Yes more optionality in this game would be great. This needs a good software-architectur. If I experienced right, all cars have the same pacenotes. I think adapted to the 2000's. With a Group B car all pacenotes have to be interpreted with caution. Greetings.
I had to edit the
(E:\[Games]\DirtRally2.0\)...steamapps\common\DiRT Rally 2.0\input\devices\device_defines.xml
file to get my Controller working again.
Maybe adding or editing the files in
(E:\[Games]\DirtRally2.0\)...steamapps\common\DiRT Rally 2.0\input\actionmaps
can help to. I didn't do it, because I used a exisitng file in there for my virttual Joystick problem.
What's the philosophy behind the static camera? In the current case the driver is like a robot with static eyes. The human eye and the human brain(-"algorhythms" are) is flexibel, so that a static shaking is compensated with a smoother and concentrated view to a point in the front. The car can still shake and vibrate around this not so strong shaking viewing-line. Thats kind of unplayable. Drivers are not body-, neck- and eye-static robots. Maybe it's a bug. Changing "Camera shake" in preferences has no effect. The rest is a good game for me. Greetz.