Ender0042
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Everything posted by Ender0042
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Hi, PXG F1 Telemetry is now compatible with F1 2020. You can use it to : Compare your laps with the A.I. or other drivers to improve your driving Refine your setups Prepare your own practice programmes Analyse what happened during a race ... It is available on PC and Mac and it can be used to get the telemetry data from any platform where F1 2020 runs (PC, PS4, XBOX). You can download it here : https://bitbucket.org/Fiingon/pxg-f1-telemetry/downloads/ Any feedback is welcomed.
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Indeed, I forgot about that. Thanks for reporting.
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The only change regarding this it that the players are now differentiated with a number added (Ex: Player 0, Player 1, ...). It is still not possible to get the full player names in multiplayer races.
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The balance value, is an indicator to tell if your car understeer or oversteer. Negative mean understeer, positive means oversteer. The value here is the sum for the whole lap. A telemetry variable is available to see how the car behave in each part of the track. But be aware, it depends on your setup but also on your driving, so it's quite difficult to interpret. For your 2nd question, no it's not possible to track the ghosts in time trial, because the data is not available. This is something in the hands of Codemasters to make it works.
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It usually happens if you try to load data recorded with a previous version. You must record new laps to use this feature.
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Indeed, I uploaded an incomplete version. It is fixed now. Thanks for reporting.
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Hi everyone, I just released the version 2.2. There are two major new features in this update : Trajectories comparison, you can now compare the exact trajectory between multiple laps / drivers on a single turn or on the whole lap A cursor to display & compare the values at a given position You can download it at the usual place : https://bitbucket.org/Fiingon/pxg-f1-telemetry/downloads/
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Sorry, I don't have any clues. It works perfectly fine on macOS for me. Did you follow the quick instructions ? Try checking your in game telemetry settings or your local network connection. Or maybe it's your firewall which block the connection or do you have another UDP app opened ?
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Thanks š Same for me, I cannot play without it.
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Hi, I don't play multiplayer races myself so I'm not sure if it's a bug or if it's normal. Unfortunately, this kind of things won't be improved in the near futur. Thanks for your feedback. I didn't know udp forwarding was possible with SimDashboard. This is a nice feature.
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Hi, thanks for your feedback and suggestions. Iāll see what I can do.
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Hi everyone, I just released the version 2.1 with many bug fixes and improvements. You can download it at the usual place : https://bitbucket.org/Fiingon/pxg-f1-telemetry/downloads/ A lot of new features are planned for the future although I cannot give any dates. Stay tuned
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Unfortunately there is no direct way to know if the car has bottomed out. The suspension give a relative position, then there is the rake introduced by the car setup and the natural ride height of the car which we don't know. It might be possible to calculated it but I'm not sure how to get something precise. The surface temperature is already available as a telemetry graph on a lap. I could add it elsewhere but since it varies a lot during a lap I was thinking it is useless to display its average or maximum value. If you want to do some tests I might be able to make a special release for you so that you can test different things. Contact me in private if you are interested.
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If it displays the track where you are it is working. Just select the drivers you want to record on the "Tracking" page and click "Start".
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The app displays the first IP dress available on the PC. If you have 2 connections it may display the wrong one.
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Thanks for this huge feedback š The crash in races should be fixed in the next version. The max tyre temp field will be replaced by the average tyre temp as I think it is more useful. For tyre wear, the data on a single lap is indeed not precise. On a stint it is much better but I'll say that you need at least 3 laps to have something useful. Note that the out lap is not recorded in the stints but the in lap is.
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It might be possible but I imagine that the interface needs some adaptations. I don't think there are specific hardware or software problems. Anyway, this is an open source software, so you can try to port it yourself and make all the changes you want as long as you keep the licence.
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Hi QmanXV and thanks for your huge feedback. It is really helpful. About displaying data on a map : I may implement something similar in the futur, but not soon. It requires a lot of work and I don't really know how to integrate this feature nicely in the current interface. I am also interested for feedback on the telemetry data itself : what is useful, what is not, what could be added, how you use it, ... My goal is to do something a bit more advanced than collecting and displaying raw data. And since it is an open-source software, anyone who want to help is welcome. Not necessarily for the coding (I can handle that myself) but more for testing, ideas and data research. Contact me in private if you are interested.
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Hi James, Yes I remember your request! Unfortunately, there is no data for the time trial ghosts in F1 2020. It looks like a bug in the UDP data and it has been reported to Codemasters by other people in the UDP thread on this forum. Hopefully a patch will fix it in the future. Cheers,
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Thanks for your feedback. No, I don't plan to support other sims.
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Unfortunately there is no log. I already saw this crash once, I have to investigate.
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Thank you ! I haven't got a lot of feedback on this so I appreciate your help. For balance, basically it compare the slip angle of the wheels with the steering angle. I can't find the exact article I used to implement it but the theory is explained here : https://www.vboxautomotive.co.uk/downloads/Oversteer-Understeer Analysis in Tyre Testing.pdf. A value < 0 means you are understeering. For the suspensions, the problem is that the car ride-height is missing to be able to interpret the data. We don't have this information.
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You can plot the average tyre temperature per lap on a stint (i.e. a series of lap). For the tyre degradation, the calculation on a single lap is not precise. It is better to view it on a stint (a set of consecutive laps) where is can be calculated with a higher precision. The "99°C (+/- 2°C)" is the average temperature and its standard deviation. It means that during a lap, the temperature varies between 97 and 101°C. These parameters are only available for the player car but they should be available in all modes (although I never tested online races myself). Be sure to add you own laps before other drivers laps in the app, otherwise these parameters might not appear. That being said, the "balance" and "suspension" data are quite difficult to read. From what I see, they depend too much on your driving to be useful to refine your setups. But I am interested to know how you use it.
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Thanks for your feedback. If you want to open older files, you should keep the older versions of the software. But in theory, next versions should be compatible with the current format. Unfortunately, there is currently no way to get the player names in multiplayer races. This is a limitation of the game as explained in the UDP format topic on this forum. Hopefully Codemasters finds a way to fix it in the future.
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See also the following link for another external telemetry software for F1 2019. https://bitbucket.org/Fiingon/pxg-f1-telemetry/src/master/