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Everything posted by DessIntress

  1. Issue: 1) Car engine sound is way too loud. Changing the value between 50 and 100 makes no output difference Because of the engine volume, I had to reduce the HMD volume from 90% to about 40% in the previous update (the problem still exists). The engine sound was also reduced from 60 to 50 and the co-driver is constantly at 100%. . However, the engine is much too loud. 2) It's still hard to understand the co-driver, better than in the last update but still too quiet. (also because of the engine) And just btw: Similar to Scotland, the "co-driver" in WRX is also also very quiet, but that's a problem since release. (Most WRC stages are louder) Method of Reproduction: Use a HMD Use German language Choose Scotland (and/or WRX) Try to listen to the co-driver with default settings, then use your own. Try to hear/find the difference between 50% and 100% engine sound. Platform: Steam/Oculus PC Build: Win 10 (OS Build 18363.778) RTX 2070 Armor, i7-8700K, 16GB RAM. Happens with Nvidia, Realtek and Oculus sound output. (Doesn't matter if i use Razer Surround or not) All drivers up-to-date, incl USB, soundcard, chipset etc. Bios is also up-to-date and the drivers for the graphics card is clean installed with every update (as recommended by nvidia and amd). VR Headset used: Rift S (Oculus Software version: 17)
  2. DessIntress

    Version 1.14 Update Discussion

    It's really nice that they have fixed the German Co-Driver sound after all the time (damn ASMR Edition), but the second sound issue is still a thing. The engine sound is still toooo loud, doesn't matter if it's set to 50 or 100, it's the same output value and the Co-Driver is still hard to understand. No more ASMR but still a Engine Scream Edition. Normally, I play the game with 60% engine sound, 100% Co-driver sound and 90% HMD device sound. Now: 50(min), 100, 40....because the engine is so f.. loud. My neighbor asked me what I do with the drill, when I played with my standard sound setting... No joke.
  3. DessIntress

    VR FAQ & Performance

    You forgot the GPU render timings which are way above 11ms with your hardware and these settings. That's why it's red. FPS isn't the only important point in VR. Render timings of max 11ms are even more important - IMO also with ASW. e:Called 'frame timing' on Steam.
  4. DessIntress

    WRC 9

    Please don't forget that 30% is the market standard. Be it Google, Amazon, Microsoft, Ubisoft, EA or who else. They all want their 20-30%(mostly 30%) for the distribution of your game. But yep, it's the reason why everyone has his own store. There is simply no reason why you should throw all the money to steam when you could distribute it by yourself. (sure, apart of the fanboys)
  5. DessIntress

    FPS & Stuttering (PC, non-VR)

    Most people would be helped if you change the damn code for the crowd. This was already in DR 1 and D4 only optimized for AMD cards, which is why Nvidia users should change this option to 'LOW'. (There isn't much visible difference, especially while driving - 'LOW' is important) In terms of frame rate, it's like day and night. (But don't turn them off completely, because technically you still have a invisible crowd you can drive into) The card doesn't matter as long as it is a nvidia card, be it with a 960 4G and a old i5 CPU or with a RTX2070 and a new i7, it's the same well-known problem with the crowd - and various DR 1 tutorials have already taken this up - and it's still the case. And because some like to underestimate this option. The crowd is not just at the beginning, the end and the U-turns. They stand every few meters in the woods, hills, between the houses etc. Actually, they are almost everywhere. Their code is so bad that it really matters. Attention: The last update did a reset on this option! You have to set it back to low. The game bar tips are ****. It sounds like a windows hate train. If you want to disable something then disable the windows background recording.