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F2CMaDMaXX

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Everything posted by F2CMaDMaXX

  1. F2CMaDMaXX

    DiRTy Gossip

    She went on holiday for a couple of weeks but as people have noticed, she's back now.
  2. F2CMaDMaXX

    DiRTy Gossip

    Ahh, if only they were WRC cars.... but they're not, so you have the real R5 sounds for them instead.
  3. F2CMaDMaXX

    DiRTy Gossip

    Um, it's easy to control, but a slower car.
  4. The liveries that can be replaced are fixed liveries, the ones that can't are ones that include your name on the car, so not fixed. No issues with online play and liveries.
  5. F2CMaDMaXX

    FOV in Dirt Rally 2.0

    Weird? yes, and no - dash cam (the first interior cam you cycle to) is designed to show the dash in the view, so if you started playing with FoV you'd potentially mess that up. Head/helmet cam is the second internal view you cycle to.
  6. F2CMaDMaXX

    FOV in Dirt Rally 2.0

    Fairly certain cockpit/dashcam isn't affected by the FOV slider. Headcam and bonnet cam are.
  7. F2CMaDMaXX

    FOV in Dirt Rally 2.0

    That's the one, thanks Boggy.
  8. F2CMaDMaXX

    FOV in Dirt Rally 2.0

    Remember that the slider bumps up do not change by the same value as the slider bumps down, i think it's like 5 one way and 3 or 4 the other way.
  9. F2CMaDMaXX

    DiRTy Gossip

    Old 208 sound was a placeholder and sounded like it was based on the Hyundai sound. The M1 was also a placeholder and i've seen people say it was a modified 240z. The M1 and 208R5 now have genuine recordings from the exact cars.
  10. It's obviously the Ford "default" R2 livery, but i do like it. I like the Blue R5 too.
  11. F2CMaDMaXX

    DiRTy Gossip

    Thanks @gfRally i thought they name separated earlier, guess not.
  12. F2CMaDMaXX

    DiRTy Gossip

    Yeah, they stopped trying to make the platform work for the WRX/Impreza, they got split into two models.
  13. F2CMaDMaXX

    DiRTy Gossip

    I think you're confusing Dirt 2 with Dirt, they didn't remove those cars from Dirt 1, they're still there. I think you probably wanted to ask why they're not in Dirt 2 - to answer that i would say it's because there are a bunch of new cars in there, but i'll bet money on the still available previously licensed cars to be added to Dirt 2 at some point as DLC.
  14. F2CMaDMaXX

    DiRT Rally 2.0 - the car list at launch

    Those cars are not released for another couple of weeks, I'd guess we're not not supposed to see it yet.
  15. F2CMaDMaXX

    How Far Away Is Realistic Audio?

    Oh I'm not saying it wasn't, I just don't remember. Also I should make it clear that I don't work for codies and don't know all details, only really what has been said publicly and in their dev diary videos etc. And yes @cmsoundfx is one of the audio guys that works on engine audio, busy guy for sure!
  16. F2CMaDMaXX

    How Far Away Is Realistic Audio?

    Hmm, not sure the DR sound was from the Datsun, but i know the sound you're referring to. You might be right, i don't recall, still, nice and 'cammy' 😄
  17. F2CMaDMaXX

    How Far Away Is Realistic Audio?

    I don't know full details, and i wonder if you're right on the injection conversion, i don't know - good info though. All i know is the 'correct car' was sourced and recorded. It does sound good, but i doubt many could tell how it compares based on what you're saying - the previous sound they had was from a more modern version of the escort, this one was one to be more period correct. I'll ask around.
  18. F2CMaDMaXX

    DiRT Rally 2.0 - the car list at launch

    That's too old, pre '08.
  19. F2CMaDMaXX

    How Far Away Is Realistic Audio?

    Sorry dude, seems it didn't make it, should be in the next patch i'm guessing.
  20. F2CMaDMaXX

    How Far Away Is Realistic Audio?

    Yup, that's the physics link, everyone loved it in DR, and didn't know why.
  21. F2CMaDMaXX

    DiRT Rally 2.0 - the car list at launch

    This is the '08 WRX that's coming in 21 days along with the '07 Focus.
  22. F2CMaDMaXX

    How Far Away Is Realistic Audio?

    Sorry, missed some posts here 😞 @RallyLover19 That is an incorrect statement, ALS pops/bangs are on all cars that should have it, though they're barely perceptible from in car, you need a rear camera view or replay. Go check out the cool unique ALS from the R5 C3. Nice rhythmic ALS. @bogani They have a few transmision whine types they use, but for recording purposes, it's not something that can be really recorded from all cars. Not all cars have the sound, and in a lot of cases, the original recordings don't even have the whine, whether the car should have it or not. I too liked the DR cockpit sound a little more, bit sometimes direction to the sound team changes, at least it's not D4 and at least we now have the sound sliders, i recommend putting the other sounds down a bit, leaving the engine up. @AleCruz97 Yeah, you'd think it'd be easier? Not unfortunately, the sound system has been linked to the physics engine since DR, that means that the sounds have to be able to be called by the engine. It's why you know from the sound alone that you're going up hill, over a bump, through a dip, slipping on ice etc. @Busterbvi I can't argue with your knowledge of what they should sound like, but i can tell you they request a genuine BDG engined car to record, and got it, recorded it, and that's what's in game.
  23. F2CMaDMaXX

    How Far Away Is Realistic Audio?

    It's a different diff whine in each car, though obviously some are repeated, try capturing that from engine audio recordings, has to be one of the most difficult things to capture and attach to the game, think about it.
  24. F2CMaDMaXX

    How Far Away Is Realistic Audio?

    Exactly what i said in the quote, the sound processing for the cabin effect is CPU intensive, consoles don't have the same power as the PC in that regard - remember the game's primary aim is 60fps, everything else is tailored around getting that.
  25. F2CMaDMaXX

    How Far Away Is Realistic Audio?

    Manta is getting a db tweak in next weeks patch. The 'balance' of sounds is a weird one, trust me, remember not hearing surface sounds as much until last patch? Yeah, that wasn't because they weren't loud enough, it was because the engine sounds were too loud, that's part of what someone mentioned earlier, some cars are too loud inside, on those you'll notice that surface sounds seem quieter too, it's not that they're quieter, it's the engine sound overpowering them. We do have sound sliders, they don't go to 11, but you can compensate, don't have them all at 100, drop them all down a few notches, whichever effect you want more of, leave at the top. Now some of this can/will change as the remaining cars get their engine audio put back into balance again. Examples of the cars with the incorrect engine balance are the Fabia WRC and the C4 WRC, the M1 Rallye and the Manta are at the correct level (Manta pending tweak next week) There are many others where the sound level is right, and some older ones, like the 6R4, that are still too loud (though i hate to turn that baby down 😉 )
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