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BiohazardBGR

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BiohazardBGR last won the day on September 23

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  1. Thank you for the response @RedDevilKT I just wonder why this is even in the game, the night races were in 2018 or previous games for example and this bug was not there. I hope you fix them with a future patch because such bugs are not acceptable in an AAA game in my opinion In an otherwise excellent and beautiful game.
  2. BiohazardBGR

    Geometry and texture bugs after the livery update

    Thanks for the reply @RedDevilKT. It is hard to believe such an easy problem to fix is even present when you have only 10 cars in your game and the models and shaders must be perfect when you have so small cars list to create. I understand the cars are created quicky after the reveal of the real cars but still, such bugs can be fixed easily. In 2018 this was not a problem. For example, I have Forza Horizon 4 with hundreds of cars all of them without geometry bugs or other games like Gran Turismo or drive club. I hope you avoid creating similar problems in the future. Please, guys just chek your models If I, a user can find them sure the guys that create the cars or the shaders can spot them.
  3. BiohazardBGR

    What is that Codemasters?

    I got sometimes VSC but no SC so far I talk with some of the users here and some have SC no problem I must create a thread where people can post their game settings and track why some have SC and others don't I think this will narrow the issue.
  4. SC looks very random I didn't saw AI cause sc but sometimes I have VSC
  5. Did you force the safety car out at the beginning of the race or its come naturally caused by the AI incidents and DNFs?
  6. BiohazardBGR

    PLEASE RETURN BACK TO 1.03 PATCH. CODEMASTERS

    I will try to do that. maybe there are some leftover files from previews versions. I have the game from day one but didn't play it until this spring. Mabe is this broke the SC I don't know. But there are a lot of folders what did you delete?
  7. BiohazardBGR

    PLEASE RETURN BACK TO 1.03 PATCH. CODEMASTERS

    I guess vanilla is bugged I try 1.15 with 75 AI full race length and the result for me was the same. Sloppysmusic told me he played vanilla 1.16 and he has SC all the time. I'm wondering if the problem is in the steam version or if is some settings fault.
  8. BiohazardBGR

    PLEASE RETURN BACK TO 1.03 PATCH. CODEMASTERS

    I download 1.15 but the safety car still doesn't come out did you have SC with this patch?
  9. BiohazardBGR

    What is that Codemasters?

    How did you get a safety car this thing never comes out? At least on pc.
  10. So we are 1.12 and this is still not fixed,@RedDevilKT @Hoo do you have info if this will be addressed in a future patch I don't know how such a bug can be left in the game.
  11. BiohazardBGR

    Patch Notes for 1.12 – Discussion Thread

    I have the legends edition but now im playing 2018 guess why.
  12. BiohazardBGR

    Geometry and texture bugs after the livery update

    @RedDevilKT and @Hoo I find that when setting the weather on overcast the bug is present all the time and easy to track.
  13. BiohazardBGR

    Geometry and texture bugs after the livery update

    Hi, @RedDevilKT and @Hoo I find a similar issue with the Mercedes as well here is the example. Everything is tested on the maximum graphical settings. My Advice is the artist to check the models of the cars in the engine up close switching the shader settings to detect the problems. It appears the bug accrue on the maximum settings and bellow but disappear on the lowest the opposite of what should happen First, when the game load for a second everything is high res and then all of the bevels on the panels become very fuzzy and low res when texture streaming is set on any other details than very low it should be the opposite, Please check all of the car's panels bevels of this issue. It's mostly visible when there is no direct sunlight like in shadows. this issue plage most of the cars. In the last patch was said the issue is fixed for example on the Maclaren but only the two lights were set in the correct position under the hallo. This looks like a universal shader problem that wasn't in 2018.
  14. BiohazardBGR

    Geometry and texture bugs after the livery update

    Hi, @RedDevilKT and @Hoo The Maclaren, unfortunately, is not fixed, the lights are ok but the problem area around the hallo still have bad textures
  15. BiohazardBGR

    Patch Notes for 1.12 – Discussion Thread

    Hey, guys, it's great you fixed the Ferrari, but the Maclaren, unfortunately, is not fixed entierly, the lights are ok but the problem area around the hallo still has bad textures. Also, Alpha Romeo has the same issue I didn't notice early I hope this can be fixed with the next patch also the Red bull have a small issue on the halo central column here is the issues in the thread. I find a similar issue with the Mercedes as well here is the example. Everything is tested on the maximum graphical settings. My Advice is the artist to check the models of the cars in the engine up close switching the shader settings to detect the problems. It appears the bug accrue on the maximum settings and bellow but disappear on the lowest the opposite of what should happen first, when the game load for a second everything is high res and then all of the bevels on the panels become very fuzzy and low res when texture streaming is set on any other details than very low it should be the opposite, Please check all of the car's panels bevels of this issue. It's mostly visible when there is no direct sunlight like in shadows. this issue plage most of the cars. In the last patch was said the issue is fixed for example on the Maclaren but only the two lights were set in the correct position under the hallo. This looks like a universal shader problem that wasn't in 2018.
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