Jump to content

flowerdealer

Members
  • Content Count

    28
  • Joined

  • Last visited

Community Reputation

40 Unleaded

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. When driving on the rain, I feel like I'm on a weird alien planet with liquid metal rain.
  2. Try uninstalling GeForce experience. Still get periodic stutter, but much less.
  3. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Nothing on 1.8 and no mention of it for 1.9. I guess it's not happening... shame.
  4. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Like some of us have mentioned here before, some aspects of FFB from DR2 are definitely better. It's just missing the road texture and feel of tire slip from Dirt Rally 1.0. Whether you need them or not is a matter of taste and opinion, but better to have them with an option to dial them back that to not have them at all.
  5. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    For me at release it was completely broken, as it was completely absent in my wheel. Not bad, just almost completely absent. Now it's passable, but not enjoyable or great. The question is if Dirt Rally 2.0 will go down as an 'ok' game, or a great one. It's pretty close to being a great one, with a few more vr optimizations and improved FFB.
  6. flowerdealer

    DiRT Rally 2.0 - VR FAQ & Performance Guide

    Not having a remappable Center view button is a HUGE issue in VR. Please add it to the priority.
  7. flowerdealer

    Can't get VR to work

    Thanks, that did the trick! Still not perfect, but decent. Rain on windshield looks awful, hope they rework that. Image looks a bit washed out/blow out for some reason too.
  8. flowerdealer

    Can't get VR to work

    Tried that, didn't do anything. I can see a mouse cursor sometimes.
  9. flowerdealer

    Can't get VR to work

    Dirt Rally 2.0 is the first game I've tried in VR which I just can't get to work. I have a Samsung Odyssey. Game launches, but all I get is a black screen. Also tried launching non vr, and the only way I could do it was by uninstalling SteamVR. This should have been a Beta, it's not ready for primetime.
  10. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Thanks, appreciate your attention.
  11. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    I agree mostly PJTierney, but for me we need more road texture everywhere (but specially on Tarmac).
  12. Never had issues before with DX11 and DX12. But since the last updates I'm getting weird slowdowns that inevitably make me crash. More than stutter it looks like the whole game slows down. I'm on 431.60 drivers. No issues so far in other games. Have a gtx1080, running Very High settings at 60fps vsync.
  13. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    For me, the high frequency 'rumble', similar to what you get on the controller, to indicate the texture and grip of the tires on the surface is missing. And it would get much lighter when the tires lose grip, and much softer and higher frequency on ice, lower frequency and softer on tarmac, and higher frequency and strong on gravel. To be honest, it already feels a bit like this in Dirt Rally 1.0. In short, something that describes the texture and how gripped the tires are to it.
  14. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Fair enough, but just going from that post I was expecting further refinement, which in my opinion (and the opinion of many others), the game still needs. Which is not to say the game is terrible, it just means that it could be better with a bit more attention to these more nuanced effects. As an example of a game that feels great Codemaster's own F1 2019 has fantastic FFB IMO.
  15. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Tyre slip and road texture is what I'm missing. And the reason why I'm posting this is that the Road book where 1.4 was published stated the following: "It’s worth mentioning that while this is the first big update to the FFB, it’s definitely a work in progress and we plan to refine the feeling further. Please – let us know what you think."
×