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  1. AltragF1

    Things to look into for F1 2021

    Tracks accuracy 🙌❤️ Spa really needs a rework oh my god ! I really hope Codemasters will improve this area by now
  2. AltragF1

    Things I think should be improve

    With my suggestions, F1 should easily reach 100% 😉 Let's keep focus on those suggestions I made and not this obvious joke, even though, even when you're the best, you can still learn from others.
  3. Through my experience of playing F1 games and other racing games, here is what I think should be improved in F1 games and why so. - Tracks accuracy : This is probably the predominant thing I have to say about F1 games, the tracks are not accurate. Curbs, elevations, run-off area, all those things don't match with reality and it's a shame. Codemasters should really start laser scanning most tracks they can cause it add so much immersion. - Physics between the car and the track : This joins the previous point, and is also an important point about F1 games, it just feels like the cars can go over anything and nothing will get damaged or you won't lose the car. For example, you can basically run over most curbs, brake on it, and you won't get punished for it, you won't even feel it. Same when you go over grass, you don't lose that much grip. Also, a lot of curbs are flat which is not real. And this comes in relation with the previous point about track accuracy, if you have both track accuracy and realistic relation between the car and the ground, it would already make F1 games so much more immersive when it comes to driving. For example, you couldn't be able to run over a sausage curb. We need to feel that F1 cars are fragiles and not 4x4 Jeep. - Tracks limits : in most motorsports, the tracks limits are the red and white curbs, not the white lines, so that should be easily fixed. Here again, we need a good track accuracy to get good tracks limits. In reality, all those curbs are made considering those rules, so it has to be replicated in games too, Codemasters have to work more on tracks limits than just limiting it to white lines. Also, if the tracks were accurate and if the physics were a bit more punishing about curbs, players wouldn't abuse it anymore. - Rain physics : big default of rain physics are, in my opinion, that there's no second trajectory due to the fact that the main trajectory which is rubbered is more slippery. And when it stopped raining, there's no dry line. If both of these features are added, it would make the rain races a lot more interesting. Details now : - A chat in online would be appreciated, in the lobby as in the race itself. - When the safety car comes in, we shouldn't be slowed down when the AI judge we're too close, at least, the limit should be further, cause you can see in reality, like in Austria this year, it was pretty close between Bottas and the SC. - AI doens't really care about blue flags in qualifying. Also, the AI should put distance between cars before their fast laps. - Flat spots should be implemented to the game - Manual control in pit. - I think the tyres should last longer, don't think it's possible to follow the real life 1 stop strategy in the game. - Marbles should affect the grip Advice for Codemasters developpers : steal ideas to Assetto Corsa Competizione Thanks for reading.
  4. AltragF1

    G29 Not working

    Update : Today, I've tested a new solution, more stable than changing the binary code of the wheel or whatever it was. So I went back on the 00 00 00 10 00 00 00 00 code, then tested my wheel on F1 to see if it was magically working, obviously it wasn't, so here is what I did from that : (!!!Always use a USB 2.0 plug to connect the steering wheel!!!) 1) Uninstall Logitech Gaming Software using geek uninstaller 2) Access the Game Controllers test page in Windows: - Start > Control Panel > Devices and Printers - Find the G29 controller - Right click > Choose "Game controller settings" > Properties > Test > You can now test and calibrate G29 manually (I tried to test it and calibrate it but it was way too complicated langage for me so I just went on > settings (left of "test") and I reset it) - Now disconnect the wheel 3) Install the !!!GHub!!!, no the Logitech Gaming Software. https://support.logi.com/hc/fr-be/articles/360025298133-Logitech-G-HUB 4) When GHub is running, connect your G29 (USB 2.0), set the profile as default if it's not 5) Normally, everything should be good again My conclusion is that I don't know if it's the step 2) or 3) that made the difference. As I had already tested GHub and it was not wirking, I guess it's the 2) but we never know so I would advice you to stay anyway on Ghub and not LGS anymore. I hope it will be working for you guys, if not, it's at least one more solution on the internet to this damn problem
  5. AltragF1

    G29 Not working

    Okay, so I used that https://steamcommunity.com/app/737800/discussions/0/1733210552686272214/ and it solved the problem.. Though, the wheel is still not feeling like before in my opinion. I mean, it feel quite stiff compare to before so yeah, it's better but still very strange problem
  6. AltragF1

    G29 Not working

  7. AltragF1

    G29 Not working

    I did.. I also tried to uninstall PCars 2 then F1 2019 to see if ACC was working and it wasn't. I used Geek to uninstall lgs, and still nothing worked. I feel so lost, like, nothing is working and I still don't know where the problem really come from
  8. AltragF1

    G29 Not working

    Hello, So, few days ago, I got this problem with my G29 : I opened Project Cars 2 to play and I found out that my accelerator was my clutch and that my FFB wasn't working anymore. Then I tried on Assetto Corsa Competizione and F1 2019, and there was the same problem. So I went on Codemasters forums to find a solution. Tried everything : uninstalled completely lgs then reinstall it, get a new G29, etc... Nothing working.. Please help.....