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F2CMaDMaXX

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Posts posted by F2CMaDMaXX


  1. Brake fade could be added i guess, but it's difficult to justify for feel or gameplay in rally.  More so on track i would imagine, just based on testing and laps etc.

    Sound-wise, yeah, would be cool in replays, but the way the sounds work and are mixed, i don't think it would work very well.  You do hear transmission whine in cars, to differing amounts, and we do hear it in DR/D4 too, again, to differing amounts.

  2. Brake fade is never fun to have, just FYI ;)

    You'd have real problems translating it/the feel to a game anyway, not great.

    Unfortunatly on board recordings are not great for hearing a lot of the sounds you can hear in a rally car, a lot of the stuff we hear on the onboards are artifacts of the recording hardware isntead of what oyu can hear in car.


  3. zissakos1 said:


    that spanish village, will it be the same everytime it is chosen to be on the stage, or will it be dynamically generated differently everytime (or is there a fixed number of premade varioations)?


    The best way to think of how YourStage works, is to think of the map, the landscape in which the stage can exist.
    When you generate the stage, it chooses a route through the land/environment in which the village exists at all times (that might be dynamic) so if, how and when you experience the village, all depends on how the stage generator routes the road through the map.
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