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ianism

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Everything posted by ianism

  1. ianism

    WRC 9

    I only played WRC8 (also with a controller and also on PC), but most of the criticisms that medium article has of WRC9 I fully agree with. terrible UI, not great control, not great physics (disagree about tarmac though), bad co-driver (I've seen videos of WRC9 and yikes), damage model (just because it's easier to damage the car does not make the damage model more realistic than DR2)... the fact that there's not many improvements/changes from the last game is unsurprising. as I've pointed out in another post, the WRC games are basically in the sports game category. small changes and updated car and location rosters every year, and that's about it. I'm interested in these games because I like rallying in different locations from the Dirt series, but since I don't really care too much about the WRC, my interest is going to be limited by the quality of the games, and it's pretty clear that they're still just in the "ok to good" range, even if they're not shovelware anymore.
  2. ianism

    WRC 9

    quick question: other than the 3 new locations in WRC9, are there any old locations that got new stages this year (like Monte Carlo, Wales and Germany got new stages in WRC8)? also, were any locations from WRC8 taken out and replaced by Japan/NZ/Kenya?
  3. ianism

    DiRTy Gossip about DIRT 5

    @UnderclassGDfanfor someone who is claiming that you don't like the colourfulness of the new game because you think it's childish, you're being incredibly childish about this. if you want to have a debate about language, then fine. if you're going to take every single thing everyone says literally, you're going to run into a ton of misunderstandings with a whole lot of people, pretty no matter what language you're using. for instance, I don't literally mean a ton of misunderstandings, because they cannot be weighed. we use words to convey meaning to other humans, not to represent every iota of the world. I teach english as a second language so I do actually know what I'm talking about here in addition I do not tailor my language usage to your impractical, illogical and frankly tight-assed standards. I used the word everyone to indicate the vast majority of players, comfortable in the knowledge that everyone would understand. if you are going to (deliberately?) misinterpret what I say for your own purposes, that is your own issue. do not tell me what I mean or do not mean. let's take an example from your own post. nobody is screaming this. nobody is even saying this, much less in those words. therefore, by your own standards, this is a lie. here's another example, from the first other thread that interested me. the latest post (by HoksuHoo, linked below) says "I made everyone's favorite Dirt Rally 2.0 livery for AC". do you really think they meant literally everyone? really? I'm done here.
  4. ianism

    DiRTy Gossip about DIRT 5

    hahahaha is that really your argument? "I don't fit your statement therefore your statement is untrue." last time I checked, the use of the word "everyone" didn't literally mean every individual human on the planet. we use generalization in language in order to facilitate communication, because it is inefficient to discuss the opinions of every person. this line of argument is the same as someone saying "humans' life expectancy is 80 years" and you reply with "I am 85 years old and I'm not dead, therefore your average is false!" see how dumb that is? it's a generalization. just because it doesn't fit you personally doesn't make it not true for the vast majority of people relevant to the topic. my two cents: Dirt 1 is a good game, but its graphics and physics were far surpassed in the following games. I'm not a fan of the bro-y Dirt 2 vibe (not to mention the dearth of cars and tracks...ugh) or the gymkhana in D3, or the podcast thing and Famous Voice Actors in D5, but as to the actual aesthetics... could they be better? yeah. do I care? I'm not a sim snob, so not really.
  5. ianism

    DiRTy Gossip about DIRT Rally Games

    at the very least it would be a really good tool to create our own SSS-style stages (and RX tracks, though I don't know if the AI would be able to handle them)
  6. ianism

    DiRTy Gossip about DIRT 5

    except everyone forgot about Dirt 1 when Dirt 2 & 3 came out. and that's what Dirt 5 is going back to. I realise Horizon and the Crew kind of have a similar design aesthetic to the, but to only think of those comparisons ignores the history of this franchise: it's not an imitation of Horizon or whatever, it's a return to a formula that sold around a million copies of each of those two games, by far the most in the whole Dirt/CM series as far as I can tell. and it's not like they're hiding it. the devs mention Dirt 2 & 3 in pretty much every interview, and like half the comments on YT and twitter are along the lines of "I loved dirt 2/3 when I was younger and I am happy the series is going back to this formula." for the main series to go back to the Dirt 1 type thing would be treading on the Dirt Rally series' toes a little. it was a little more realism-oriented in the event structure and design choices of the game, and that worked. what Dirt 5 is taking from Dirt 1, however, is the massive number of vehicle and event types. that was a good call, imo, even if I would like a little more focus on stage rallies....
  7. lmao if only people got this mad about ads on the internet, or on TV, or at the movies, or in bus stops, or on the billboards at the side of the highway, we could have a better world! it's capitalism. deal with it.
  8. ianism

    DiRTy Gossip about DIRT 5

    can't really speak on the limitations. the bigger location for playground allows tracks that take at least 3 minutes to complete, which seems reasonable, given how much else the game is doing. like sure, you can create much bigger things in trackmania, but that's the whole game, right? the colour scheme reminds me a bit of the recent glut of post-apocalyptic shooters like rage and far cry new dawn. I don't play those types of games at all, and the colours don't really bother me. but I'm not playing the game yet so I guess we'll see.
  9. ianism

    DiRTy Gossip about DIRT 5

    I like the mode quite a bit. gives me very heavy trackmania vibes, which is cool. I won't create stuff with it, but I know people with come up with some crazy things. Also, I don't think it will happen, but I think it'd be cool if they went full trackmania-clone for the multiplayer and allowed many people to attempt the same course simultaneously (but ghosted of course).
  10. ianism

    DiRTy Gossip about DIRT 5

    as ^^ said. plus the offroad physics are pretty terrible
  11. we'll see. Baciuska was not great in it last weekend, and he had a solid end of the season last year in the Megane. though again, he wasn't great in the Skoda at the beginning of the season, the same car in which Abbring had some success with...
  12. ianism

    Project Cars 3 for Global Civilisation

    to a certain extent it already happened in the transition between DR1 and 2. DR2 is a flashier game with some things that hardcore fans dislike in order to appeal to a (slightly) broader audience. and the driving physics are improved. PC3 is somewhat similar: some of the sidebar stuff that sim fans think is important has been stripped out in favour of something that targets slightly more casual players, but the underlying driving model and physics are exactly the same from what I've seen (which is a pro driver in @2Technical not finding any differences whatsoever). please don't @ me with things like "but you didn't mention this and this and this". yeah, I know. it's an analogy. I'm looking only at the overall presentation of the game and the physics model. chill haha
  13. I mean, Baciuska was really good towards the end of last year in the 3rd Megane, so we know he's got it in him to be competitive, but ... wow... also, does anyone know where the GCK cars were which were supposed to compete at the Euro level? weren't there supposed to be two more Clios?
  14. ianism

    Three Things RBR Still Does Better than DR2.0

    uh, read the topic title. they're not comparing DR2 to Driveclub. they're comparing to RBR. also does it look a little less photoreal than other sim games? yes, probably. do I care? hell no. the aesthetic works (except for Finland). on that note, your second screenshot is not really a fair comparison to the promo shot - it's obviously a screen grab from youtube where the image is compressed to ****. like, yeah Finland looks pretty bad - even considering that the shot below is probably not at full graphics, but it looks better than your garbage screengrab. (I almost always play it at Sunset/Dusk/Night if I can, because it's not foggy).
  15. yeah TImo is one of my favourite drivers but it was clear that he pretty singlehandedly hampered Gronholm's results yesterday. but I mean... he was in front, and drove defensively very well, so fair play. Marklund was also quite good I must say. it was interesting, actually. very few drivers performed as I expected them to: pretty much just... Munnich: he should be in Euros. Scheider: not spectacular but never bad. he wasn't fast but he's 5th overall after 2 events so *shrugs* Doran: always seems to have mechanical issues, Bakkerud: bad one day, good the next so it averages out I guess. Paasonen: same as Munnich. everyone else was either noticeably better or worse than I thought they'd be: Kristofferson & Ekstrom: wow. Larsson, Szabo & Marklund: very good. Timur & Gronholm: poor, but at least Gronholm scored a decent amount of points. Hansens: mostly disappointing, though Kevin was good enough the 2nd day. Eriksson: not great, probably because he's using the Honda. Rokas & Guerlain: expected the Clio to have made more progress (also, how did GCK go from having the best liveries in 2018 and 2019 to the worst in the entire paddock?) agreed that Projekt E will be better once more cars show up. and once the drivers get used to the torque haha
  16. except last time I checked drivers didn't win things based on how the car sounds or how loud it is no Ekstom or Szabo is a shame. they were both better than expected this weekend. 19 cars is a good number. qualifiers with 5 cars are much more interesting than with 4 or less
  17. ianism

    Question regarding surface degredation.

    running Full in a multiplayer session with 5 players is really interesting haha one stage you're on an untouched track and the next you could have 100% degradation. it's a pretty massive difference, no matter what peripheral you play with
  18. this game is more about improving your driving and doing as well as you can than about finishing first in every race like most games. that's why there's no reward for winning career mode championships or moving up the difficulty ladder other than more cash to spend on your team. it's a better imitation of real life rallying and I think it works as a game mechanic in Dirt Rally 2 because this game is (mostly) trying to be a sim. also, rallying in Dirt 2 and Dirt 3 was like this too, even though those are definitely leaning more towards the arcade side.
  19. ianism

    DiRTy Gossip about DIRT Rally Games

    no, you can't use the Legacy. the M2 is the only car to be added to historic championships post-launch, and the 911 RGT is the only DLC-ish car in there, and it was in the game at launch. it's a shame, I would have liked a little more singleplayer-curated content. here's a weird one. in the Colin McRae mode (Monte Carlo 1998 to be specific), there is a weather condition that is unavailable in every other game mode in this location: Heavy Snow. normally, the time of day & weather options for Monte Carlo are: Daytime/Clear Sunset/Cloudy Sunset/Light Snow Dusk/Cloudy Night/Clear Night/Light Snow and in case you're wondering, yes it does look different. it's more noticeable when you're driving, but you can tell in the screenshots too. left is heavy snow/sunset, right is light snow/sunset
  20. Issue: Wrong names in 2019 RX Supercars. Heikkinen, Nitiss, Gronholm (not shown in screenshot) & Timurzyanov are back on the list of drivers when you enter the 2019 World RX Championship. this occurred first when the patch for the Colin McRae DLC came out and was then fixed. well, it's back too. this one hurts because it seems like we're not getting their car in DR2 now, and to see their names there without the vehicle is a painful reminder haha Method of Reproduction: Freeplay > World RX Championship > pick a 2019 car Platform: PS4 & PC. presumably xbox too. PC Build: 2.6-GHz Intel Core i7-9750H, 16GB RAM, GTX 1650 4GB, 1TB m.2 NVMe PCIe SSD VR Headset used: no Wheel/Pedals used: no
  21. Issue: Missing (English language) call on Verbundsring and Hammerstein Method of Reproduction: every time I drive it. this is the same call that was missing upon release of the Germany location and then fixed a month or two later. it's a "turn unseen 1 left" after a "6 right 130, crest" up a hill. this was taken today on PS4 (1.25, on PC that is 1.15) but I tried on PC today too with the previous version (1.14) and had the same issue Platform: PS4 & PC PC Build: 2.6-GHz Intel Core i7-9750H, 16GB RAM, GTX 1650 4GB, 1TB m.2 NVMe PCIe SSD VR Headset used: no Wheel/Pedals used: no
  22. Issue: wrong substance sticks to the car on the Hamra/Lysvik route in Sweden. Method of Reproduction: drive any stage on the Hamra/Lysvik Route in Sweden. car will turn brown instead of white. the other route (Ransbysäter/Norraskoga) is unaffected. Escort is on Ransbysäter/Norraskoga, 205 is Hamra/Lysvik. Platform: all (I have tested PS4 & PC, but I am sure it is Xbox too) PC Build: yes VR Headset used: no Wheel/Pedals used: no
  23. Issue: Excessive Rain Bug Method of Reproduction: ????? seems to be random. however, it occurs relatively frequently on PS4, and almost never on PC Platform: PS4 PC Build: n/a VR Headset used: no Wheel/Pedals used: no
  24. ianism

    Car Setup Saves

    Hey, does anyone know how setups are saved? I'm looking at wiping my laptop and reinstalling Windows, but am not sure if my setups are saved through racenet online (which I doubt) in which case I wouldn't have to do anything, or if they're saved locally, in which case I should probably back them up manually - I have well over 100 setups saved for different locations and vehicles and I really don't want to lose them. Thanks!
  25. So I think we can all agree the handling in Spain feels weird, but Germany and MC feel much better. Is it because the physics are a little different there, or is it just because the road is more heavily cambered in Spain?
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