Jump to content

PaulNbg

Members
  • Content Count

    69
  • Joined

  • Last visited

Posts posted by PaulNbg


  1. Project Cars 2 has very poor gamepad control compared to Assetto Corsa. This is objectively measurable and provable. Please, Codemasters, don't let the botchers who are responsible for this mess mess around with Dirt Rally.

    I am surprised that the gamepad handling in PC3 is supposed to be so good now.


  2. On 9/28/2020 at 9:37 PM, Ferranis said:

    Uff, 10 seconds off my pb in the first run with the new fiesta and it was not even a good run.

    This car is a bit fast eh? Also behaves like it has an active center diff (the cornering is very easy).

    four times Oberstein driven and only the 2nd race was with the Ford. The 1st with the Polo. In the third race I could not beat the Ford, very close, so I had to make a fourth try. I won, but it was very close and I don't know if I can beat the Polo in the 5th with the Ford.

    default Vehicle Tune works good for tarmac, without driving aids. (I was surprised that the front wheels of the both cars did not lock. I always have the feeling that even in Wales and Grace that the front suspension is set too soft on the R5 cars. For USA, Poland, Finland and Scotland I need even harder springs.)

    DiRT Rally 2_0_20200929223835.jpg


  3. 16 hours ago, Speedyol5919321 said:

    The 2 modes don't share money, cars, progress or any lap records or anything. they are identical, yet not connected in any way.

     

    But I have already unlocked all cars with almost all upgrades. These would all be gone again.

    (I find the AI career mode boring, because later you have to drive 10 stages in the same country and with the same car anyway.)


  4. Balancing is also very easy. Just add more or less weight and it will drive differently. Or change HP. It doesn't matter if it deviates a little from the real thing. Or is that prohibited because of the licenses?

    The DS 21 (H1) is completely useless, because the other two are much faster.


  5. 14 hours ago, dylanh25 said:

    My other problem with the Cossie is the front splitter. On all the rough rallies, it catches on the ground and makes the car 'bounce' down the road. In the real world, the splitter would bend or break when you bottom the car out. Looking through photos, there's a fair few where it runs without the splitter - whether intentionally or because its broken off. Maybe it could be removed from the model when on gravel tires.

    I just tried it in Finland, had no problems with it, most jumps were well cushioned.

    Of course you have to put the car higher (Ride Height) and you have to choose the suspension (Spring Rate) harder, about 87 in front and 61 in the rear. (Don't put it on the dumpers (bump), they don't work).

     

    In real life drivers do brake before they jump? After all, the vehicle could otherwise be damaged.

    But we drive with indestructible. It is a Sim.


  6. Tune Vehicle: gradations for braking force and distribution much too coarse.

    Tire selection recommendations are wrong. There are no online events where you ever need other tires. Always preset SOFT!
    For time trials, the correct setting is SOFT, but if you choose a rain ride, the default is again medium tires. Why?

    The new Enginesound for Ford Cosworth is a good job, but unfortunately you don't hear much about it. I have to increase the engine volume for Ford Cossworth by 6 points in the options.

    Engine position is still displayed incorrectly for four cars: Renault A110, BMW M1 Procar, OMSE, Speedcar Xtreme.

    Tune Vehicle Suspension (Spring Rate) and Ride Height:
    -subaru Legacy way too high (Ride Height) for USA and for asphalt rallies it looks completely stupid.
    -Porsche 911 RGT and Peugeot 306 Maxi bounce through the suspension at every slightest bounce because not high enough or springs too weak. (Shock absorbers (bump) do not work in your game anyway).
    -Lancia Fulvia HF (H1) has too hard suspension (spring rate) for gravel.  Why? DS 21 (H1) too soft for tarmac.

    In View Replay the sound will play asphalt to gravel incorrectly. In Poland the tires squeal on gravel as if you were driving on asphalt. In Australia, asphalt rushes like on gravel.

    I've played a lot of time trials the last few days and had to find out that no best times and ghost cars were saved. Why did you not use the data from the online events?

     

    small puddles and water streaks without physical effect is a known weakness of the game. (Graphically this is shown well).
    From another game (Project Cars 2) I feel a slight braking effect on each side when driving through. When braking, I think it should be the other way round, because there is less grip.
    (Similar effects were achieved well for Monaco Monte Carlo, the different grip is clearly noticeable when speeding up and braking when you drive with one side over an ice surface).


    Translated with www.DeepL.com/Translator (free version)


  7. I don't understand the first question. There's a beep when you drive through the finish line. What's the problem?

    The second question, if I understood correctly: You can't always drive to the finish at full speed, because of course you have to slow down afterwards.


  8. I always use the same setup for Wales, New Zealand, Greece and Australia. (For the one faster and short stage in Argentina this also fits).

    Also for Finland, Poland and Scotland a single setup.

    When it rains, you always change over to the same setup, (most important here are the brakes) so I don't need to save it.
     


  9. I have been riding with Mills for a long time and that's the only reason why I tried the German co-driver again.
    In New Zealand, Argentina and Finland she' s too loud before the start of the race, just because everything is quiet.
    I Scotland the unimportant announcement before the race is quiet, no matter, but then again too loud during the countdown. During the ride some announcements are louder for meters especially "fifty".
    So I prefer to continue with Mills.

    It would be fundamentally better if all co-drivers would speak more quietly before the race than during the race.


  10. The engine is located behind the Driver (rear or mid-rear) in the
    Renault A110
    BMW M1 Procar
    Speedcar XTREM
    and Ford OMSE, right?

    Still displayed incorrectly (front) in the menu. Why wasn't this fixed?

     

    One more thing. Could it be that the AI in Scotland is stronger than elsewhere?


  11. 12 hours ago, Jake Cushing said:

    So, why wouldn't tarmac in real life be basically a very grippy gravel? You know, kind of like a solid... compacted... gravel

    On gravel you can exaggerate with full throttle and sliding and therefore drifting and fighting against the centrifugal forces with full throttle, because the loose sand and dirt is scraped away, so the tyres get more grip on the firmer surface under the sand.
    Rear-wheel drive vehicles don't oversteer so fast on gravel, because spinning rear wheels cut a groove and get something to hold on to.

     

    On asphalt you should not overstrain the tyres because the grip decreases. This decrease in grip is not noticeable in DR.

    • Like 1
    • Agree 1

  12. 1 hour ago, Patrick19630310 said:

    Pour que vous fassiez le nécessaire pour rétablir une connexion avec vos serveurs ... nous avons payé pour jouer à ce jeu donc avec l'argent reçu vous pouvez vous payer pour les serveurs 

     

    https://www.deepl.com/translator

    Quote

    For you to do what you need to do to re-establish a connection with your servers ... we paid to play this game so with the money received you can pay for the servers

     

×