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akajk88

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Posts posted by akajk88


  1. I though the theory made sense until now ... just lost to two opponents which were about a third of ranking points below and got -38 for that. They must have been bot as they went all over the place without any penalties or slowing down offline.

     

    • Agree 1

  2. 19 hours ago, CosareNL said:

    It hurts me most knowing there is handfull people trying to help make this game better but staff is ignoring it.26 days since someone from staff was here to reply and interact with players.I don t get it.Why is it like this?Make no sence at all…….Sad sad sad………..

    Seems like Codemasters has completely switch off the support (in-app help is only automated replies) and they fired all the people that were interacting with us on this forum.

    • Agree 1

  3. I've been working hard on this and it went up and down ... now I'm fluctuating manly between yellow and green ... 

    I've sacrificed hundreds of points and was using the 'complete 70km' challenge to get anything out of it ... try and not get anywhere close to the opponent and stay within the AI cars ... anticipate the braking etc. anticipate any first corner sh** your opponent can come up with and try and stay out of it (try not to fight them ... I know it's hard but this might help)

    it took me a while .. and I think with the new rank point system it will be even harder for you and you will loose a lot more as it 2 wins = 1 loss.

     


  4. Hi all & @ChrisGrovesMCM, @DanHawk1ns, @jennyannem, @PJTierney,

    as there has not been any sign from Chris here is my review of update 7:

     

    Issue fixed / improved:

    - bumpiness of the tracks - FIXED - this feel right for me  

    - traction and stability - ALMOST FIXED - my only criticism is that it's still changing when I restart the game

    - icy kerbs and white lines & 'catapult kerbs' - FIXED

    - my wheels stop rotating during races - FIXED
    grid start races - IMPROVED

    - Snappy steering - IMPROVED - car doesn’t turn in to the corner in duels as it does in single races ... and when corrected it suddenly snaps to turns even more ... still applies to Mexico (the twisty sector) and Baku 

    - car set up - IMPROVED - how can it be that choosing the set up with the 'best' braking makes the braking in the race worse? (that's just an example it also applies to all other set up aspects) ... it seems to be more stable now.

     

    issues ignored:

    - the game is very jumpy - IGNORED - freezes for a second and when it continous it restarts down the road, you have to guess when to turn or brake etc.

    - the research box descriptions - IGNORED (changed but still wrong) - research and the credit count to finish early) are to small for the greyed out box underneath

    - ghost car - no option to switch off the GHOST car - IGNORED - if you actually watch F1 you know how critical it is for the driver to get send out on a clear track with NO distraction to get the best qualifying lap

    - device overheating and game crashing - IGNORED - even starting from scratch my iPad Pro overheats during a 5 lap single race and starts 'stuttering' 3 laps in

    unfair penalties - WORSENED - being penalised for other people crashing into you etc. 

    - invincible and over aggressive AI and bots - IGNORED - over aggressive AI (they are trying to spin me by crashing into the back), opponent is invincible. Wrestling with AI until they point backwards but opponent is absolutely unaffected. In contrast I can’t have the slightest contact with another car without violently spinning out of control and if I manage to catch the car AI cars are just crashing into me at full speed.

    - opponent jumping all over the place  - IGNORED - I've been catapulted high up in the air many times by an opponent disappearing and suddenly reappearing underneath me or an AI car & grid start I get a perfect start and seem to gain on the opponent, split second after the opponent is 2 seconds ahead as if he started on a rolling start, not needing to overtake cars, just driving through them as if driving a different race. Opponent started 4 seconds at a grid start before the lights even came on and bulldozed straight through the AI in front throwing them up in the air.

    unrealistic and over aggressive AI  - IGNORED - not using brakes and just crashing into you, slowing down in the acceleration zone of corners etc. & they now block you by driving two or three side by side at 'walking speed' ie. Spa at Blanchimond at 210km/h which normal racing speed is close to 300km/h or Monaco ... and have no spacial awareness ... and have now started ramming you too.

    opponents, AI and me seem to drive different races - IGNORED - this is the only conclusion I come to as it seems the races of the opponent, the AI and myself are disconnected ... that explains the random crashes and the jumping etc.

    - no DRS behind AI cars or bots - IGNORED - I should get DRS when within 1 second of any other car, opponent or AI car, and this used to be the case but randomly get DRS or not independent of the the car in front of me.

    - In-App help no response - IGNORED - any time I ask for help I just get a generic 'copy and paste' response and two days after it will just be deleted ... total waste of resources.

     

    Issues worsened or newly introduced:

    - Rank point rewards for duels - NEW - since the update a win is only worth +20 points BUT a loss will cost you -35 plus while previously it was about even. This now make it twice as hard to actually achieve the Elite levels

    - Elite League - NEW - good idea BUT no reward for players who have already achieved the the ranking.

    - Elite League rewards - NEW - you will only be rewarded at the end of the month for where you are when it resets ... 

    - experience points loss - NEW - after the update I've lost over 230,000 experience points ... a lot less than others but we should automatically be upgraded to the level we have already achieved

    - Legendary Parts - NEW - I'm curious about the parts BUT TWO days research time - SERIOUSLY?

    - wins not counted to challenges - (NOT THAT) NEW - but I haven't listed it in the update 6.5 review ... I had quite a number of wins which the game didn't count towards the challenges I was to complete.

    - loss of accelerator pedal - (NOT THAT) NEW - again as above this issue has been happening many times. When racing in a duel (or sometimes a single) I brake for the a corner and when I place my finger back in the same spot where the accelerator used to be i don't get it back and need to try and find it in a different spot ... most of the time this is the difference between win or lose.
     

    obviously this is purely my observation (played on iPad Pro without assists, drivers view, hard difficulty, just made it back up to 4500 rank points) as before I'm sure my fellow racers might want to add some other thing.

     

    happy racing 

    • Agree 3

  5. well ... spot the flying cars ... actually they were the Ai cars at the grid positions in front of the opponent who as you might have spotted took off even before the lights were on and bulldozed through all of them 😳

     

    And unfortunately my game is a lot more unstable ... keeps crashing just before the duel starts and after it has finished (multiple cool down laps and massive pile up in Canada)  

    F1 Mobile Racing_190802.jpg

    • Agree 1

  6. On 7/28/2019 at 3:59 AM, StKnowhere said:

    Playing more today, The game seems rigged again where you can't win grid starts agains't bots.  Better to just exit the game if it's a grid start.

    Everyone in the grid starts seems to have NOS / KERS button apart from us ... but instead of exiting the game I use them to improve my safety rating  (the one I loose when other people just crash into me and I get the penalty) by trying to stay out of trouble without the pressure of having to win 😉

     


  7. 4 hours ago, Dr Zaius said:

    Incredible isn't it! I've spent days bringing my lap time at Hungary down by 4 seconds. Who knows how the handling or the circuit will be after their maintenance. Any info about what they're doing might be considered a courtesy, but generally, communication has ceased after an energetic start here. 

    have a look at the 'Announcement Section' in the 'Codie Lounge' under 'F1® Mobile Racing – Welcome to the Elite Leagues' ... (don't know how to link it though) ... it's update 7. 

    I'm still hopeful that some things may improve or we will have a chance to better our top speed record of 420+ again 😉 


  8. 24 minutes ago, StKnowhere said:

    Those likely are bot's.  

    They are almost like slot cars now stuck to the racing line so best to stay off the line.

    Sometimes they make it impossible to win.

    But also possible now to place first against bots at some tracks which is nice.

    Even if they are bots they should be penalised the same way as us ... and so should AI cars for that matter.  (at the moment they can face the wrong way and if you manage to avoid them they will overtake you at full speed a split second after.


  9. On 7/16/2019 at 9:23 AM, akajk88 said:

    Hi all & @ChrisGrovesMCM,

    has promised above I've had a bit more time to test the update 6.5.1 and here is the summary:

    Issue fixed / improved:

    - bumpiness of the tracks - IMPROVED still get wheel spin at the top of Radillion ('top' of Au Rouge) also I believe the bumpiness should get less when racing in easy or medium mode 

    - traction and stabilityIMPROVED - still needs reviewing. Can you please consider that our accelerator pedal is only 100% on or 100% off. There is still no more downforce at Abu Dhabi or Monaco or Spa.

    - icy kerbs and white lines & 'catapult kerbs' - MOSTLY FIXED - there are a few left (ie. Singapore turn 20 is a catapult kerb)

    issues ignored:

    - my wheels stop rotating during races - IGNORED

    - the game is very jumpy - IGNORED - freezes for a second and when it continous it restarts down the road, you have to guess when to turn or brake etc.

    - the research box descriptions - IGNORED - research and the credit count to finish early) are to small for the greyed out box underneath

    - ghost car - no option to switch off the GHOST car - IGNORED if you actually watch F1 you know how critical it is for the driver to get send out on a clear track with NO distraction to get the best qualifying lap

    - device overheating and game crashing - IGNORED - even starting from scratch my iPad Pro overheats during a 5 lap single race and starts 'stuttering' 3 laps in

    Issues worsened or newly introduced:

    unfair penalties - WORSENED - being penalised for other people crashing into you etc. 

    grid start races - WORSENED - car performance reduced to 80% max compared to single races, over aggressive AI (they are trying to spin me by crashing into the back), opponent is invincible. Wrestling with AI until they point backwards but opponent is absolutely unaffected. In contrast I can’t have the slightest contact with another car without violently spinning out of control and if I manage to catch the car AI cars are just crashing into me at full speed.

    - opponent jumping all over the place  - WORSENED - I've been catapulted high up in the air many times by an opponent disappearing and suddenly reappearing underneath me or an AI car & grid start I get a perfect start and seem to gain on the opponent, split second after the opponent is 2 seconds ahead as if he started on a rolling start, not needing to overtake cars, just driving through them as if driving a different race.

    unrealistic and over aggressive AI  - WORSENED - not using brakes and just crashing into you, slowing down in the acceleration zone of corners etc. & they now block you by driving two or three side by side at 'walking speed' ie. Spa at Blanchimond at 210km/h which normal racing speed is close to 300km/h or Monaco

    opponents, AI and me seem to drive different races - NEW - this is the only conclusion I come to as it seems the races of the opponent, the AI and myself are disconnected ... that explains the random crashes and the jumping etc.

    - car set up - WORSENED - how can it be that choosing the set up with the 'best' braking makes the braking in the race worse? (that's just an example it also applies to all other set up aspects)

    - Snappy steering - NEW - car doesn’t turn in to the corner in duels as it does in single races ... and when corrected it suddenly snaps to turns even more

    - no DRS behind AI cars - NEW - I should get DRS when within 1 second of any other car, opponent or AI car, and this used to be the case but now I only seem to get DRS off the opponent.

     

    obviously this is purely my observation (played on iPad Pro without assists, drivers view, hard difficulty) as before I'm sure my fellow racers might want to add some other thing.

     

    @ChrisGrovesMCM I'm happy to help you test your beta versions.

     

    happy racing 

     

    Hi Chris, @ChrisGrovesMCM

     

    We haven't heard anything from you for a while and I was wondering if there is an update on the feedback above? 

    this weekend is the next GP and usually there is and update coming just before. Is there anything in the pipeline?

     

    actually the last few day the car performance and AI performance has been the worst to date.

    - Ai is actively locking, has no spacial awareness (if I get aside and AI car in the braking zone they will still take the racing line and push me off track) . it feels as if they don't even know where the players are. AI can't drive the first chicane in Monza without a massive pile up every time (without the players being anywhere near them)

    - opponents can do whatever they want without any penalty (driving off track at speed, touching walls - every time I just brush the wall I get slowed down by the 'superglue'), race sideways at racing speed while wrestling sideways with AI and spinning the AI around.

    - I have no downforce for the corner which I can easily do flat out in singles and can't put the power down at the point I can in singles without spinning, the turning in duels is inconsistent too. 

     

    Looking forward to the update from you 

     

    thanks

     


  10. 6 hours ago, Dr Zaius said:

    I've never viewed the safety ratings as anything other than arbitrary. When you're in the red it's like trying to dig yourself out of a hole. I was at 0.6 for weeks despite wins and losses. Then suddenly shot up into the green. Next race a simple qualifying which I won, no corner cutting or going off track and it dropped immediately to red again. I can't even comprehend how anybody can hang onto a green rating. Who can race with any regularity and not make any contact or be hit by anyone and win? Maybe those guys at the top of the Ranks for Events whose cars must have every upgrade available. Or they cheat? Nah. That couldn't be it. They are simply 10 seconds a lap faster than me. 20 if it's Spa.

    it actually is better to be paired with higher safety rated players ... although there are still a number of players who's only aim is to take you out, penalise you etc. because they never get any penalties.

    I've been working very hard (sacrificing races for rating improvements) but it still is a lottery.

     

    on your theory about the players with much better performance I believe that Codemasters is slowing us down rather than the other players having better performance. I don't know what algorithm they apply but my car performance is much worse in duels compared to singles ... no idea how to set up a car if you can't practice and get comfortable with your setup.


  11. 14 hours ago, xdakota80x said:

    I think it also says a lot that the goal of each of these races isn't to come in 1st place. That's what racing is. Instead, the goal here is to dodge the AI and opponent as best you can in order to keep your safety rating from falling. And the only reason you want to do that is so you don't fall so low that you're matched up with the people that intentionally ram you. That's honestly the only thing I stress about in these duels. Keeping the damn safety rating intact instead of winning these things.

    Good luck with keeping the safety rating up ... I had the same strategy but in the last few days I get paired with people who's rating is high but their only objective is to make contact... on top of that anytime I get touched by an opponent I get the engine cut (when they rear-end me, crash into my side in the turns not even trying to make the turn, push me off track ... and the list goes on) the only time an opponent got a penalty in one of my races was when they cut a corner ... 


  12. Dear @ChrisGrovesMCM

    the treatment of your users at the in app help is disgraceful ... you cry for help and report issues and the only response is generic computer generated responses and after that you question / issue just gets deleted.

    just remove it altogether.

    thank you

    • Agree 1

  13. 19 hours ago, xdakota80x said:

    This issue has been rehashed to death. Nothing changes. They've admitted themselves that they don't completely understand how to properly fix it so it's pointless to keep discussing this. It's clear that this is as good as this game is going to be.

    it might have been discussed a lot but accepting mediocrity is the opposite of the spirit of F1 any team boss saying this won't be a team boss much longer. 

    Remember this is the official F1 mobile game and the only thing we should accept is the best. 

     

    @ChrisGrovesMCM,


  14. just one thing to add ...

    remove the in-app help ... it saves us from crying for help and getting frustrated by automatic replies and no real response whatsoever and it save you to pay the people who just sit there and push a button for the autoreply or move them hear and do something.

     

    • Like 1

  15. 21 hours ago, iainc said:

    Adopt F1 rules. Collision from the back, or colliding with car in front - 5 sec penalty added to lap time. Corner cut - ONLY if lap time benefits - 5 sec penalty. stop penalising for accidentally going off track and losing time anyway. Use rules based on Stewards inquiries and  develop some coding to work out who is the aggressor. if unclear - racing incident no penalty.  deliberate multiple colliisions from opponent - disqualification 

    Stop the engine cut out which disrupts the flow, and just add time to the lap.

    presumably  codemasters have all of these algorithms for their flagship f1 game anyway?

    the engine cut is also unfair because getting an engine cut before a hairpin - not so bad ... getting an engine cut at the start of the straight in Baku - will cost you a lot more as you will never reach the top speed and will always lacking behind ... cutting the chicane at Monaco - gains you a few seconds


  16. I'm fed up with the penalty system and I'm sure my fellow players (the one who are racing hard but fair) are too. LET'S DO SOMETHING ABOUT IT!

    I'm constantly getting penalised for opponents crashing into me.

    - opponent pushing me off, and I mean pushing by t-boning and keeping full throttle on until I hit the wall sideways tenth of meters away from the track - NO PENALTY for opponent

    - using me as their brakes in the corner not even trying to not hit me - NO PENALTY for opponent

    - slowing down on the straight to wait until I'm almost side by side and then side-sweep me into the wall or off track - NO PENALTY for opponent even better I get the penalty 

    - opponent pushing past off track - NO PENALTY not even a slow down and when the opponent touches me I get the penalty 

    - opponent can cut corners, race off track, spin AI cars around - NO PENALTY - no slow down on what for me is super glue and I'm getting punished by AI cars suddenly pointing my way at 300 Km/h

     

     

    FELLOW RACERS ... what is your experience?

     

    @ChrisGrovesMCM ... what's in the pipeline to address this?

     

    A couple of ideas (some of them were taken form the 2016 game):

    1. introduce flags 

    2. introduce damages to cars

    3. disqualify drivers ... could be immediately or one warning and a time penalty and disqualification the second time (at the moment you can go faster around Monaco for example by cutting the chicane and taking the penalty than driving correctly)

     

     

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