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fillipfilloppe

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Everything posted by fillipfilloppe

  1. I hoped that invisible obstructions in games was a thing of the past, but here we are in Dirt Rally 2.0 only a year since release and there is invisible object launching the car off the road. Apologies for quality I was in a club event using vr, so got the wife to do a quick record on her phone between stages. These sort of bugs should have been ironed out from games years ago. I drove over this same bit of stage half dozen times in last few days in practice custom rally with identical conditions and difficulty/damage as the event. Stage is Te Awanga Sprint Forward. In the twisty section after the big hairpin left over halfway through the stage. video-1585061991.mp4
  2. fillipfilloppe

    Rain again, appologies.

    I just wrote this as a reply in the tech section, to a thread about rain effects. I appologise, (no not really) for starting a discussion on the subject with some thoughts. slight appologies to bring this rain subject back to the fore, but I've been thinking about what is fundimentally wrong with the rain graphic. as I may have said long ago here or on Steam forum the rain effect is a very clever detailed graphic and captures the reality of water on glass very well, and a credit to the graphics team, but I think now I realise why it doesnt work, either on a pancake screen or in VR. Lets first go to real life and rain. When driving in rain, you have a choice that our amazing eyes and brains can make. Either look at the screen and the rain drops and see nothing outside and ultimately have an accident, or, we humans are able to focus on the solid objects outside, the road, the kerbs, other vehichles and hedges and very effectively blurr out the screen and rain between wipes of the wiper blades to the point it is almost unseen. It's some thing we do unconciously and very very effective at seeing where we are going, night or day, especially if you have a greese free screen and good blades. (Blades is something I'll come back to). Now back to the virtual world, the screen and the scenery beyond are in one and the same dimension, there isn't any physical 3D distance between them, there isn't a focal point beyond the screen and raindrops to look at, you can not blurr out the screen and see where you are going without blurring out the whole graphical image. I appreciate there are gamers who will praise the reality of the rain but it's not in the slightest bit real as it is. As a VR user I am unfortunately at a disadvantage to players using bonnet cam or any view that is outside of the cars' interior. So what am I asking to be done? Hmm, good question, what can be done at this stage in the developement cycle of game? Is it possible to have an adjustable scale of diminishing rain effect on the screen? So players have the choice? Even to be able to have a setting to remove it entirely, while keeping wet grip levels. At least it is still a wet stage. I'm happy to keep dirt splashes and have to wipe them away. Can a "rain on screen plus wipers" effect be added even to exterior camera views so the playing field is levelled (that'll cause an uproar for sure in the exterior camera users community). I kind of remember in Dirt Rlly that certain graphic setting levels actually did put rain dops on the bonnet and bumper views. And so back to wipers, in my days of RL rallying, there were wiper blades made by PIAA these applied a coating of silicon to the glass, virtually removing the need to use the wipers in all but the worst conditions, at speed the water just slides off the screen, rain didn't create huge view blocking drops either, unfortunately I can't buy and fit these superior wiper blades to my Dirt 2.0 rally cars, but the graphics team should really have taken into account that visibility in rain can be hugely improved very simply in real life so why not in our virtual rally world?
  3. as title, pulling the handbrake on my rig dips the clutch pedal on RWD cars, Clutch is solely mapped to the Clubsport Pedal all other binding, from keyboards to hand controllers are un bound with regard the clutch or handbrake. If this is a feature that has been put in by the devs to help thumb wigglers with controllers, then I don't want it, thanks. I am quite capable of using the clutch pedal as and when I need it. Please remove this feature if at all possible. Thanks Plus, when selecting "Manual H with clutch or sequential" in game, it's not possible to select a gear with stand alone sequential shifter. Only "sequential shifter" on it's own selected in preferences works.
  4. fillipfilloppe

    pace note timing

    Hi Cm dudes, is it possible to extend the pacenote time earlier please? On many locations with earliest notes they are coming too slow or too late for me. Especially Sweden in group B at the moment but many locations are like this typically in faster cars R5 and 2000's it seems te notes may have be made and timed in a much slower car. Can we mod a file or can you just extend the earliest slider more cheers
  5. fillipfilloppe

    VR resolution is till broken

    if you change the res in the config file it will just make the desktop display larger when you start the game, it has no effect on the in VR resolution
  6. can we have a screen wash please, dry stages after 2 stages screen filthy no way to clean it, very bad when doing 3-4 stage loop.
  7. fillipfilloppe

    pace note timing

    the game is a year old, isn't it time you allowed us access to the pacenote file PJ?, let us edit them. Trusting the notes is paramount to a rally driver. Many of us just do not trust them and it's is spoiling an excellent game for many
  8. heres an odd one. I left the game runnning on service park with VR for half an hour or so, while I sorted some lunch. When I came back and put on the headset I was able to view the service area in full 360deg vr. Even got out of the rig and walked about a bit as far as the cable would let me anyhow. Does that mean somewhere in the game that this option exists? Instead of the small box 2D pancake view? The service menu was kind of embedded in the car and stayed there while I looked about. I clicked start and it took me to the start line in full VR I was able to look about the stage start while the car lined up until it changed to the incar view. I'll add that the headset was hanging up and couldn't be detected by the sensor as far as I can tell and that the binocular image on he desktop was showing ground instead of the off screen black which made me wonder what had happened until I picked up the headset and the image moved
  9. fillipfilloppe

    Full 360 view service park.

    seems it's not just me who has experienced this happen. Its been noted on the Steam forum also. Come on PJ give us an answer on this one. If it's there but hidden why can't we choose to have it as a feature?
  10. I'm doing some custom events based on club events I'm in to practice under full event conditions. This often means a restart when I make a balls-up but although the VR (Rift CV1) is butter smooth 90fps during play from service. If I restart a stage I have huge stuttering. Any ideas? PC i7 6700 Aorus 1080ti extreme water cooled 16gb ram@3000htz ssd500gb
  11. why has this never been properly fixed CM? Nearly every service when doing monthlies and weeklies after setting repairs I get connection failed error code 2bb7dc9a-0-50 do these actually mean anything or just random numbers that devs put in just to make us think it's in anyway helpful. No internet connection issues.
  12. windows 7? who still uses windows 7? Full version 1909 win10 here, last update a few days ago.
  13. sorry not good with forums and didn't see if this has been asked before, can anything be done about the rain reflecting light, or the way it's rendered to look like xmas tree lights all over the screen, worse at dusk and night stages. Its a clever effect I'm sure and took a lot of effort but it's in no way realistic, it whites out the view through the screen, not suggesting get rid of it, but can it be toned down a bit, please. my GFX settings are shader detail high texture detail ultra reflections low SPR Low shadows off night lighting medium AO medium AAO on Particles medium Ad blending off weather low crowd off cloth high mirrors off vehicle details ultra track ultra object high trees ultra ground cover medium skidmarks and everything else after off. cheers
  14. fillipfilloppe

    tyres. Wet, dry

    One question is like an answer to please. What type of tyres is the game modelled on in historic class? In the 80's and early 90's full slicks were still in use on FIA rallies. A full slick (smooth) tyre would be basically useless in the wet especially standing water, but actually surprisingly grippy still if you can get some heat in them. Although in reality a few cuts with the tyre cutter would make them very useable in a mixed conditions loop. We obviously can't do that in the game. So is a full dry tyre in the game on the historic cars running on historically correct slick dry tyres or are these "historic" cars running as "historics" but in present times in the game and on current regulation modern moulded (treaded) dry tyres? As full slicks are no longer allowed under present FIA regs. The grip levels offered on wet stages with the dry tyre in the game don't seem to be relative to modern moulded with a tread pattern dry tyres, which do actually work exceptionally well in wet conditions, while in the game the dry tyres may as well be driving on ice.
  15. As title, the game crashes on the start line during RX heats playing RX 2019 cars. Not every time but 3-4 times in a championship. Doesn't lose position. Game restart takes me back to service park. PC Intel i7-6700, Aurus GTX1080ti Extreme Water cooled. 16GB ram @ 3000htz. 500GB Kingston SSD Oculus CV1
  16. fillipfilloppe

    rain on screen in VR

    slight appologies to bring this rain subject back to the fore, but I've been thinking about what is fundimentally wrong with the rain graphic. as I may have said long ago here or on Steam forum the rain effect is a very clever detailed graphic and captures the reality of water on glass very well, and a credit to the graphics team, but I think now I realise why it doesnt work, either on a pancake screen or in VR. Lets first go to real life and rain. When driving in rain, you have a choice that our amazing eyes and brains can make. Either look at the screen and the rain drops and see nothing outside and ultimately have an accident, or, we humans are able to focus on the solid objects outside, the road, the kerbs, other vehichles and hedges and very effectively blurr out the screen and rain between wipes of the wiper blades to the point it is almost unseen. It's some thing we do unconciously and very very effective at seeing where we are going, night or day, especially if you have a greese free screen and good blades. (Blades is something I'll come back to). Now back to the virtual world, the screen and the scenery beyond are in one and the same dimension, there isn't any physical 3D distance between them, there isn't a focal point beyond the screen and raindrops to look at, you can not blurr out the screen and see where you are going without blurring out the whole graphical image. I appreciate there are gamers who will praise the reality of the rain but it's not in the slightest bit real as it is. As a VR user I am unfortunately at a disadvantage to players using bonnet cam or any view that is outside of the cars' interior. So what am I asking to be done? Hmm, good question, what can be done at this stage in the developement cycle of game? Is it possible to have an adjustable scale of diminishing rain effect on the screen? So players have the choice? Even to be able to have a setting to remove it entirely, while keeping wet grip levels. At least it is still a wet stage. I'm happy to keep dirt splashes and have to wipe them away. Can a "rain on screen plus wipers" effect be added even to exterior camera views so the playing field is levelled (that'll cause an uproar for sure in the exterior camera users community). I kind of remember in Dirt Rlly that certain graphic setting levels actually did put rain dops on the bonnet and bumper views. And so back to wipers, in my days of RL rallying, there were wiper blades made by PIAA these applied a coating of silicon to the glass, virtually removing the need to use the wipers in all but the worst conditions, at speed the water just slides off the screen, rain didn't create huge view blocking drops either, unfortunately I can't buy and fit these superior wiper blades to my Dirt 2.0 rally cars, but the graphics team should really have taken into account that visibility in rain can be hugely improved very simply in real life so why not in our virtual rally world?
  17. fillipfilloppe

    car interior too bright

    as a comparison I sat in my road car, in bright daylight, I can barely see my own feet, it's dark down there by the pedals, in dusk or night time you can't see anything below the dash, this is how it should be in the game
  18. It seems on dusk stages the interior is too bright as if lit by florescent lamps, worse still when in rain this light reflects on the inside of the raindrops on the screen whiting out the view. Can you alter the lighting to match night driving please? No need to list pc specs as this isn't hardware related I'm sure. Brightness set to 100.
  19. fillipfilloppe

    rain on screen in VR

    steam, launching in oculus SDK
  20. have tried this work around, it's an improvement, but still no where near what it was.
  21. very unhappy after this patch, vR was looking super, now its a mess, why do you guys keep doing stuff like this with patches? Please test before launching
  22. cant leave old leagues if I can't get into Racenet clubs to leave them.
  23. you can do this in oculus debug tool.
  24. fillipfilloppe

    Tyre changes

    In real rally events, teams can choose to take 1 or 2 spare tyres into a loop of stages. We can take 2 spares also in game, but can only change them in the event of a puncture. A cool feature would be that anyone carrying spare tyres, could at any stage start in multi stage events, like in clubs events, we get the opportunity to change tyres either front's rears, or even diagonally. As we would have to carry those worn tyres for the rest of the loop they could still be used for puncture wheel changes. I'm sure this would be very simple to code into the game as an update. Cheers Keep up the good work.
  25. Hi PJ, I've mentioned this one way back in the beginning, AND it was also an issue in Dirt rally that was never fixed. Anyone with a modicum of chassis tuning knows about the handling benefits and effects of different toe setting on suspension. But alas I feel (IMHO) that the dev who's job it was to code some of the cars didn't fully understand it. Especially rear toe settings. Toe in on the rear will help stabilise a car during turns and fast corners, help prevent it from spinning out allowing power to be applied through a corner without excessive oversteer, or at least being able to hold the oversteer. When it's right, in a game, its very useful because of the lack of seat of the pants feel we would get from driving a real car. Anyway, please I beg you, sit someone down at a pc or whatever in the office for a day and get them to review how the rear toe settings (especially) are applied to all (yes all please) cars in the coding. Maybe checkfront toe while he/she is at it. I really don't care for what the on screen graphic shows when setting toe in/out, the handling in the game suggests to me anyhow that it may be wrong. I've just been driving for example the BMW M3 in Finland weekly tonight darned thing as all over the shop with 2mm toe in set on the rear. Spinning out, tank slappers, everything. Extremely hard to hold on to and control, so at service I set 2mm toe out on the rear, in theory this should be a total disaster for oversteer, but no! the car is suddenly solid on the road, controlled drifts powerig through corners just as I wanted it to. This car is among many especially those ones apparently "cut and pasted from Dirt Rally" into Dirt 2.0 that appear to display this handling characteristic. . We are what? 10 months into this game and these kind of things should have been ironed out mate. I'm 99.9% sure there is a balls up somewhere in the coding. I guess I could sit and test every car and provide you with a summary of my findings, but it's not my job, it's you guys job sorry to say. Unfortunately it may have to be checked on different surfaces too. I see you require pc specs etc but I don't think this is relevant at this point, I'm on steam pc obviously, using Rift VR. Please again, get someone to dig into the guts of the game and see what's going on with this. many thanks.
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