled="false" blur="false" To run in 1080p or higher; Open file hardware_settings_restrictions.xml with notepad (copy to secondary location and remove read only from Properties first). Found in ...Program Files, Race Driver Grid, system, scroll down to the bottom and edit line: res mem="270" maxWidth="1280" to res mem="4096" maxWidth="7000"
  15. I'll just add my 2 cents. This is a fairly long thread already, so sorry if this has already been addressed! My main issues with the graphics are as follows: -Mipmapping is poorly implemented. Just load up the game and look at the Porsche on the start screen and see how long it takes to load the higher resolution textures in, especially the headlights -Many post processing options missing from menus including texture filtering, MSAA, DOF effect, Bloom, Blur, lens effects -No way to disable chromatic abberation even in XML files (I despise this effect!) -Low LOD distance on many objects and no way to increase it (has already been mentioned) I'd just like options please Codemasters!