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8 New Car Smell

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  1. (PC, Steam) Minor audio glitch with the Subaru Legacy and the Impreza S4 Rally: The distinctive "click" sound when you engage/disengage the handbrake doesn't play. Can be easily replicated by going to DirtFish, driving forward slowly and using the handbrake. As far as I've noticed, this sound is present for every other car in the game.
  2. (PC, Steam) One issue I noticed with the 1995 New Zealand Colin McRae Scenario with regards to difficulty (playing on 91 difficulty). Will see if it happens on other Scenarios as well. I played through the first 3 stages in a single sitting, then quit out of the game and later played the final stage (wet, long). The "target driver" was consistently setting an 8:59, which was extremely hard to beat. Then, after retrying and finishing all 4 stages in a single sitting, the same target driver was now putting in a 9:34 on the same stage, and was much easier. Update: Might also be hap
  3. So I really hope that the team's everlasting dedication to marble/rolling resistance physics shows up in Dirt Rollers, but I was wondering if we could get a sneak-preview of the marble list, so we can know what to expect? Obviously, the legendary Subaroll 360 is a must-have, but what about the amateur heroes of the marble scene? Marbles like the Mini Looper S, the Speencar Xtrem, even the VW Yeetle?
  4. That Valvoline livery looks absolutely lovely, and a nice sidestep of the colours of the company that shall not be named ;). It's worth mentioning that note of All Oculus players get upgraded to the Game of the Year Edition - I don't even own a VR headset, but I think you guys deserve serious kudos for that and should make note of it. I know there have been discontented murmurings among the Oculus players about the lack of DLC over the year, so personally I think a gesture of goodwill like this is a great way of making amends for past difficulties/mistakes. 2 weeks now, the hype is g
  5. Hi, just made an account to provide some feedback and hopefully seek some help, using a Logitech Driving Force GT. How are you getting on with the input configuration options in-game? OK, no real problems. Being unable to bind two buttons on the same device to the same action is slightly annoying (e.g. use either the paddles or DFGT shifter to change gears), and it seems a bit of a step backwards from DR1 just because the DFGT was fully supported out-of-the-box. I've tried to import an XML file to get some better support for the DFGT, but I haven't been able to get it
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