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Posts posted by merseyxshore
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3 hours ago, Orangetuner said:I would love to see all of the trails in Dirtfish put in. Heck! throw in Team O'Neal's location too!
And do you mean an open world like in FH4? Interesting. If I were to add to that I would actually say to make that game a new IP. Im not sure what to call it.
Dude. I would play the **** out of an open world game with dirt rally physics. There is no open world game with simulation physics afaik other than a Tokyo mod in AC. Even if its a fake world with a city in the middle with towns and mountains around it. JDM cars in a Japan with stylized towns and mountain roads. Initial d successor. There would be hardcore damage like dirt rally and you could just chill or do some time attacks and point to point races. There would be teams who would be king of the mountain in their area or king of a point to point race. You could earn money and buy a car that can join the notorious Midnight Club. I would seriously kill for a hardcore open world by Codemasters though.
Yeah definitely, I mean, take the semi-fictional version of the UK in FH4 as an example, there's so much potential. The map is 52 square miles, with smooth tarmac, rough concrete, gravel, mud, grass, elevation changes, varying weather etc. Imagine that, with Dirt Rally physics and constantly changing stages. I reckon that this is the answer to the procedurally generated stage problem. With a 50+ square mile area to play with, Codies could release new routes and stages periodically. You could have endurance events of 25 mile stages, or host a whole event of 2min stages just on the airfield. I'd love to see tactical elements like managing your damage on the road section drives between stages. I know that the Forza games have the full Microsoft might behind them for the likes of the Horizon games and almost certainly have more allocated funds than Dirt Rally titles, but something like this should be possible on current PCs/Series X/PS5 surely?
I made a joke somewhere, maybe on a different forum, that the new Dirt Rally should be the above idea but the location should be Los Santos cause Take 2 own Rockstar haha. The Rally Of Meth Valley!
@PJTierney pass this on to the Dirt powers that be plz haha
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With regards to stages, I’d love to see some longer stages, more varied locations and better tarmac design and feel.
I’ve definitely mentioned this before, but I would love to see open areas similar to DirtFish, the practice area in WRC or rallycross circuits used to make events of shorter, technical stages using cones and hay bales etc. Even better would be the ability to create your own stages and events in these open areas.
I still think an open world rally game would be the perfect evolution, especially for a game-as-service kinda thing. Different surfaces, different weather seasons, tactical road sections between stages, and endless possibilities for stage variations that could come out periodically.
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Who's got some juicy deetz on Dirt Rally 3??
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With Codemasters now being taken over by Take2, who also own Rockstar, it got me thinking, imagine Dirt Rally 3 used an open world location…Los Santos from GTA5. Single venue events at the airport, city centre tarmac stages, meth gravel stages in the desert, twisty mountain stages up Mt. Chiliad…
In all seriousness though, an open world setting isn’t the worst idea for a hardcore rally sim. Take the Forza Horizon 4 map for example. Endless possibilities for stages amongst the open roads, twisty tarmac lanes, tight urban sections, forest gravel and quarry lanes. Hay bales, cones, pylons, barriers and tyres could be used to make endless stages out of the given area, along with the possibility of user created stages with a generated pacenotes system. Using FH4’s map as an example, there could easily be incredible 30 mile stages created out of that environment. With an open world you could even have road sections between stages, where you have to drive carefully and avoid damaging the car or wearing the tyres, like on a real event. A huge open world on next-gen hardware, with realistic structured events, changing weather and legit physics would be incredible. This could also work into a more long-term or subscription style game, a style which seems to be gaining more and more traction and could work well at the dawn of a new generation of console; the open world could gradually expand, using a solid base game as a foundation.Or not, I dunno.
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On 10/5/2020 at 8:32 PM, FlatOverCrest said:Here is a preliminary list of issues that I have found with WRC 9:
Game: WRC 9 Digital Deluxe Edition (Xbox One X)
Platform: Xbox One X
Input Devices: standard Xbox One controller
Car sounds, co driver pacenotes and other audio sources cut out with multiple cars in multiple locations.
Wipers do not wipe the dust away in certain cars and locations. The wiper animation works but the dust remains and there has been no change in the amount of it.
The water puddle issues have not been resolved on Xbox One and it makes wet stages much too difficult and ruins wet weather gameplay. I have also noticed that sometimes when you start a stage with dynamic weather, it seems like the water puddles carry over to the start of the stage even though there is no rain in the section.
The game freezes and crashes in the middle of stages.
The game sometimes gets stuck when trying to synchronize my times with the leaderboards.
Each day that I launch the game, team members have disappeared since the previous day that I played.
I cannot input my full last name into the game so that it is displayed on the side of the car because they made the character limit 9 characters even though there is at least one WRC driver with a 10 letter last name. Please increase this number.
Cannot connect to clubs on xbox one for the past 2 weeks. I keep getting a server error (12) but I can do dailies and weeklies. When I first installed the game, I was able to display clubs but had not joined any or participated in any events because I was playing the career mode first. Now I can not display any of them and get an error every time. Now when I try and access the clubs section of WRC 9, it returns a server error message every time and refers me to https://wrcthegame.com/wrc9/status which displays an NGINX 500 Internal Server Error. I uninstalled the game and reinstalled it but that did not make any difference. I have a gigabit internet connection and play other multiplayer games with no issues so the problem is not on my end.
In cockpit view, the MoTec rev lights do not function on the Porsche 911 GT3 RS R-GT and the digital dash elements do not fit within the display properly. This is more evident when you remove the steering wheel in cockpit view. You can see that several of the lights are being blocked by the digital dash border and others are outside of it. These elements need to be resized to fit within the perimeter of the digital dash display.
The rev lights on the 1999 Toyota Corolla WRC do not function at all. This is a vertical set of rev lights to the immediate right of the selected gear indicator. This should illuminate from the bottom to the top as the engine revs. It looks like it is stuck in the ON position.
The rev lights on the Citroen Xsara should be above the current selected gear indicator on the dashboard. In the real car there is a small rev light strip built into the top of this gear indicator on the dashboard cowl.
The rev lights on the dashboard cowl of the Toyota Yaris WRC do not function at all. These should illuminate red all at once when the engine reaches the readline as shown in WRC+ videos.
Hyundai i20 Coupe WRC rev lights on the dashboard cowl do not function either.
Ford Fiesta WRC rev light on the dashboard cowl does not illuminate at all. This shift light should illuminate red when the engine has reached its maximum RPM and it is time to upshift as evidenced by any of the WRC+ onboard videos.
Most of the Junior WRC, WRC3, WRC2 and WRC1 cars in WRC 9 do not use their actual digital displays like in the real cars which is a huge disappointment in an officially licensed WRC game. In most WRC cars, the real displays feature the current selected gear in huge font size which takes up nearly a third of the display or more and then have background colors that illuminate differently based on which particular car we are talking about to indicate the revs and when redline (maximum operating RPMs) occurs. Some of the top cars (Yaris, Hyundai and Ford WRC also feature separate shift lights on the dashboard cowl (gauge cluster cowl) so that the driver knows that they are reaching the point that they need to upshift even if they are not looking down at the digital gauge cluster. These things are there in real cars for a reason and they should be in the officially licensed WRC game and work as well. This is even more frustrating when the rev lights and shift lights are modeled in some of the cars but none of them actually function.
The single red shift light on the dashboard of the VW Polo WRC does not work at all. This worked in V-Rally 4 so why doesn't it work in this game.
I think there is a rev light on the Alpine A110 that is stuck in the ON position as well and doesn't function.
The Proton Iriz R5 has a strange physics bug that causes the car to roll over even at very low speeds. The car is undrivable at Finland on Xbox One X. It does this in multiple locations.
When you turn on the headlights, the dashboard gauges and digital dash do not illuminate as it should in an actual car. They only illuminate during night stages but some stages transition to night so the dash should illuminate any time you turn on the lights. If I am turning on the headlights then I also need the gauges and digital dash to illuminate as it would in a real rally car so that I can see what I need to as far as selected gear and revs. I should not have to rely on a HUD overlay on my screen to be able to see this information.
The Lancia digital dash is too dark and it makes it very difficult to see the RPMs to shift at the proper time.
The lighting on the digital displays and steering wheels at night are much too bright to the point that you almost cannot make out what is on them.
The steering is improved from WRC 8 but is still too twitchy for me on controller. Counter steering often results in a series of over corrections trying to get the car pointed in the right direction. I am guessing with a wheel this is less of an issue because you can feel what the car is doing and correct your inputs accordingly but with controller this can be rather frustrating.
I would really like to see work done on these things and for them to not keep putting off things until the next release. I'm getting tired of issues getting carried over to "the next game". I don't even know of a forum or way to tell them these things other than Facebook or Twitter. I don't think social media is the proper channel to report bugs.
I've reported this, along with my own suggestions, direct to KT via their website contact form!
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PC3 is such a mind-boggler. What is the point of it? Less content, less features, dumbed down gameplay, and in some cases inferior visuals. They were onto such a winner with PC2. I know it had it's flaws, but I would have paid the full price all over again for a PC2 with the issues fixed and increased gamepad friendliness for newcomers. They had the market absolutely cornered as THE simulator on consoles, with great sales to boot, then they switched gears and we ended up with something that looks like Juiced on Playstation 2 while trading on an established sim brand name. And surprise surprise, it flopped.
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Ok, so I’ve found somewhere I can send a longer form message to the devs. I’ve put the following list together of bugs and suggestions. It will probably go nowhere, but I think this game is SO close to being one of the greats that it’s worth a try.
If anyone has any other bugs or suggestions please let me know and I’ll add them in.
Bugs:- My game freezes after a stage when using my Fanatec Clubsport v2.5, ironically with the Fanatec wheel endlessly spinning in the corner. This happens around 50% of the time after I complete a stage, and is making Season mode unplayable.
- The game is very dark, and there seems to be no in-game brightness slider
- The gear ratios seem extremely short, even for rally cars. There seems to be no scenario where you can use any other gear ratios than the ‘long’ settings. Using the ‘short’ ratios, the car struggles to reach 60mph!
- Some players are reporting a delay in shift time.
Suggestions:- Fix clubs. Allow fully customisable cross-platform events, inviting players and decent search function to find the kinds of events you’re looking for. Also, these events need to be in the form of an actual rally! Sticking with the same car through an event, accumulated times, damage to be fixed at service parks etc are all part of rallying and absolutely have to part of the multiplayer experience. Robust multiplayer and community building is the key to ensuring a game lives beyond the first few months of release. Codemasters were heading in the right direction with their cross-platform Clubs system in Dirt Rally 2.0, but didn’t manage to live up to it’s potential. You’ve got a chance to beat them to it!
- Add custom events and championships to single player and multiplayer. We should be able to create our own rallies out of the available stages, and our own seasons or championships out of the available rallies. It’s really frustrating not to have this, as it’s usually a given in motorsport games and especially rally games.
- Give players the option in the above custom events and championships to run the bonus/historic cars, along with the regular ‘season’ mode. The bonus cars are almost pointless in the game’s current state, which is a shame because they’re a lot of fun. These rallies all have amateur classes outside of the WRC-specific classes, so it would enhance the realism rather than taking away. Some cars would be a single-model competition due to lack of cars in a similar class, for example the Escort or the Stratos, but this could be interesting as a level playing field.
- Use the training area! It’s a blast to just hoon around, but you’re missing a trick not making some fun competitive stages out of this great location. You could have a whole rally of short super-special stages all within the training area. This would be amazing for the Clubs. Also, and I know this might be getting a bit far fetched now, but it would be a great place to have players mark out their own stages and share them etc
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Took me a while to get into WRC 8, but once I did I absolutely loved it. I've now got 9 installed but I'm waiting for my new Fanatec handbrake before I launch into it. Can't wait! I see a lot of WRC vs DR type debates, but for me they're perfectly separate. WRC covers the top level FIA aspect, DR games cover the more amateur clubman side of the sport, and for me they both cover their respective bases very well.
I also had no idea how many gamers have driven current-gen WRC and R5 cars! They must have done anyway, to be such an authority on their handling...
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2 hours ago, gleylancer571 said:I like the additional cars but I'm afraid that you can't drive a season with the bonus/historic cars
Yeah that is annoying. Also annoying that you can't drive a single rally or create your own event, it's single stage or season only. No clubs or leagues option either, but that should be fixed in WRC 9
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9 minutes ago, PJTierney said:No idea on car's performance (probably still being refined), but Jon says it's rather good.
And yes, you'll see a Qualifier tab in-game. Do a valid run on that and check your My team rewards when 1.16 releases.
Anything else coming in 1.16? And is that going to be the last update, or is it going to go up to a fitting 2.0?
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Update dropping tomorrow it seems!
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Shouldn't the Group B 4WD cars not be able to use the handbrake other than for launch? I think doing handbrake turns in those cars would have made the diff explode or something...
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I wrote off WRC 8 when it came out as it just felt and looked alien after playing DR2 for so long. However, a mate convinced me to have another go. After having a good mess around with my wheel settings and the field of view (dash cam works best), I'm now absolutely loving it. The stage design is incredible. The narrow German stages alone are worth putting the time in for. I would urge anyone to go back to it and find the sweet spot, it's really worth it. I can't wait til Codies get their hands on the licence, these stages with Codemasters visuals and diverse car lineup will be unreal.
Excited for WRC 9 and the safe knowledge that my rallying addiction is fully covered between DR2 and WRC until the next Dirt Rally comes out. -
Can we get more surprises in the monitors, please?
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On 8/12/2020 at 7:38 PM, PJTierney said:Is this a clue to the surprise??
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On 2/3/2020 at 2:29 PM, Jack4688 said:Yeah I understand all that but how would that translate to a computer game? I’m not trying to **** on your bonfire but I don’t see what enjoyment driving around a bunch of straw bales around Monza would give you...
I could see this or something similar appearing in the next DiRT where multiple game disciplines is one of its selling points, but not in a DiRT Rally title.
This is a huge part of club and national level rallying, I absolutely welcome a bunch of single-venue events with tight stages around bales and tyres etc. Circuits and open areas like Dirtfish would be perfect for short 'spectator stage' style events, super special stages or even some kind of create-your-own-stage type feature.
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21 hours ago, RichWard25 said:I don’t know what the licensing situation would be and how easy/hard it would be to acquire, but I was thinking along the lines of the Circuit Rally Championship. For those that don’t know, there is a championship here in the UK that uses race circuits (such as Oulton Park, Knockhill, Snetterton) for single venue rallies that utilise the circuits and the access roads around the venue.
Yes this is one of the things I had in mind! A great watch on Amazon Prime if anyone's got that.
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I've definitely mentioned something like this in a similar thread before, but I would love to see more use of open spaces such as Dirtfish, or even of the RX tracks to make single venue short stage events, or even super-special stages. Single-venue rallying is quite popular in the UK, with one area being used for a whole event and the route being changed using obstacles, cones, bales, pylons etc. Basically a less whacky version of the Time challenges at Dirtfish from Dirt 4, but with pace notes etc. I always found those events to be really fun. Rallycross circuits, along with the paddock area etc could be used to make numerous short stages.
Just seems like a good way to bring in more stages and events with less drain on resources.

Direct drive vs belt/gear wheels and player satisfaction in Dirt Rally 2.0?
in DiRT Rally 2.0
Posted
I went from Logitech to Fanatec this summer and I'm so glad I did. I had my G920 for about 2 years, I loved it and I still think it's an amazing entry level setup. Stepping up to a Fanatec Clubsport v2.5 was just night and day though, especially for rallying. I play circuit sims like ACC and PC2, but my main thing is rallying, and the geared G920 would tend to get really notchy under heavy turning. The Fanatec is just butter smooth the whole time, and there is an in-wheel tuning menu with 5 save slots, so you can adjust you FFB, vibration, wheel weight and steering angle on the fly and save it for a specific game. I've got 5 separate wheel setting slots for PC2, ACC, DR2, WRC 9 and F1.
And as above, a good rig is essential to get the most out of your gear. However, I know guys who use a G25 clamped to a desk and a wooden kitchen chair who are alien-levels of fast, so it depends what you want and what you like! I'm not the quickest ever, but I live for the immersion.