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  1. TamiyaGuy

    DiRT Rally 2.0: Seasons 3 & 4

    I mean the 206 and 2001 Focus is fantastic news, but I'm really excited for the return of F2 kit cars. They were so much fun to throw around in DR1 and nimble as anything to boot - can't wait to try them out in Spain and New Zealand.
  2. TamiyaGuy

    DiRT Rally 2.0 - Input on Inputs!

    Hi, just made an account to provide some feedback and hopefully seek some help, using a Logitech Driving Force GT. How are you getting on with the input configuration options in-game? OK, no real problems. Being unable to bind two buttons on the same device to the same action is slightly annoying (e.g. use either the paddles or DFGT shifter to change gears), and it seems a bit of a step backwards from DR1 just because the DFGT was fully supported out-of-the-box. I've tried to import an XML file to get some better support for the DFGT, but I haven't been able to get it working at all. Are they easy to find, easy to understand? Very easy to find, no complaints. Is it easy to understand in-game what each of the settings mean and do? Slightly more difficult to understand what each setting does because there are no tooltips by the option as there was in DR1. The input settings guide is a great help here, but it's still irritating to have to Alt-Tab back and forth to figure out what an option does. Is there anything in this regard you think the team could do better in the future? Definitely add tooltips as you hover over an option, like in DR1. There's space to the right of the UI, why not use that? How are you finding the in-game tools and configuration options? Calibration was really easy and being able to do it in-game is great - plenty of others need a menu reload or even a restart to change settings like that. How do you feel about how the game handles external configuration files? (+How did you configure your unofficial devices?) I tried making a custom preset for the DFGT following the Multi-Input Device Guide so that I could bind paddles & shifter to shift up/down (as it is in DR1), but couldn't get it to work - when creating a custom lg_driving_force_gt.xml, the game ignores it and loads my manually-bound controls instead. The device ID is correct in the XML and in device_defines, and I've even tried putting the device ID into another wheel's "slot" (e.g. G29) and using that XML instead - no luck. Even tried replacing direct_input_wheel.xml, which just results in the game refusing all inputs (even keyboard) and getting stuck at the title screen.