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2Technical

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    GTR Technical

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    Xbox One
    Steam
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    Steering Wheel
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    Logitech G920

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  1. 2Technical

    The DiRT Roadbook

    It's not confusing at all. Slow Rebound controls the extension from "low energy" compression ONLY, hence the word SLOW as the suspension travel rate is slow. Fast Rebound controls "high energy" compression, hence the word FAST as the suspension travel rate is fast. We can only adjust the slow Rebound in the game but that doesn't mean it covers both. It's means the fast Rebound is pre-set and unadjustable. The slow Rebound won't cover both the slow and fast I can garentee you that and I'm confident that if you reduce yours by about 2 maybe 3 (if your still running +4) you'll see a marked improvement in traction and will be able to carry more speed simply because your wheels will be on the ground for longer.
  2. 2Technical

    The DiRT Roadbook

    After watching your video I can see your understanding is somewhat different to mine. For instance it seems your trying to use the slow rebound as if it were fast rebound to control the extension after landing. I've found that fast rebound is what controls the extension from heavy compressions such as landing a jump (sadly its not an option in 2.0), where as the slow rebound alter the extension rate from things like crests and ruts to keep the wheels on the ground for longer which in turn will aid acceleration and top speeds.
  3. 2Technical

    The DiRT Roadbook

    You say yours is tailored towards landing without damage but the fast bump in conjunction with spring strength is what restricts the suspension compression on landing which in turn reduces the damage. Looking at yours is seems softer and is more likely to bottom out on the big jumps. Also looking at your slow rebound setting, that looks like it would make the car skittish as the wheels would be constantly leaving the ground on the slightest bump as to me it seems far to stiff. That being said, I always say there is no right or wrong way to tune just a way that feels comfortable for the driver. Which car is being compared here as i'd like to give your settings a try to see where your coming from?
  4. 2Technical

    Wales Setup?

    cheers for the mention. also have Wales setups for: Ford escort MkII Ford Fiesta R5 The remaining 26 cars I've setup so far will have the DLC locations added over the next 2-3 weeks
  5. 2Technical

    DiRT Rally 2.0 Car Setups

    just dropped my Lancia Delta setups 12pm today.
  6. 2Technical

    DiRT Rally 2.0 Car Setups

    hi, yes I have planned in the DLC locations for the car I done prior to them. Will be picking them up after Germany drops starting with the 2000cc and R5 cars. Yeah, my setups are obviously setup for my driving style using a wheel. So using a pad and having a different driving style will most likely incur some modification but im glad they have still help even if it is just a starting platform.
  7. 2Technical

    DiRT Rally 2.0 Car Setups

    Thanks dude, so glad I could help you out. If I ever find myself in Vietnam I'll take you up on that offer 😉
  8. 2Technical

    DiRT Rally 2.0 Car Setups

    thanks dude, your comment is appreciated. how did I get so good at setups you ask? well, I started playing racing games back in 97 with Gran turismo, picked up Colin mcrae rally in 98 on release, Didn't really start trying to understand the tuning aspect until Forza 2 in 07 and pretty much learnt all I know on the forza franchise and just adapted it to project cars, F1 and Dirt and it seems to be paying off. So literally just years of experience and taking the time to understand what makes the car do what.
  9. 2Technical

    DiRT Rally 2.0 Car Setups

    will be starting group b cars end of May. sorry its not sooner but I'm massively strapped for time at the moment.
  10. 2Technical

    DiRT Rally 2.0 Car Setups

    will be starting the H3 cars in a couple of weeks. I've also had a bash with the escort, was great on asphalt. Then I took it off road and the thing became an absolute animal. So I've got to spend some time understanding what effect what with the RWD cars as I very rarely use them.
  11. 2Technical

    DiRT Rally 2.0 Car Setups

    I do use toe angles as and when the car requires it. namely the R5 cars, they did need some toe angles to keep the cars in line. Also in regards to toe the more you use the more you lower the top speed and effect turn response so I always use it as a last resort if I'm struggling to balance the car with springs, roll bars and dampers. After all this is the sim world and things aren't always what they seem.
  12. 2Technical

    DiRT Rally 2.0 Car Setups

    which tune did you try for spain? was is it V1 or V2
  13. 2Technical

    DiRT Rally 2.0 Car Setups

    Sorry, when I say "locking the diffs" I mean a high % not fully locking them. You'll struggle to get around the corners if you do. Also because if the slider bar values you can never 100% lock the diffs. I think for most cars its 30-50% maximum lock. For my driving style I prefer the to keep the car as straight as possible because if your going sideways and/or counter steering your not going forward. The high diff setting (mainly the preload) just help keep the straight really. I've linked in some videos, In the first video I'm running high lock settings on the diff and the second video will show you the settings I used to get the time.
  14. 2Technical

    DiRT Rally 2.0 Car Setups

    After realising I posted this in the wrong section I started a new thread in the correct section which is the thread I will be updating. heres the link for the new thread
  15. 2Technical

    DiRT Rally 2.0 Car Setups

    Soft bump controls how firm the setup is over soft gradual bumps. Fast bump controls how firm the setup is on sharp bumps or landing from jumps. So a firm Fast bump will stop the suspension from compressing to much and hitting the bump stops or bottoming out when I gets extremely bumpy. So if a sharp bump is larger than the cars ride height you'll need a firm fast bump to stop the car bottoming out and causing unnecessary damage. As we all know any car that's hitting the bump stops or hitting the deck becomes skittish and difficult to control. I obviously ran soft fast bumps whilst I was figuring out what works best for me and I was just greeted with horrible crunchie sounds and sloppy cornering response.
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