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F1 2021 | Online Services Down For Maintenance | 26/07/2021 ×

Ender0042

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Gaming Setup

  • Platforms
    Playstation 4
  • Peripherals
    Steering Wheel
  • Steering Wheel
    Fanatec CSL Elite + Formula V2

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  1. Hello, thanks for your support. Yes, the 2021 version will come soon. In the meantime, you should be able to use the previous version (2.5) if you select the UDP format "2020" in the game (UDP telemetry settings).
  2. Hi everyone, I just released the version 2.5. This is probably the last version for F1 2020. See the changelog below. You can download it at the usual place : https://bitbucket.org/Fiingon/pxg-f1-telemetry/downloads/ Enjoy
  3. It is a binary file. But you can export these files in JSON from the app. It's the best way to read them programmatically.
  4. Thanks, but I don't need donation for the moment. I'm only doing that for fun... I'll contact you in private, to try to find a fix for your issue.
  5. Depending of where you live, it might be possible 😀 ! The listening port and address, that you set in the top right corner on the "Tracking" page should be saved in the application settings when you close the application.
  6. What you are doing seems correct. You can press the Start button anytime, that doesn't matter. The track name and the drivers should appear while you are in the garage. If that's not the case it's not working. Do you have another software which read the udp data ? It is not possible to have two of them. Are you using the latest version available (2.4) dans F1 2020 ? Did you test both methods presented in the "Quick Instructions" ? Also, if you have two connections on your PC (ex: wifi + ethernet) the IP address displayed in the app might be the wrong one. But if you use the
  7. The "balance" data is not really meaningful. It was a test to see if it can be useful but it's too complicated to interpret. I will probably remove it in the next year version. For the 2019 game, I had report that the latest compatible version is not working. I don't really have a lot of time to work on that so I might completely drop it. But nothing is decided yet.
  8. This is the instruction to compile and install from the source code... Just follow the text when you click on the "quick instruction" button.
  9. I just checked the data to be 100% sure. The only thing I receive for ghosts in time trial is the car position coordinate on the map. No speed, no time, no distance... It might be enough to display a trajectory but nothing else. I don't know what ikorein is doing exactly in his tool (his code is not public), but for pxg it would be very complicated and time consuming to get something useful.
  10. Thanks for your feedback, I will check that. For your question : some info in the udp data are only available for the player, so these variables (i.e. traction, brake locking, ...) are not available for a.i. or for human driver in a multiplayer game.
  11. The files are supposed to be generated when the a.i. pass the finish line. It doesn't work for ghosts in time trial though.
  12. See this video : https://www.youtube.com/watch?v=lfqkhCCq5sg and this website : https://scarbsf1.wordpress.com/2011/08/18/telemetry-and-data-analysis-introduction/
  13. Hi everyone, I just released the version 2.4. It improves how telemetry graphs are organized in the application. You can download it at the usual place : https://bitbucket.org/Fiingon/pxg-f1-telemetry/downloads/ Enjoy
  14. The data on other players can be restricted in online games. Each person can make them public or private in the telemetry settings of the game. This is explained here : https://forums.codemasters.com/topic/50942-f1-2020-udp-specification/ (at the end of the first post).
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