PaulNbg
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Everything posted by PaulNbg
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Project Cars 2 has very poor gamepad control compared to Assetto Corsa. This is objectively measurable and provable. Please, Codemasters, don't let the botchers who are responsible for this mess mess around with Dirt Rally. I am surprised that the gamepad handling in PC3 is supposed to be so good now.
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Only for the short both parts without snow and ice, yes, that was an advantage. And at the long stages?
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four times Oberstein driven and only the 2nd race was with the Ford. The 1st with the Polo. In the third race I could not beat the Ford, very close, so I had to make a fourth try. I won, but it was very close and I don't know if I can beat the Polo in the 5th with the Ford. default Vehicle Tune works good for tarmac, without driving aids. (I was surprised that the front wheels of the both cars did not lock. I always have the feeling that even in Wales and Grace that the front suspension is set too soft on the R5 cars. For USA, Poland, Finland and Scotland I need even harder springs.)
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I got the reward screen of the online events and the Ford today only at 5pm.
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But I have already unlocked all cars with almost all upgrades. These would all be gone again. (I find the AI career mode boring, because later you have to drive 10 stages in the same country and with the same car anyway.)
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Balancing is also very easy. Just add more or less weight and it will drive differently. Or change HP. It doesn't matter if it deviates a little from the real thing. Or is that prohibited because of the licenses? The DS 21 (H1) is completely useless, because the other two are much faster.
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Tuning tips for more realistic tarmac handling
PaulNbg replied to danielofifi's topic in DiRT Rally 2.0
@onabike more negative camber on the rear. less antiroll bar on the rear. Reduce slow bump in the rear and possibly also the spring rate in the rear. (for the front the reverse way is possible.) Make sure that the rear brakes do not lock. Also change the setting. -
I just tried it in Finland, had no problems with it, most jumps were well cushioned. Of course you have to put the car higher (Ride Height) and you have to choose the suspension (Spring Rate) harder, about 87 in front and 61 in the rear. (Don't put it on the dumpers (bump), they don't work). In real life drivers do brake before they jump? After all, the vehicle could otherwise be damaged. But we drive with indestructible. It is a Sim.
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The Cosworth is not slow, but the Lancia is certainly faster than the others. The Cosworth is extremely understeering. So I would advise you to turn the differentials very low, except for accelerating. Then there are the other setup options for oversteering.
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Tune Vehicle: gradations for braking force and distribution much too coarse. Tire selection recommendations are wrong. There are no online events where you ever need other tires. Always preset SOFT! For time trials, the correct setting is SOFT, but if you choose a rain ride, the default is again medium tires. Why? The new Enginesound for Ford Cosworth is a good job, but unfortunately you don't hear much about it. I have to increase the engine volume for Ford Cossworth by 6 points in the options. Engine position is still displayed incorrectly for four cars: Renault A110, BMW M1 Procar, OMSE, Speedcar Xtreme. Tune Vehicle Suspension (Spring Rate) and Ride Height: -subaru Legacy way too high (Ride Height) for USA and for asphalt rallies it looks completely stupid. -Porsche 911 RGT and Peugeot 306 Maxi bounce through the suspension at every slightest bounce because not high enough or springs too weak. (Shock absorbers (bump) do not work in your game anyway). -Lancia Fulvia HF (H1) has too hard suspension (spring rate) for gravel. Why? DS 21 (H1) too soft for tarmac. In View Replay the sound will play asphalt to gravel incorrectly. In Poland the tires squeal on gravel as if you were driving on asphalt. In Australia, asphalt rushes like on gravel. I've played a lot of time trials the last few days and had to find out that no best times and ghost cars were saved. Why did you not use the data from the online events? small puddles and water streaks without physical effect is a known weakness of the game. (Graphically this is shown well). From another game (Project Cars 2) I feel a slight braking effect on each side when driving through. When braking, I think it should be the other way round, because there is less grip. (Similar effects were achieved well for Monaco Monte Carlo, the different grip is clearly noticeable when speeding up and braking when you drive with one side over an ice surface). Translated with www.DeepL.com/Translator (free version)
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I don't understand the first question. There's a beep when you drive through the finish line. What's the problem? The second question, if I understood correctly: You can't always drive to the finish at full speed, because of course you have to slow down afterwards.
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Do you still subscribe to PS Plus? Or do you only have a short test subscription? If so, why are you a PS Plus member if you have a bad internet connection?
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I always use the same setup for Wales, New Zealand, Greece and Australia. (For the one faster and short stage in Argentina this also fits). Also for Finland, Poland and Scotland a single setup. When it rains, you always change over to the same setup, (most important here are the brakes) so I don't need to save it.
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I have been riding with Mills for a long time and that's the only reason why I tried the German co-driver again. In New Zealand, Argentina and Finland she' s too loud before the start of the race, just because everything is quiet. I Scotland the unimportant announcement before the race is quiet, no matter, but then again too loud during the countdown. During the ride some announcements are louder for meters especially "fifty". So I prefer to continue with Mills. It would be fundamentally better if all co-drivers would speak more quietly before the race than during the race.
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The engine is located behind the Driver (rear or mid-rear) in the Renault A110 BMW M1 Procar Speedcar XTREM and Ford OMSE, right? Still displayed incorrectly (front) in the menu. Why wasn't this fixed? One more thing. Could it be that the AI in Scotland is stronger than elsewhere?
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bug reports DiRT Rally 2.0 - Version 1.14 Bug Reports
PaulNbg replied to PJTierney's topic in DiRT Rally 2.0 Support
PS4 Pro, v.1.14 still this bug After I finished an event in free play this overview was there where you can see all past and future events. When I clicked on "Weiter" (Next) the game crashed (CE-34878-0) before the selection menu for cars appeared. -
Tarmac Handling: Spain vs Germany vs Monte Carlo
PaulNbg replied to ianism's topic in DiRT Rally 2.0
On gravel you can exaggerate with full throttle and sliding and therefore drifting and fighting against the centrifugal forces with full throttle, because the loose sand and dirt is scraped away, so the tyres get more grip on the firmer surface under the sand. Rear-wheel drive vehicles don't oversteer so fast on gravel, because spinning rear wheels cut a groove and get something to hold on to. On asphalt you should not overstrain the tyres because the grip decreases. This decrease in grip is not noticeable in DR. -
Tarmac Handling: Spain vs Germany vs Monte Carlo
PaulNbg replied to ianism's topic in DiRT Rally 2.0
I think it is the same physics in Spain as in Germany. But the nice long curves in Spain better expose the not quite realistic tarmac physics of a DR2. This makes this event boring. https://www.youtube.com/watch?v=QxvbSJPB4go&t=443s at 7:23 you can see Waldaufstieg (looks much more broken in reality) -
An announcement is better in the USA event, where there is this waterhole, there is a left turn later, which becomes narrower and there are boulders outside. Mills now announces louder and warns of the danger.
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bug reports DiRT Rally 2.0 - Version 1.14 Bug Reports
PaulNbg replied to PJTierney's topic in DiRT Rally 2.0 Support
A small sound bug on the PS4 Pro When you start the game, it is always very quiet and you have to turn up the volume of the TV. But as soon as you go to the sound options in the game, the game immediately gets louder, even though you haven't adjusted anything yet. -
bug reports DiRT Rally 2.0 - Version 1.13 Bug Reports
PaulNbg replied to PJTierney's topic in DiRT Rally 2.0 Support
When I start the game, the PS4 (Pro) switches to HDR, which causes the colours to pale. DR2 is the only game where I have to turn up the colour of the TV when I start and turn it down when I turn the game off. Every damn time. -
bug reports DiRT Rally 2.0 - Version 1.13 Bug Reports
PaulNbg replied to PJTierney's topic in DiRT Rally 2.0 Support
And the Group B Audi Quattro S1 E2 -
servers DiRT Rally 2.0 - In-Game Server Connectivity
PaulNbg replied to CavernousEnnui's topic in DiRT Rally 2.0 Support
I'm going to play WRC 8 and Dakar 18, so you guys keep dealing with Codemasters servers. -
servers DiRT Rally 2.0 - In-Game Server Connectivity
PaulNbg replied to CavernousEnnui's topic in DiRT Rally 2.0 Support
Great. Codemasters is making video game history once again. -
servers DiRT Rally 2.0 - In-Game Server Connectivity
PaulNbg replied to CavernousEnnui's topic in DiRT Rally 2.0 Support
https://www.deepl.com/translator