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Everything posted by pedrosdt

  1. I can imagine all those people who were against inviting Friends enjoing the game waiting alone in s ranked 25% lobbys for anybody to connect. If they are lucky after 20 minutes they can play a race against another lonely player... The Game punishes clean drivers ... This is ridículous, the idea did not work. Just turn it back.
  2. pedrosdt

    Neutral gear is incorrect in all F1 games by CM

    This seem to be an easy to fix issue, please @BarryBL think about It for future patches Thanks,
  3. pedrosdt

    F1 2019 calibration screen

    It's the same icon as in my gearbox 4th speed.
  4. pedrosdt

    Racing line assist

    I was talking about a third assist option which could be added to which actually exist. Full racing line - conrners only - braking points -off It could help people in transition to turn the assist off, as the most difficult part (talking about me) was to memorize all the braking points at each corner of each gp. Just a point before the corner (maybe the x meters board in another colour, a paint mark in the floor, a different publicity in the wall, or just the first red mark of the only corners racing line assist) Better explained here
  5. pedrosdt

    Racing line assist

    I did it a couple months ago and I am enjoying the game at other level. Good for you. It would be great if CM could make an intermediate assist only marking the recommended braking points, it could help people turn this coloured snake off.
  6. I know it's not realistic, but I think it could help a lot to avoid crashes in multiplayer races. Maybe could be added as an assist. I use external software to have it, because I cant see the proximity arrows (even less realistic), I would love to have it integrated.
  7. pedrosdt

    Would you like to have an spotter

    I would be happy as well with mirrors, 3 screen support in xbox or any other solution that could help to have clean races Al least allow to move the proximity arrows to put them in other part of the screen. The fact is that the absence of any of these solutions is one (not the only) of the causes of the horrible multiplayer experience. I can stand less realism if I can enjoy more the game.
  8. pedrosdt

    F1 2019 FOV values

    I use this calculator, hope it can help you https://dinex86.github.io/FOV-Calculator/
  9. Hi, As I said before in the thread i don't use to play offline so i have not seen a different behaviour between offline and online ai. Indeed the video I posted is offline, I was just trying to test what I said before that used to happen in online races Anyway I still think I wasn't ahead the ai when we were exiting the turn, and I would like that sometimes in the game the ai play so hard (receiving penalties if necessary), but most of the times should give just some space to fight.
  10. I was the red Bull, force India was AI. They never give space in these cases, maybe im not clearly ahead but he isnt as well, would have been funnier if the ai fights for possition cleanly instead of acting as if i wasnt there save_11.mp4
  11. pedrosdt

    Pit assists

    Hi , It's me or There are circuits where pit assists can give You an extra of 2 seconds just entering the pitlane on full throttle? Canada is very obvious You cm guys should fix that, i renember the same issue from the first F1 game i played
  12. I don't play career but in leagues the Ia just follow his line no matter what happens around them. If you attack from the inside you maybe can survive but if you are outside they push you out of the track 100% sure. They seem to give space entering the corner but exiting It they just follow their line. Ill try yo make a video. Its a pity
  13. pedrosdt

    Pit assists

    Hi @BarryBL, I understand that stopping a car 0,5-2 sec in pits wouldn´t seem realistic, what i mean is that instant braking from 323 to 80 km/h isn´t realistic as well. I can imagine how difficult is to manage this issue in pit entrances like Canada, where is difficult to know until the last moment if the player is entering the pits or is going to continue for another lap, so the game has less space to slow down the car, but maybe if the ia takes control a few meters before it could be a little more gradual, making it more realistic and reducing the gaining time. I know that somebody who fails the corner could be forced to enter the pits if the red line in the image below is used by the ia to take control, but maybe the green could be safe for the assist users. This same discussion about gaining time with or without other assists is very common in the forum, and i think could be great to balance these differences. If somebody comes with a better idea would be great. I know that this issue about pit assists isn´t very important and doesn´t affect to all circuits, but why not to make it a little better if its possible. Thanks anyway for your time and answers
  14. pedrosdt

    Pit assists

    Hi Barry, that's the 20g braking i was talking about I wonder if could be possible to make the people who enters the pit at this speed loose during the pitstop the same amount of time they gained at the entrance, just to make the game just more fair to everybody I understand that being an assist it can give the fastest pitstop possible in real life, but not faster than that save_9.mp4
  15. pedrosdt

    Pit assists

    I don't mean that everybody has to use the same assists, i like playing with everybody no matter their skills, and it's funny to fight against anybody, veteran or new players if they are clean What i can't understand is why a car in front of me is braking from 300 to 60 km/h instantly while i have to respect the laws of physics, just that, a fix to avoid the 2 seconds "penalty" to the people who play with no pit assists. I'll try to post a vídeo but i'm sure most people know what i mean
  16. pedrosdt

    Pit assists

    Thanks Barry , I know it, what i mean is that should not be that huge difference in time, the ai should slow down the car if it enters the pit too quick, in order to make fair multiplayer sessions between people with and without assists.
  17. pedrosdt

    RSB and LSB not working

    Hi Now that CM bought Slightlymad Studios could be possible to ask the guys who made these buttons work in Project Cars II. Other thing you could do is to add in the "compatible wheels and controllers" thread a note next to G920 warning that this device has a problem of lack o buttons compared to others devices...
  18. pedrosdt

    Intentional Crashing - Ranked Matches

    I was like for a week avoiding any crash, beeing the last at any race if neccesary to get my s license. Now it's imposible to play 25% races because i'm always alone in the lobby... Thats on Xbox, maybe PC or PS is different.
  19. pedrosdt

    RSB and LSB not working

    Hope this week is going to be the week that somebody can give us a serious answer to a 10 July question about two buttons that work properly in any other game