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TheEmpireWasRight

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Everything posted by TheEmpireWasRight

  1. As the title says, we need a more dense rain spray effect. Ingame the rain spray density is still too forgiving, as even Lando Norris stated in one of his livestreams that he can see too much compared to what the drivers see in real life during wet weather conditions. Also, from my own experiences of Karting, even at slow speeds of 60kmh - 100kmh in a small Kart visibility gets very hard to see through during wet weather conditions, meanwhile it is known that huge and massive F1 cars going over 360kmh create much more vortex and denser rain spray than tiny Karts especially due to the crazy chassis and aero components. Please increase the ingame rain spray density by at least another 30% - 50% to what the current value is to get closer to a more real life visual experience and help us get more immersion from the game.
  2. TheEmpireWasRight

    Poll: What view do you drive with??

    Same here. It's the most immersive and realistic approach. (If only there was VR or more customization options for Look To Apex and Cockpit Cam. Also, having not enough vital information on the steering wheel dashboard is also quite the bummer.)
  3. TheEmpireWasRight

    [Suggestion][Wet Weather] Please increase rain spray density

    At 1:13:10, we can hear Brundle talk about visbility whilst driving in the wets and how it affects the approach of racing and consistency. Until now, due to the power limitation of the PS3 / Xbox 360 & PS4 / Xbox One, it was understandable that we did not get realistic rain spray effects yet. But hopefully, with the forthcoming arrival of the next gen PS5 / Xbox Series X consoles, we will finally get a drastic graphical improvement in how the rain spray density and dynamics will be visualized, to mimic real life visibility in wet weather conditions as realistically as possible.
  4. TheEmpireWasRight

    F1® 2020 | First Gameplay Trailer

    I remember that in "F1 CE" on the PS3, was a really nice feature indeed. (Especially seeing the Backmarkers at Pole Position was a treat.)
  5. TheEmpireWasRight

    F1 2020 Helmet Livery Editor?

    From what i saw, read and heard, there is still nothing concrete about the helmets, except that in My Team we get the ability to put fake sponsors on our liveries. It sounds as if we will be getting the same as in the past 3 years. A livery editor mode as in GT Sport / MotoGP20, would be nice to have in the F1 games.
  6. TheEmpireWasRight

    Best classic car in F1 2019

    2010 cars are quite nice to drive. 2003 / 2004 cars are a cool bunch for the V10 fans. 1998 car is for the Häkkinen / Coulthard or McLaren fans. All Senna and Prost cars are interesting to say the least. Lauda and Hunts cars are literal coffins with a motor and wheels slapped on top of it. Have fun and find out what suits your driving style.
  7. TheEmpireWasRight

    Cool down lap added to game

    Do you mean that Pascal had a chance to make a comeback in F1, after 2017's ride of champions, but they "Wehrlein"?! Jokes aside, cool down laps are long overdue and need to be part of the racing experience. Hopefully CM considers this feature, if they have not done already.
  8. TheEmpireWasRight

    NEW LIVERY EDITOR - REQUEST

    Sorry. But GT Sport and MotoGP have so many cool video and picture footages about the livery editor mode. Couldn't stop. Hopefully CM will give us something similar for the next gen PS5 / XboxSeriesX F1 game.
  9. TheEmpireWasRight

    F1 2019 - Career mode on old console to New Console

    I know the feeling, it's very annoying. 2 PS4's died on me. The first time, all my savefiles were gone. The second time, i used the PS+ savefile upload feature and it saved my day. Does your old PS4 still run, and can you access the main PSN menu in it? If so, you can use a USB Stick to move your savefiles onto it, or you can upload your savefiles via PS+: 1. USB-Stick, after extracting your savefiles you can then simply plug it into your new PS4 and use the files there. 2. PS+ savefile upload, after uploading your savefiles to the PSN cloud, you can then access said cloud via your new PS4 and download your old savefiles. Did you have PS+, before your old PS4 died? Did you have PS+ auto upload turned on for your savefiles? Or did you upload your savefiles manually via PS+? If not, your savefiles are gone and you need to restart every game you ever played before.
  10. TheEmpireWasRight

    NEW LIVERY EDITOR - REQUEST

    Imo, it's 2020, so there is no excuse for not having a detailed livery editor mode in a modern racing game. Speaking of "LiCEncInG IsSueS", that is nonsense. Everything has a price and can be bought. It all depends on how much Codemasters are willing to pay. GT Sport, though being very arcadey on the handling and physics model, has one of the best livery editor modes in the racing game branche. I spent hundreds of hours creating new liverys for helmets, racing suits and the cars themselves. You can even upload your creations. Or download creations from other players. It's fantastic. Also, they offer almost all sponsors imaginable and you have total freedom on how you want to create your liveries. Your imagination is the only limit. MotoGP19 / MotoGP20 also have a similar editor mode, though not as detailed, but still it's very fun to create liveries on there as well. Codemasters could have given us a similar or even better version of the livery editor mode for the past 3 years, but all we got were premade designs that can only be altered for color schemes, which unfortunately also are locked behind a paywall. Either way, here are some videos about how a livery editor mode could or should look like:
  11. TheEmpireWasRight

    Sponsors on Helmets (possible solution?)

    Just as Pro Evolution Soccer from Konami back in the days: Lukas Podolski - Lucas Pomatzki Bastian Schweinsteiger - Sebastian Slinslitzel Cristiano Ronaldo - Cristian Gonzalo Lionel Messi - Leo Fessi Carlsberg - Karlbach Heineken - Hanken Fly Emirates - Arabian Flights Vodafone - VocalFon 😂
  12. TheEmpireWasRight

    F1® 2020 | First Gameplay Trailer

    Would be cool if we eventually get the option to divide the leaderboards by teams, e.g.: If i drive the Williams and post a 1:16:8 at Spain, i will be listed XXXXth in the general leaderboard. But, i get the option to filter the leaderboards and choose "filter by teams", which grants me the ability to see my Williams laptime of 1:16:8 listed against all the other Williams times that have been posted by other people. Imo, with this filter system in mind, other options such as "filter by assists" (no assists/ medium assists/ full assists), "filter by platform" (PC/ PS4/ XBone), "filter by device" (Steering Wheel/ Controller/ Keyboard/ Joystick) and "filter by date" (Newest/ Oldest) etc. should also be added. Codemasters need to give us more filter options for the Time Trial or Special Event or Online MP leaderboards.
  13. TheEmpireWasRight

    Lee Mather Responds to Scanned Tracks

    THIS.
  14. TheEmpireWasRight

    F1 2020 - Engine Sounds

    Thanks for sharing. The unique Mercedes Turbowhistle Sound is so crisp and distinct in real life video footages. Sadly Codemasters has never been able to recreate it faithfully til this day. Even in the Preview footage of F1 2020 the game, the Mercedes engine sound is still missing this Turbowhistle. In the game it is not as audible or pronounced as it should be Hopefully the audio team of Codemasters will make some improvements before release, or at least during the dev cycle, for as long as F1 2020 is being actively supported with patches and updates. #MakeMercedesEngineSoundGreatAgain (Maybe it's because Codemasters possibly changes up the audio mix differently, compared to the audio mix of TV Broadcasters.)
  15. TheEmpireWasRight

    Critical aspects of F1 2020

    You stated: Hence why is stated: Regardless of that, only extremely high Kerbs (Inside Kerb of Turn 1 & 2 of Italy, Inside Kerb of Turn 5 of Hungary, Exit Kerb of Turn 20 of Abu Dhabi etc.), massive Sausage Kerbs, and Kerbs in the wet should spin or damage a car. From what i could see in all of the YouTube videos about F1 2020 the game, the players did spin when taking too much Kerb or when being at full throttle over the Kerb. Only Kerb where this was not the case, was in Monza Turn 5 and 10, though Turn 5 was a 50% chance of spinning whilst Turn 10 was taken flat. The Monza video of TRL Limitless showcased once again, a huge issue with Track Limits: Turn 4 Inside Kerb Turn 5 Inside Kerb Turn 8 Inside Kerb Turn 10 Inside Kerb These Turns / Kerbs were cut and should have ended up in a lap invalidation. From what i read, saw and heard, apparently Codemasters took the feedback of real life F1 drivers, and build the car handling, downforce & grip levels, as well as track models in accordance to what they had to say.
  16. TheEmpireWasRight

    Critical aspects of F1 2020

    The main issue is Track Limits: Bahrain Turn 2 Inside Kerb, Turn 6 & 7 Inside Kerb, Turn 13 Exit Kerb. These can be cut or extended, without getting a lap invalidation. That should not be the case. Either way, only high Kerbs, should spin the car or give us damage to the underfloor / front wing / suspension, if they are taken too aggressively or with a way too low ride height. All the other Kerbs (normal height Kerbs or flat Kerbs) are fine and do not need any change. Spinning out on the normal or flat Kerbs should only be possible when the tyres are almost dead or when it is raining and we have to deal with wet weather conditions, and that was already the case in F1 2019. PS: From what we could see as video footage on YouTube, the downforce and grip levels are correct and synchronized to real life car performance. Keep in mind that the 2020 cars are the fastest we ever had in the history of F1.
  17. Here's a brilliant short clip of how the real life Red Backlight (Rainlight) blinking rate is in wet weather conditions. During corners the blinking rate slows down and on straights and or at faster speeds the blinking rate increases dramatically. In F1 2019 the game however this is not represented correctly, as ingame the blinking rate is at a slower rate throughout the whole lap and stays that way in all situations. Especially in heavy rain conditions we need a more realistic blinking rate for the Red Backlight (Rainlight) at the rear of the cars to improve spacial awareness and visibility to the opponents cars in front. Please fix this. @RedDevilKT @Hoo @BarryBL
  18. TheEmpireWasRight

    Blinking rate of the Red Backlight, F1 20XX

    09:47 - 10:00, this is the current state of the Blinking Red Backlight in F1 2020 ("Work in Progress Build" for the YT content creators on May 13, 2020). It seems as if the blinking rate is still fixed at a constant rate and not gradual. Although, it is blinking at a much faster rate than in F1 2019, which is good, it is far from perfect. As long as it does not have a gradual increase of how fast it blinks, during cornering and full throttle action on the straights, it is incorrectly implemented. In real life video footages we can clearly see that the Red Backlight is blinking very slowly during slow speeds / during slow and medium speed corners. But once on a straight / full throttle, the Red Backlight starts to gradually blink faster and faster until it reaches the maximum speed / rate of blinking: Of course this is still "Work in Progress", however, it'd be great if this was corrected and improved. Hopefully Codemasters can have another look into this.
  19. TheEmpireWasRight

    FIA Rules - Safety Car Restarts

    Formation lap? With pit limiter turned on?
  20. TheEmpireWasRight

    Orange army zandvoort

    Virtual "Meta Level" Orange Army. That is ingenious! Imo, Spa Francorchamps, Belgium, should also have the Orange Army in it.
  21. TheEmpireWasRight

    PETITION: OFFICIAL TV GRAPHICS FOR F1 2019

    THIS. "The more options, the better."
  22. TheEmpireWasRight

    ERS Deployment - F1 2020

    From what i have seen so far, the car setup menu has only been shown in Time Trial, as the YT content creators have gotten hands on a build where they can merely do Time Trial Runs. I have not seen anyone do a race, with directly showing us the setup before the racing event itself, to confirm that the Time Trial Car Setup Menu is indeed complete and that no other possible options are there.
  23. TheEmpireWasRight

    ERS Deployment - F1 2020

    At the moment it is all still speculation. With the limited amount of info we got through the YT content creators, we can not really say for certain how the new ers system works. If according to @BarryBL, the new ERS system has been build in accordance to actual real life driver and team feedback, and it works automated, then it is a hell of a lot more realistic than what we had in F1 2018 / F1 2019. Hopefully we get to program and map the automated ERS in the car setup menu, to choose individual parts of the track and assign ERS Harvest / Charge or ERS Deployment values to those areas the way we like, e.g.: This way, we still have control over how ERS is deployed or charged automatically. Would be even better if we get to program the new "2020 ERS Mode 1, 2 and 3" in this programmable fashion, as mentioned above. PS: As we are all speculating, here's my take: Maybe there are 4 ERS Modes? ERS0 = Full Charging, No Deployment ERS1 = Standard Mode (Programmable) ERS2 = High Deployment or Overtake Mode (Programmable) ERS3 = Qualifying Mode (Programmable) I would even go a step further and say: It'd be great to get the ability to manually switch between the preprogrammed ERS Modes (Mode: 0,1,2,3), with the added function of the Overtake button to override the chosen ERS Mode and give us full ERS Deployment when needed. This would be, imo, the most realistic approach. Either way, we don't know, we can only wait until Codemasters gives us official info.
  24. TheEmpireWasRight

    F1® 2020 | Spain Hotlap

    Good to see. Car performance is correct and the cars are able to take fast corners flatout and on rails, just as in real life.
  25. TheEmpireWasRight

    Too much arcade physics this year

    Track extension seems to be a genuine problem (Inside Kerb of Turn 2, Inside Kerb of Turn 6 & 7, Exit Kerb of Turn 13). The way the 2020 ingame car behaves to kerbs though, that seems to be perfectly fine. If you saw the entire video of Tiametmarduk, he did spin when taking too much kerb at full throttle. Codemasters needs to work on Track Limits. Bahrain Layout: Turn2 Leclerc: Turn2 Tiametmarduk: Turn2 Exit Leclerc: Turn2 Exit Tiametmarduk: Turn6 Leclerc: Turn6 Tiametmarduk: Turn7 Leclerc: Turn7 Tiametmarduk: Turn7 Exit Leclerc: Turn7 Exit Tiametmarduk: Turn13 Exit Leclerc: Turn13 Exit Tiametmarduk: PS: Why are the tracklights on during daytime? This was a issue back In F1 2019 the game as well.
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