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13ss13

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  1. 13ss13

    1.05 AI is a joke

    They still block the inside and will still try and overtake, the one area the 1.05 patch has completely neutered the AI is running side by side into/through a corner, they now back out of it every single time, a big downgrade from 1.04. A patient, nuanced overtake is no longer required. It’s a real shame and no doubt a result of all the noobs divebombing the AI and complaining when they damage their front wings.
  2. 13ss13

    patch 1.05 ruined AI

    They still block the inside and will still try and overtake, the one area the 1.05 patch has completely neutered the AI is running side by side into/through a corner, they now back out of it every single time, a big downgrade from 1.04. A patient, nuanced overtake is no longer required. It’s a real shame and no doubt a result of all the noobs divebombing the AI and complaining when they damage their front wings.
  3. I remember it being a feature on Grand Prix 4. Tbh it was quite frustrating if you were most of the way thru a long race only to blow an engine. But the immersion was fantastic. If they aren’t going to change it they should give us the option of turning it off for the AI. Less realistic but at least you can have a fair fight in the championship. As for my second point in the OP, has anybody EVER seen any first lap incidents between the AI on f1 2018?? I’ve done hundreds of races and never seen anybody take anybody out, spin them round etc. Hardly realistic
  4. This has been a game breaker for career mode for several seasons. You’re in a close title battle and then your main rivals each suffer 2-4 DNF’s during the course of the season while you remain faultless. It’s not a level playing field, surely it can’t be difficult to implement a random failures for user option? Say a 7% chance that a mechanical failure of some sort will affect the player in that session (so it will affect you once every 15 races or so, be it gearbox, engine etc). Obviously make it optional. This and the absolute absence of any turn 1/lap 1 incidents between the AI over a 21 race season sort of ruin the offline play for me. The AI drive on rails 2 by 2, never miss braking points, take each other out etc. Can’t be that hard to fix?
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