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Phil Lee

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Posts posted by Phil Lee

  1. 35 minutes ago, PJTierney said:

    Thanks for the kind words 🙂

    Admittedly it’s not been a good few days as I don’t like seeing players be unhappy but I’ve relayed what feedback I can to the team and they’ll do their bit, just like they’ve done with every update. 🙂 

    Some bugs and issues (in general, not just talking VR here) are easier to resolve than others, and some for various reasons cannot be resolved at all, but anything that can be done is looked into for sure. Nobody on the team is looking to “screw any players over” as ultimately our jobs rely on games being successful 🙂 

    I can imagine its difficult being in your position. I always try to be constructive when it comes to this type of issue. Nothing comes of hurling abuse.

  2. After a long download, I got the Oculus version installed. I had some sound issues which I resolved by setting Windows to use the Rift S speakers and changed the sound settings in Oculus home to explicitly use the Rift S speakers. I also had an issue with my pedals not being recognised properly. I had to delete the assignment, reassign them and restart the sim to get them to work.

    When you run the sim, a mirror window opens which shows the the distorted 2 eye view. Inside the HMD, you see the same interface as in the Steam version. SteamVR does not open up. Performance is many times better than the SteamVR version. It is smooth but not quite as smooth as other sims I’m used to (iRacing and AC). I was able to run Medium/High settings and get a smooth framerate. On the SteamVR version I couldn’t get smooth FPS at all, even on ultra low. I think the graphics are washed out compared with Dirt Rally, iRacing and AC, even with reduced brightness.

    There are some track and car files missing from the Rift version compared with the deluxe Steam version. The SteamVR api dll is also missing. Various other files have different sizes. I’m not going to post any files lists, comparisons or try to assemble my own version from the two sets of files because I don’t want to jeopardise the refund I’ve requested a from the Oculus Store. I’m not going to do any more testing so I don’t go over the 2 hour time limit either.

    • Thanks 1

  3. 18 minutes ago, JesseDeya said:

    POSSIBLE WORKAROUND: Set the launch option "-vrmode Oculus" in Steam. While launching the game, you'll see that the OVR window no longer appears. I'm pretty sure I'm getting better performance, too--I'm now able to run the game on high without frame drops, whereas before I was getting a lot of drops on medium. My specs are 1080 Ti/7700K@4.9GHz/DDR4-3200

    This could just be a placebo though, if the Oculus libraries aren't there I'm not sure this would actually do anything.

    I believe this to be placebo. There is an OpenVR API dll in the Steam install of DR2. There isn’t a similar OculusVR API dll. I’d be interested to see a file list for the main folder of an Oculus Store bought version of DR2.

  4. 10 minutes ago, PJTierney said:
    1. On Oculus, OculusVR. On Steam, OpenVR. Where are you seeing on oculus that it implies both? I only see Oculus/Rift info.
    2. n/a
    3. n/a
    4. Multiplayer, no. Leaderboards, yes. 

    @PJTierneyWhy does the Steam version not include support for OculusVR with an option to chose at startup? That’s how just about every other sim with support for both protocols work. I bought the sim on Steam when it was released based on the promise of support for the Rift. Now I find I can’t get native support for the Rift because I didn’t buy from the Oculus Store. That stinks.

    • Agree 4

  5. 10 minutes ago, bbbwww said:


    Could you please clarify the following questions with the devs as this seems to be important for a lot of people:

    1. Was VR implemented with both native OculusVR and SteamVR/OpenVR or only one? (though Oculus Store availability suggests both)
    2. If yes, are both store versions shipped with both each? Or does the Oculus Store version only ship with native OculusVR support (and the same for the steam version)?
    3. If yes, can the user decide which mode to use by using a command line param for example?
    4. Can Oculus Store players compete online with Steam Version Players?

    I'd like to know the answer to this too. I bought the Steam version on release and will be very unhappy if the native Oculus support is only available in the version bought through the Oculus store. Looking at the program folder, there is only openvr_api.dll and there are no options within Steam to specify the type of VR to use. I have a Rift S attached to a PC with a 1080Ti and a 9700K at 5.2GHz. Even with all the graphics options set to low I am getting terrible performance.

    • Agree 3