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fillipfilloppe

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Posts posted by fillipfilloppe


  1. One click copy and paste of a club event into custom rally for the purpose of practice or just for the fun of it. Instead of clicking event details and writing down the stage, weather and service for each stage, then building a custom event manually plus copy difficulty and stage deg. Leave assists and camera view open to alteration. 


  2. On 4/18/2020 at 11:37 PM, PJTierney said:

    Having players manually adjust the notes. Not going to happen for this title.

     

    That being said, I know some tweaks are being planned for Scotland calls. I don't know if it's the timing or not, but I know the volume is being addressed based on player feedback.

    PJ how big a job is it to make the timing range slider give an even  earlier setting? 


  3. Please Please please, can you patch the pace note timing slider? So it can be moved earlier still? I'm doing some runs Group A Integrale in New Zealand, set earliest as possible I'm on top of nearly every corner as it's called, this is so wrong for the fast guys, I want the corner called anything up to 3 corners sooner sometimes  for my speed especially on the twisty stuff. This really is spoiling an excellent game for me, I don't want and shouldn't have to commit stages to memory. Ask any professional rally driver how very wrong this would be.  Yes there have always been drivers with "local" knowledge but generally a driver has to trust the notes. Again please fix this. 


  4. Hi Codies, can you please increase the number of tuning slots from 8 per car to 10 12 even  15 maybe, this has  got to be easy patch? So many locations requiring individual setups, 8 just isn't enough, having to screen shot and save to the pc, some I need to remove to make space, easy for us pc users, but not so much console. Some  cars need wet and dry setups per location, cheers. 


  5. I hoped that invisible obstructions in games was a thing of the past, but here we are in Dirt Rally 2.0 only a year since release and there is invisible object launching the car off the road. Apologies for quality I was in a club event using vr, so got the wife to do a quick record on her phone between stages. These sort of bugs should have been ironed out from games years ago. I drove over this same bit of stage half dozen times in last few days in practice custom rally with identical conditions and difficulty/damage as the event. Stage is Te Awanga Sprint Forward. In the twisty section after the big hairpin left over halfway through the stage. 

     

     


  6. as title, pulling the handbrake on my rig dips the clutch pedal on RWD cars, Clutch is solely mapped to the Clubsport Pedal all other binding, from keyboards to hand controllers are un bound with regard the clutch or handbrake. If this is a feature that has been put in by the devs to help thumb wigglers with controllers, then I don't want it, thanks. I am quite capable of using the clutch pedal as and when I need it. Please remove this feature if at all possible. Thanks  

    Plus, when selecting "Manual H with clutch or sequential" in game, it's not possible to select a gear with stand alone sequential shifter. Only "sequential shifter" on it's own selected in preferences works. 


  7. the game is a year old, isn't it time you allowed us access to the pacenote file PJ?,

    let us edit them.

    Trusting the notes is paramount to a rally driver. Many of us just do not trust them and it's is spoiling an excellent game for many

    • Agree 1

  8. I'm doing some custom events based on club events I'm in to practice under full event conditions. This often means a restart when I make a balls-up but although the VR (Rift CV1) is butter smooth 90fps during play from service. If I restart a stage I have huge stuttering. Any ideas? 

    PC i7 6700 Aorus 1080ti extreme water cooled 16gb ram@3000htz ssd500gb


  9. Hi Cm dudes, is it possible to extend the pacenote time earlier please? On many locations with earliest notes they  are coming too slow or too late for me. Especially Sweden in group B at the moment but many locations are like this typically in faster cars R5 and 2000's it seems te notes may have be made and timed in a much slower car. Can we mod a file or can you just extend the earliest slider more cheers

    • Agree 1

  10. heres an odd one. I left the game runnning on service park with VR for half an hour or so, while I sorted some lunch. When I came back and put on the headset I was able to view the service area in full 360deg vr. Even got out of the rig and walked about a bit as far as the cable would let me anyhow. Does that mean somewhere in the game that this option exists? Instead of the small box 2D pancake view? The service menu was kind of embedded in the car and stayed there while I looked about. I clicked start and it took me to the start line in full VR I was able to look about the stage start while the car lined up until it changed to the incar view. 

     

    I'll add that the headset was hanging up and couldn't be detected by the sensor as far as I can tell and that the binocular image on he desktop was showing ground instead of the off screen black which made me wonder what had happened until I picked up the headset and the image moved


  11. One question is like an answer to please.  What type of tyres is the game  modelled on in historic class?

    In the 80's and early 90's full slicks were still in use on FIA rallies. A full slick (smooth) tyre would  be basically useless in the wet especially standing water, but actually surprisingly grippy still if you can get some heat in them. Although in reality a few cuts with the tyre cutter would make them very  useable in a mixed conditions loop. We obviously can't do that in the game.

    So is a full dry tyre in the game on the  historic cars running on historically correct slick dry tyres or are these "historic" cars running as "historics" but  in present times in the game and on current regulation modern moulded (treaded) dry tyres? As full slicks are no longer allowed under present FIA regs. 

    The grip levels offered on wet stages with the dry tyre in the game don't seem to be relative to modern moulded with a tread pattern dry tyres, which do actually work exceptionally well in wet conditions, while in the game the dry tyres may as well be driving on ice. 

    • Agree 1

  12. As title, the game crashes on the start line during RX heats playing RX 2019 cars. Not every time but 3-4 times in a championship. Doesn't lose position. Game restart takes me back to service park. 

     

     

    PC Intel i7-6700, Aurus GTX1080ti Extreme Water cooled. 16GB ram @ 3000htz. 500GB Kingston SSD Oculus CV1 


  13. I just wrote this as a reply in the tech section, to a thread about rain effects. I appologise, (no not really) for starting a discussion on the subject with some thoughts. 

    slight appologies to bring this rain subject back to the fore, but I've been thinking about what is fundimentally wrong with the rain graphic. 

    as I may have said long ago here or on Steam forum  the rain effect is a  very clever detailed graphic and captures the reality of water on glass very well, and a credit to the graphics team, but I think now I realise why it doesnt work, either on a pancake screen or in VR. 

    Lets first go to real life and rain. When driving in rain, you have a choice that our amazing eyes and brains can make. Either look at the screen and the rain drops and see nothing outside and ultimately have an accident, or, we humans are able to focus on the solid objects outside, the road, the kerbs, other vehichles  and hedges and very effectively blurr out the screen and rain between wipes of the wiper blades to the point it is almost unseen. It's some thing we do unconciously and very very effective at seeing where we are going, night or day, especially if you have a greese free screen and good blades. (Blades is something I'll come back to). 

    Now back to the virtual world, the screen and the scenery beyond are in one and the same dimension, there isn't any physical 3D distance between them, there isn't a focal point beyond the screen and raindrops to look at, you can not blurr out the screen and see where you are going without blurring out the whole graphical image. I appreciate there are gamers who will praise the reality of the rain but it's not in the slightest bit real as it is. 

    As a VR user I am unfortunately at a disadvantage to players using bonnet cam or any view that is outside of the cars' interior.  

    So what am I asking to be done? Hmm, good question, what can be done at this stage in the developement cycle of  game?

    Is it possible to have an adjustable  scale of diminishing rain effect on the screen? So players have the choice? Even to be able to have a setting to remove it entirely, while keeping wet grip levels. At least it is still a wet stage. I'm happy to keep dirt splashes and have to wipe them away. 

    Can a "rain on screen plus wipers"  effect be added even to exterior camera views so the playing field is levelled (that'll cause an uproar for sure in the exterior camera users community). I kind of remember in Dirt Rlly that certain graphic setting levels actually did put rain dops on the bonnet and  bumper views. 

    And so back to wipers, in my days of RL rallying, there were wiper blades made by PIAA these applied a coating of silicon to the glass, virtually removing the need to use the wipers in all but the worst conditions, at speed the water just slides off the screen, rain didn't  create huge view blocking drops either, unfortunately I can't buy and fit these superior wiper blades to my Dirt 2.0 rally cars, but the graphics team should really have taken into account that visibility in rain can be  hugely improved very simply in real life so why not in our virtual rally world? 

     

    • Agree 2

  14. slight appologies to bring this rain subject back to the fore, but I've been thinking about what is fundimentally wrong with the rain graphic. 

    as I may have said long ago here or on Steam forum  the rain effect is a  very clever detailed graphic and captures the reality of water on glass very well, and a credit to the graphics team, but I think now I realise why it doesnt work, either on a pancake screen or in VR. 

    Lets first go to real life and rain. When driving in rain, you have a choice that our amazing eyes and brains can make. Either look at the screen and the rain drops and see nothing outside and ultimately have an accident, or, we humans are able to focus on the solid objects outside, the road, the kerbs, other vehichles  and hedges and very effectively blurr out the screen and rain between wipes of the wiper blades to the point it is almost unseen. It's some thing we do unconciously and very very effective at seeing where we are going, night or day, especially if you have a greese free screen and good blades. (Blades is something I'll come back to). 

    Now back to the virtual world, the screen and the scenery beyond are in one and the same dimension, there isn't any physical 3D distance between them, there isn't a focal point beyond the screen and raindrops to look at, you can not blurr out the screen and see where you are going without blurring out the whole graphical image. I appreciate there are gamers who will praise the reality of the rain but it's not in the slightest bit real as it is. 

    As a VR user I am unfortunately at a disadvantage to players using bonnet cam or any view that is outside of the cars' interior.  

    So what am I asking to be done? Hmm, good question, what can be done at this stage in the developement cycle of  game?

    Is it possible to have an adjustable  scale of diminishing rain effect on the screen? So players have the choice? Even to be able to have a setting to remove it entirely, while keeping wet grip levels. At least it is still a wet stage. I'm happy to keep dirt splashes and have to wipe them away. 

    Can a "rain on screen plus wipers"  effect be added even to exterior camera views so the playing field is levelled (that'll cause an uproar for sure in the exterior camera users community). I kind of remember in Dirt Rlly that certain graphic setting levels actually did put rain dops on the bonnet and  bumper views. 

    And so back to wipers, in my days of RL rallying, there were wiper blades made by PIAA these applied a coating of silicon to the glass, virtually removing the need to use the wipers in all but the worst conditions, at speed the water just slides off the screen, rain didn't  create huge view blocking drops either, unfortunately I can't buy and fit these superior wiper blades to my Dirt 2.0 rally cars, but the graphics team should really have taken into account that visibility in rain can be  hugely improved very simply in real life so why not in our virtual rally world? 

    • Like 1
    • Agree 1

  15. On 8/20/2019 at 1:03 AM, MaXyMsrpl said:

    What's your gfx settings? Shader detail, occlusion etc? Just guessing it might impact what you see.

    Contributing to the report, I noticed that bootleg cockpit area close to legs/shoes is usually too bright (except of night). In reality is in shadow mostly.

    as a comparison I sat in my road car, in bright daylight, I can barely see my own feet, it's dark down there by the pedals, in dusk or night time you can't see anything below the dash, this is how it should be in the game


  16. 12 hours ago, cestomano said:

    Yes, it works !!! Thanks a lot.

    In fact, I do this at the start of any race (with HMD always on my face): I go to Menu, I change AA to next value, then apply, then change again to my favourite value, apply again, and exit from Menu to race.

    As MongoJon [VR] said, it has to be solved ASAP.

    (that bug and all VR bugs detected, filled and not solved since september... :classic_dry:)

     

    have tried this work around, it's an improvement, but still no where near what it was. 

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