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flowerdealer

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Everything posted by flowerdealer

  1. flowerdealer

    Version 1.14 Update Discussion

    VR Comfort settings no longer work in this version, you are able to look back and side ways regardless of the settings.
  2. flowerdealer

    Final DR2.0 thoughts

    FFB is my only gripe with the game (and the rain and snow on VR but that is more like a bug). It does it's job, but it's so death and unengaging. It's just not fun. What do I consider excellent force feedback? Well, personally I liked the FFB in DR 1 much better, but for current games Automobilista 2 and Assetto Corsa competizione are awesome, even though they feel completely different to each other.
  3. flowerdealer

    Version 1.14 Update Discussion

    I agree, this is my only gripe against the game. The FFB just isn't great.
  4. MSAAx4 still seems broken in snow stages. Also, rain and snow are impossible to drive in with Shaders set on high. Everytime I run a stage with either I need to change the settings because otherwise it's impossible to see the road. I wish there was an intermediate setting which kept the shading high on the road but reduced the effect on the windshield and raindrops.
  5. Workaround is still to change mxaa from 2x to 4x and back. Race starts with low resolution and bad aspect ratio from graphics. This is mega annoying, please fix. On a Samsung Odyssey.
  6. flowerdealer

    VR resolution is till broken

    Of the screen.
  7. flowerdealer

    VR low resolution?

    This problem wasn't fixed on the Odyssey/WindiwosMR. The only workaround is as I posted above.
  8. flowerdealer

    VR low resolution?

    Go to the VR config file for the game in my documents, open it with an editor, and manually change the resolution and set full screen to 0. Windows MR is broken in this game unless you do that.
  9. flowerdealer

    VR resolution is till broken

    4x is still broken, but I found a fix. In the config files, go to the resolution and set to your native res, and also, disable fullscreen for vr (there is no option in the menu for this). This fixes the issue.
  10. flowerdealer

    VR resolution is till broken

    Also msaa 4x is completely broken, all the trees at distance have a weird outline.
  11. When the FFB update got released, the notes said that they were still working on further refinement. I agree that FFB was better, at least compared to the almost non-existent thing that we got on release, but still not up to par to DR1. Was just watching this video from Gamer's Muscle and seems that he has the same opinion: So, is this it for FFB in DR2? Or can we expect further improvements?
  12. VR MSAA issue still persists after latest patch today. Also all the OSD for turns appear half res and squished until I manually change the MSAA. Game still looks blurry and pixelated (compared to other games) even after doing this 'fix'. Didn't work at least for me on a Samsung Odyssey.
  13. flowerdealer

    FPS & Stuttering (PC, non-VR)

    Try uninstalling GeForce experience. Still get periodic stutter, but much less.
  14. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Nothing on 1.8 and no mention of it for 1.9. I guess it's not happening... shame.
  15. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Like some of us have mentioned here before, some aspects of FFB from DR2 are definitely better. It's just missing the road texture and feel of tire slip from Dirt Rally 1.0. Whether you need them or not is a matter of taste and opinion, but better to have them with an option to dial them back that to not have them at all.
  16. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    For me at release it was completely broken, as it was completely absent in my wheel. Not bad, just almost completely absent. Now it's passable, but not enjoyable or great. The question is if Dirt Rally 2.0 will go down as an 'ok' game, or a great one. It's pretty close to being a great one, with a few more vr optimizations and improved FFB.
  17. flowerdealer

    VR FAQ & Performance

    Not having a remappable Center view button is a HUGE issue in VR. Please add it to the priority.
  18. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Thanks, appreciate your attention.
  19. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    I agree mostly PJTierney, but for me we need more road texture everywhere (but specially on Tarmac).
  20. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    For me, the high frequency 'rumble', similar to what you get on the controller, to indicate the texture and grip of the tires on the surface is missing. And it would get much lighter when the tires lose grip, and much softer and higher frequency on ice, lower frequency and softer on tarmac, and higher frequency and strong on gravel. To be honest, it already feels a bit like this in Dirt Rally 1.0. In short, something that describes the texture and how gripped the tires are to it.
  21. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Fair enough, but just going from that post I was expecting further refinement, which in my opinion (and the opinion of many others), the game still needs. Which is not to say the game is terrible, it just means that it could be better with a bit more attention to these more nuanced effects. As an example of a game that feels great Codemaster's own F1 2019 has fantastic FFB IMO.
  22. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    Tyre slip and road texture is what I'm missing. And the reason why I'm posting this is that the Road book where 1.4 was published stated the following: "It’s worth mentioning that while this is the first big update to the FFB, it’s definitely a work in progress and we plan to refine the feeling further. Please – let us know what you think."
  23. flowerdealer

    DiRT Rally 2.0 - Force Feedback

    I agree that there are aspect to it that are better. But it is missing the nuance of the surface detail. Which to me make Dirt Rally a more fun and visceral experience in terms of ffb. Everything else Dirt Rally 2 is vastly superior.
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