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SturmDesTodes

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  • Platforms
    Xbox 360
    Xbox One
    Playstation 3
    Playstation 4
    Steam
    Nintendo Wii
    Android
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  • Peripherals
    Controller
    Steering Wheel
  • Steering Wheel
    Thrustmaster T150 / T300 (F1 Wheel Add On) + T3PA Pro Pedals

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  1. SturmDesTodes

    F1 2019 GAMEPLAY

    Indeed, totally agree. Another striking detail that we can clearly see in that footage is the red back light. The backlight is blinking much faster on straights than in the corners, whereas in game the backlights are always blinking at the same rate of speed. These type of tiny details have a huge impact on immersion, therefore it is very sad to see that CM did not fix this since 2015.
  2. SturmDesTodes

    F1 2019 GAMEPLAY

    Not at all, heavy rain conditions feel as if driving in intermediate conditions, in my honest opinion, CM went too soft on that part. Having driven quite extensively at Karting myself on various tracks in real life, including the occasional wet race, i can only vouch about how bad visibility can get even in light rain once the water gets sprayed on your visor, and that is driving at 20 km/h - 100 km/h in a small Kart, now imagine what the visibility will be like in extreme wet conditions, heavy rain for example, and with insane speeds of 20 km/h - 370 km/h in a devillish machinery such as a F1 or F2 car. If at all, the rainspray density for both light rain and heavy rain needs to be increased by at least +50% to even remotely match the bad visibility that the real F1 drivers experience under such horrendous wet races.
  3. SturmDesTodes

    Scuderia Ferrari Mission Winnow

    Interesting, thanks for sharing your insight. But still, Team Spirit at Renault (the blue color of the livery included) and Mika / David at McLaren Mercedes had the same style and font as the original brand name same as Honda with their blank or stylized Lucky Strike logo etc., and Renaults blue color is striking to see in the game as it was the one that Mild Seven was known for, whereas Williams did not get the Red Martini Stripes on their car in the past couple of years. Anyways, alternatives are needed instead of leaving complete blank areas on the cars.
  4. SturmDesTodes

    Scuderia Ferrari Mission Winnow

    Then why is the 2006 Renault Team Spirit livery in the game? Mild Seven is a tobacco manufacturer. In this case MissionWinnow by Ferrari, or For A Better Future by McLaren should be allowed as well, or Team Spirit for the 2006 Renault needs to get scrapped. All or nothing. Also, age restriction is a myth, because at the current data at hand the game, theoretically by the logic conjured through the numerous assumptions of other community members, should be classified for 18+ because of the inclusion of Renaults Team Spirit livery, yet the game is available for 0+ / 3+ of age internationally. Can someone from CM please officially clarify the reasoning behind this issue of not adding all sponsors into the game and the contradictory display of car liveries we got?
  5. If further improved and developed with more variables such as "track limits", "collisions", "1 move defending", intentional "ramming" and or "push off track" actions being correctly registered by the automated selfregulating penalty system, this could be the first proper step towards fair and clean racing. Of course for F1 some alterations need to be made, given the nature of how the races tend to go, and if perfected to replicate the enforcement of penalties such as in real life, this system will be the future of racing games in general. I just hope that CM do take notes from their competitors and are not afraid to take great new features in if needed, as, if we are totally honest with ourselves, their F1 franchise needs to get up to date to modern standards ASAP.
  6. SturmDesTodes

    What Pad Layouts do you use?

    Here is my layout on the ps4 controller: Feel free to share yours! ­čÖé
  7. SturmDesTodes

    Thrustmaster Wheel + ERS/ fuel changes = help!

    Here are my settings i use on the T150 / T300: Alternatively you can swap fuel mix increase / decrease with Voice Control and MFD, to get both fuel mix + ers mode all done with square / x / triangle / circle and not having to move your hands off the wheel quite that often. Changing Camera Angles can be done in the main start menu and flashbacks are accessible this way as well, so there is no need to have them linked to any buttons on the wheel itself. Brake Bias and Differential are changed with the Direction buttons up / down / left / right. Those using Fanatec wheels have a huge advantage in regards of getting more buttons, switches and rotaries to play around with. There are many ways to choose your layout, experiment a bit to find your sweet spot.
  8. SturmDesTodes

    F1 2019 using same animations since 2015. Why?

    That is a very interesting question you raise. Could it possibly be, because the sales have not dropped but increased steadily, rendering any extra effort put into the game futile, to the point that the highly questionable practice of copy & paste, as with annual sportsgames do on a wide range of genres, has become the standard at CM as well?
  9. SturmDesTodes

    The sound of F1 cars in F1 2019 is wrong

    @issueskid If´╗┐ this is the final audio mix, Mercedes is still missing its unique turbo whistle sound... ´╗┐ F1 2018 had a good baseline for the sound of the Mercedes engine, only thing missing back then was the unique turbo whistle sound itself, everything else for the Mercedes was pretty´╗┐ close to real life onboard footages. Sadly F1 2019s Mercedes ´╗┐is off and not even close to the one we had in F1 2018 in my honest opinion, it sounds more like a Honda. ´╗┐ Hope they will fix it as soon as possible. Ferrari sounds pretty neat this year and is a huge step forward, but in lower rpms the turbo whistle should be a bit more apparent imo. ´╗┐ Honda misses its unique off throttle growling sound this year, but is pretty close to real life in general. Renault is a big surprise, it made a huge ´╗┐improvement since last year, but it's missing the high turbo whistle, or at least it is not as noticeable. ´╗┐ Undertray plank spark sound effects are too silent. In cockpit mode a muffled filter would be a nice addition to replicate the sound that the drivers hear inside their helmet. ´╗┐ Offboard in spectator mode / replay / flashback the cars are too silent, but the offboard sound fidelity has been improved drastically since last year, that is a plus. ´╗┐ Still ´╗┐time to adjust and improve the rest, hope to hear a more lifelike representation til release.´╗┐´╗┐
  10. SturmDesTodes

    The sound of F1 cars in F1 2019 is wrong

    THIS.
  11. SturmDesTodes

    F1 2019 SOUNDS

    Quoted this in a different thread of yours already, but... If´╗┐ this is the final audio mix, Mercedes is still missing its unique turbo whistle sound... ´╗┐ F1 2018 had a good baseline for the sound of the Mercedes engine, only thing missing back then was the unique turbo whistle sound itself, everything else for the Mercedes was pretty´╗┐ close to real life onboard footages. Sadly F1 2019s Mercedes ´╗┐is off and not even close to the one we had in F1 2018 in my honest opinion, it sounds more like a Honda. ´╗┐ Hope they will fix it as soon as possible. Ferrari sounds pretty neat this year and is a huge step forward, but in lower rpms the turbo whistle should be a bit more apparent imo. ´╗┐ Honda misses its unique off throttle growling sound this year, but is pretty close to real life in general. Renault is a big surprise, it made a huge ´╗┐improvement since last year, but it's missing the high turbo whistle, or at least it is not as noticeable. ´╗┐ Undertray plank spark sound effects are too silent. In cockpit mode a muffled filter would be a nice addition to replicate the sound that the drivers hear inside their helmet. ´╗┐ Offboard in spectator mode / replay / flashback the cars are too silent, but the offboard sound fidelity has been improved drastically since last year, that is a plus. ´╗┐ Still ´╗┐time to adjust and improve the rest, hope to hear a more lifelike representation til release.´╗┐´╗┐
  12. SturmDesTodes

    F1 2019 GAMEPLAY

    @issueskid If this is the final audio mix, Mercedes is still missing its unique turbo whistle sound... F1 2018 had a good baseline for the sound of the Mercedes engine, only thing missing back then was the unique turbo whistle sound itself, everything else for the Mercedes was pretty close to real life onboard footages. Sadly F1 2019s Mercedes is off and not even close to the one we had in F1 2018 in my honest opinion, it sounds more like a Honda. Hope they will fix it as soon as possible. Ferrari sounds pretty neat this year and is a huge step forward, but in lower rpms the turbo whistle should be a bit more apparent imo. Honda misses its unique off throttle growling sound this year, but is pretty close to real life in general. Renault is a big surprise, it made a huge improvement since last year, but it's missing the high turbo whistle, or at least it is not as noticeable. Undertray plank spark sound effects are too silent. In cockpit mode a muffled filter would be a nice addition to replicate the sound that the drivers hear inside their helmet. Offboard in spectator mode / replay / flashback the cars are too silent, but the offboard sound fidelity has been improved drastically since last year, that is a plus. Still time to adjust and improve the rest, hope to hear a more lifelike representation til release.
  13. SturmDesTodes

    F1 2019 wet weather car spray??

    At least 50% more rainspray would be nice. In real life visibility is extremely limited, but in the game heavy rain visibility seems as if i was having a sunday drive at my local karting spot. I assume that from a gameplay standpoint they might have done this to not scare away the casual audience, but then please give us a rainspray slider in the graphics menu where we can crank it up to the maximum. For online the possible abuse of this feature could easily be fixed by having a option for the lobby host or league host to determine exactly how the weather is going to be simulated, eg. rainspray percentage values of 50% (which is the current graphical presentation at hand) up to 100% (which would realistically replicate the harsh visibility in wet weather racing). Similar ideas have been suggested in the past, time to make it happen.
  14. SturmDesTodes

    Halo HUD

    Please add that feature to the game, if you haven't already. The Halo HUD is one of the coolest graphical designs we ever saw in F1 history in my opinion and it'd add that futuristic look that Liberty Media is going for into the game itself to bring the presentation to the next level of immersion and officiality.
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