Jump to content

Czar90

Members
  • Content Count

    19
  • Joined

  • Last visited

Community Reputation

25 Unleaded

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Controller

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I haven't had this issue on the latest patch yet (July 24th), but on multiplayer there are constant "communicating with online services" 'top left corner' warnings non stop, even though my connection is good. It happens whilst driving in multiplayer. It also happens during playing the highlights of multiplayer races, plus endless warnings at photomode which makes zero sense.....
  2. Czar90

    Fictional Tracks

    Before jumping towards fictional tracks that has the potential to look off from plausible, there are so many good tracks up to modern era standards that exists but are not in the F1 calendar: - Magny Cours: Out in the middle of nowhere in France that with it brought many problems of logistics either for fans and personal. Incredible track to drive on in a F1 cars with many potential straights for DRS and fantastic feel of speed down the 3rd corner up to double kings towards a heavy braking hairpin. - Imola: Potential candidate to return to F1 being reformed with a huge main straight and a very safe layout. Many chicanes and heavy braking zones with nice elevation changes with that feel of a classic motorsport circuit. - Mugello: F1 race debut in this 2020 season and a fantastic fast paced circuit with an immense main straight. From MotoGP games from way back in late 90s till today, Assetto Corsa and many other racing games, it is a very true to its roots circuit without heavy modernization in its layout still up to par to many technical and sterile circuits today. - Dijon: A classic circuit used by F1 way back in the day with a tight layout and short length. Perfect for short races using the F1 classic cars for multiplayer and events. Fun! - Hockenheim: Despite being modernized in the early 2000s, still was a very fun circuit on last years game and a shame of its removal either from real life season and the F1 game. - Nurburgring GP Layout: Classic circuit from back in the 90s up to early 2010s. Another shameful removal of the regular F1 calendar. - Fuji Speedway: Hosting F1 back in the mid 70s and returning in 2000s before being replaced by Suzuka (which is a favorite), there is tons of great racing potential for modern Fuji Speedway for being such a fun in other racing sims, including Project Cars. - Istanbul Park Circuit: Hosting F1 from mid 2000s up to early 2010s, its layout is very interesting with the fascinating 'turn 8' with 4 or 5 apexes. - Many more other great tracks around the world that hosts great motorsport events like endurance and Motorcycle races like: Jerez Motegi Brand Hatch Kyalami And many more others... Lots and lots of options and great layouts already created by engineers together with mother nature's hills that really kicks the b$#% of any 3D artists with 100% freedom in a computer program. Although, massive respect to those artists, because they are the translators of real life circuits art into virtual circuit art with lots of compromises and very smart poetry into making them run on a domestic computer.
  3. Just happened to me back to back at Hanoi Time Trial. F1 2020 car. Fps seems to drop from 61 'locked' to 15 ish and 3 seconds later crash report window appears. Both times was under purple laps.
  4. Czar90

    Mugello to be raced in 2020

    We all would love new tracks, but we are already in July with such recent news. :c. Maybe resources are soon to be allocated to the next game before FIA has a solid calendar in place so jumping after developing Mugello and Portimão is senseless to an extent. I would pay for a DLC for sure if it comes to be the only way. The contract was basically what it was advertised on what the game would be and we bought it on the bases of the content we knew it had. Hanoi + Zandvoort - Hockenheim + My Team + 2020 F1&F2 Cars. Money was given, product was delivered. Expecting a company to deliver unforeseen sports changes beyond any expectations during the game's development is actually expecting the developers to be your friend and throw yearly development schedule out the window just because. The game is about a what it would of been season. If they add the new tracks as free or paid DLC, great. If not, senseless to be angry...
  5. Czar90

    Rear Lights still not fixed in F1 2020?

    People without HDR monitors shouldn't be left out. There are much easier ways to portray LEDs without relying on 3rd party hardware.
  6. Czar90

    Rear Lights still not fixed in F1 2020?

    I went back and watched some of the 2019 German Grand Prix onboards along with the 2019 Bahrein Grand Prix onboards. You are right...! ...although a fix is maybe a much more complex deal. This is all those function/visuals ratio plus art department interpretation of LED lights problem existing within games/sims. Some video game art interprets LED lights or neon as a solid flat given color which is not the case in practicality to human eyes and cameras. Strong LEDs tend to have a brighter core towards white. Here is footage from F1 2019 taken recently I just uploaded to post here. And then a photography of real life. The issue comes from the art department. Some games indeed get LED right, with a very bright core and a fair amount of bloom. I'd say the effect could be increased also on the bottom LED grouping and enhancements on the blinking frequency as sometimes the lights blinks on a pattern. To be honest, minor, very minor issue that if fixed, can enhance the experience quite a bit! About F1 2020: I have not seen any light blink at any time. Which was a bug also on F1 2019 pre release if my memory is accurate. No lights whatsoever. I will post here if anything is changed after my next play session at F1 2020.
  7. Czar90

    Rear Lights still not fixed in F1 2020?

    One more rear wing lights, from Multiplayer. You might want to check your game files... (F1 2019) I got nothing on F1 2020 yesterday while playing. Neither from the bottom square light, nor the upper ones.
  8. Czar90

    Rear Lights still not fixed in F1 2020?

    Yeah, no lights in F1 2020 for me yesterday. Only noticed after watching a recording of a race I did just now that you've mentioned. "They were never fixed in F1 2019 either..." F1 2019 the upper rear wing lights are 100% operational, though.
  9. Czar90

    AI in game

    I had lots of AI tail waging down stints, locking up, going wide plus wheel to wheel racing got better. AI at 95 here. Can be luck related too. Last race I did everyone on the grid was pretty consistent, but the previous race lots of good mayhem.
  10. Czar90

    Mercedes

    Bottom line: Their car, their cash investment, their choice. Ferrari's black nose at Monza 2001 didn't ended terrorism either, but whatever makes the team united for a cause and show sympathy for tragedy struck people is worth it. If they feel good, good. It is visual communication and expression. Off from the nonsense: Black seems to fit very well to F1 cars throughout history..., and underused (temperature perhaps). Minardi 2001 was fire! Stoked to see the black mercedes at the game, the silver was becoming stale tbh.
  11. CRITICAL amount of sound bug as of 1.8 rolled out. In between 7 stages I had 6 (six) sound cut off. Workaround (far from ideal doing this mid race/stage): alt tab out of the game and switch windows sound settings like turning on windows sonic and then off or switch around sound output ports and back. If you complete a stage with the sound cut off the next one comes out normally, so as of it is known is a software bug. Storefront: STEAM MotherBoard: MSI Soundcard: onboard Realtek (NEVER in any other application this issue was or is present) GPU: Asus gtx 1060 6gb CPU: i5 4590 3.7ghz (not oc) RAM: 8gb This bug is just ridiculous. Much love for you devs and community managers but man... come on on this one.
  12. Why stop at seasons? ...firstly, CM have a beautiful engine in graphics and physics. Why don't take the SCS Truck simulators route and build upon the current game to...let's say: "infinity"? The tarmac handling is bogged down by the AI modeling, or they would be negatively affected by a change in that area, hence is not about the engine itself. There are work around like developing an exclusive AI for tarmac or an all new AI with money from future "expansions", whatever these guys at CM find fit. (I am no programmer or dev) Let's be honest. No one really wants a DiRT Rally 3/3.0. There is no FIA requiring a new game every year like F1 20XX titles, so why don't enrich the current DR2.0 instead? Make expansions and I will happily buy it, day zero. It will mean, design refinement on overall game, possible meaningful upgrades and most importantly retention of content, which was lackluster at release but enriched with the subsequent seasons. If there are no licenses expiring, which is a major pain in the #ss for everyone. I'd say: go for it.
×