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254 Pit Crew

Gaming Setup

  • Platforms
    Xbox 360
    Xbox One
  • Peripherals
    Steering Wheel

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  1. Could potentially be something to do with your headset or a setting in game/steamVR, because I have never had that issue personally. I have brightness in game set to default, and I have not messed with the "hdr" setting in the games files. I do have an issue on the Oculus rift where their is clear colour banding, which is a known issue. But yeh, I have never had an issue with the contrast personally. Also, you may be able to bump up details if you lower steamVR's resolution. SteamVR has a bad habit of automatically increasing the per eye resolution based on system specs, instead of just running at a particular HMD's native resolution. Same settings apply as I posted about above.
  2. I run with the latest Nvidia drivers on these 2 systems with a Rift CV1 with a stable 90fps. System 1 (old rig) i7 6700k MSI Z170A Krait Gaming Motherboard 16gb 3000MHz Corsair Vengeance LPX MSI GTX1080 Gaming X Plus System 2 (new rig as of June this year) i7 10700k Asus ROG Strix Z490 Gaming-E 16gb 3200MHz Corsair Vengeance RGB Gigabyte RTX2070 Super ------- The main 3 settings to change for VR are - "screen space reflections" - Off "Night Light" - Off "Vehicle Details" - Low I find these 3 settings to be massive drains on FPS, the latter 2 for no reason at all. Screen space reflections will do the most damage. Everything else I run at high, on both systems. Baring the lighting/camera effects at the bottom of the settings. I would also suggest removing the antialiasing (AA/Multisampling), and making sure you have no super sampling turned on. If you are playing through steam, make sure you DO NOT have steamVR open at the same time. It isnt needed when running the game in Oculus mode. I have tested these settings with a Rift S (my other half has a rift S) on both systems, and managed to get a stable 80fps. Also, keep crowds as off or set to low, any higher than that, and you get stutters. -------- System 1 footage - System 2 footage - Hope this helps.
  3. Ialyrn

    WRC 9

    Thats because the WRC franchise is fully licensed, which means all current Rally locations and all current WRC cars need to be added in the core game. This will also be the case in 2023 when Codemaster release their licensed WRC title, because thats how fully licensed titles work. Also, there is a deluxe edition that gives extra content, so not everything is included with the core game. People are entitled to hold a different opinion to you, they are entitled to state that opinion, just like you are. There is no need for you to be so abrasive towards people who do not think like you do. This is a public forum, and people will not always agree with what you have to say. As for your driving experiance in real life, is that normal road driving or actual rally driving? If its the former, then stop being so disingenuous. If its the latter and you have real world experiance driving rally cars on actual rally stages, in full competition; then I think people deserve some proof of your claims. Otherwise no one will take you seriously, especially given your attitude.
  4. Ialyrn

    T300 settings

    As said, all the settings are available in game now and it is a stand over from old racing titles where the force feedback was really bad on the pc, in order to allow people to adjust essential settings on the wheel to compensate. Most racing games these days have a good selection of ffb settings built into them now, including console releases. So you sould never have to use the settings in the driver software at all, unless you are going back to play an older title. I know that games like assetto corsa amd forza 7 as 2 examples, both use dynamic damping and dynamic spring. So setting thise 2 items to 0% in the wheels software has a negative effect. But in older games, you would have had to lower both thise settings.
  5. Ialyrn

    Serious Question

    🤨 If I am playing on a single monitor on PC, I personally run the game at 144fps. The game will run at whatever FPS a persons particular computer is capable of running at. Though when I play in triple screen, I will admit that I do run the game at 60fps. But then the game at that point is spanning 3 different monitors, so just makes sense. But the game on PC is not limited to just 60fps. As for no mouse support. That is such a daft reason to avoid the pc version in my opinion, as it is such a non issue. The game has fully functional controller support for menu navigation, whether playing on a gamepad or on a wheel that includes a button box on the rim. Which is any mainstream wheel, unless modded by the end user. On top of that, it also has full keyboard support for menu navigation. There are only 2 racing titles I have played in the last decade that I felt a mouse was needed for, and that is iRacing and Assetto corsa, because their interfaces was never designed with controller support in mind. Thats why AC on Console has a totally different menu system when compared to the PC version. Yes, pc hardware can be an issue on occasion, but is also far less of an issue in 2020 than it was say a decade ago. The more reasonable thing would be to ask the original poster what their system specs are and give them actual detailed advice. Not just some run of the mill statement that the PC could have potentially more problems. I am fortunate enough to have grown up with both consoles and PC's, even now I have a good gaming PC and consoles in my possession. And its just as easy to get bugs on locked down hardware like a games console. There have been times when I have played a game on PC without issue, but played the exact same game on my Xbox one and had nothing but problems with it. Its a catch 22 situation. With regards to F1 2020, the only bug I have personally faced on my PC with it, was the game crashing at release after beating my personal best time in time trial mode. That has since been resolved, and for me, the gameplay has been solid without a single crash/glitch since then. It will help to give a better answers if you post up what your computer specs are, without that information; people can only give you blind advice. Because with an unknown PC setup, the only reasonable choice people can suggest is to buy the game on the PS4. The format that would be most readable, would be this as an example - i7 10700k RTX2070 super 16gb 3200MHz DDR4 Also, can be helpful to state if you are using a desktop or a laptop; since CPU speeds tend to be reduced for the sake of cooling on laptops.
  6. Ialyrn

    T300 settings

    That is not what I am saying at all. The wheels are still fully compatible with consoles. The PC software is just arbitrary, because all the settings you can change in racing games of today, are included in the games themselves. More often than not. The adjustability, as I said above, is a remnent mainly from an older time of force feedback, it was rudimentray, so wheel manufactures added adjustability settings into their software in an effort to offer more than their competitors. Quite possibly, I remember testing it myself with my old TX wheel and the Xbox One. And honestly, I never felt a difference. This was back in the days of Forza Motorsport 5, a game notorious for having really bad force feedback with built in high damper settings. So of course, I tried to remove the damper via the PC wheel control panel, because people suggested back then that the PC control panal software could make those changes and carry them over to the Xbox One. The TX was my first Thrustmaster wheels, so I had no basis to doubt their word. But the fact of the matter is, on the surface anyway. The wheels seem to forget all information once unplugged from the console/computer, baring the firmware data needed for the wheels base operation. This is why on Thrustmaster wheel bases, the end user has to recalibrate the pedals by pressing them after the wheel base has done its self calibration. Because it forgets it all each time its unplugged. Either way, I am still waiting for a response from Thrustmaster in regards to this.
  7. Ialyrn

    T300 settings

    Not really. The wheel layout and FFB settings are stored in the individual games on both the console and the PC. Hell, the only reason TM still leave adjustability in their wheel software on the PC side of the fence, is because a lot of older PC racing titles on that need to have damper and spring set to 0%, because the FFB was so bad bag then. Logitech ditched the finer control of those same things when the G920 and G29 released. Yet on the other side of the fence, I have a Logitech G502 mouse that can store multiple DPI and button layout profiles on it. The only wheel I know off that stores information on the wheel itself, as well as having multiple profiles, is Fanatec. They have stored datate directly on the wheel base itself since at least the old 900° Porsche wheels, if not even before that time. The TX and T300 are both based upon the T500, and that also never stored information on the wheel directly. All it does store, is wheel firmware for compatibility purposes. As well as for fan curve data, and a few other things that are required to keep the wheels running within spec.
  8. Ialyrn

    T300 settings

    That is a response to @UP100 who I believe uses the Steam version of F1 2020 with a T300???? Tagging just for clarification.
  9. Ialyrn

    T300 settings

    Same, thats why I have reached out to TM directly for clarification
  10. Ialyrn

    T300 settings

    This has never been the case with those wheels, ever. Can you please link the posts in question and i will check out the linked video. Keep in mind i have been using the tx and t300 wheels for a while, and they have never stored the windows driver settings on them. So its either a recent change, or someone has picked up some misinformation and run with it. Edit: i have reached out to Thrustmaster directly for clarification on this. But as far as information on their website goes, the Thrustmaster control panel software information as listed as only being relevent for windows pc -
  11. Ialyrn

    T300 settings

    This is actually wrong, the settings in the driver for the tx and t300 in pc (cant say about other newer thrustmaster wheels such as the tsxw or tgt) remain in software on the pc, they do not get stored on the wheel at all. It is just driver side settings on pc only. On consoles you have to rely on the games own settings for force feedback. It is however important to update the wheels firmware, so it is still important to hook them up to a windows pc to make sure the wheels have the most recent fixes and updates for the tm eco system.
  12. Sorry about the wait, hadnt run the laptop for a while, so the battery was dead and it needed some windows updates before I could use it uninterrupted. Windows 10 Nvidia global settings (most recent driver) Nvidia Program settings (most recent driver) Nvidia Physx picker (most recent driver)
  13. Its a laptop, chances are they wont be able to disable intel graphics. I know I cant on my MSI gaming laptop, the bios is locked down on it. Most laptop bio's are locked down to changes, not very many have access to anything important. There should be an option in the Nvidia driver to force the everything onto the Nvidia GPU. But I also believe there is a way to add individal games and applications within Windows 10 itself, which may be the better route to take; as then battery saving is only effected while running that particular application. I will just plug in my laptop and check, I will update once I have a couple of screen shots.
  14. Ialyrn

    Where is the performance update?

    Compare that to a normal F1 season, in which there would have been about 12 races. Not to mention other potential data. On top of that, there is also the time it takes for that data to be looked at before adding it into the game. Or would you rather Codemaster just rush to impliment bases on only race visuals and potentially wreck the performance balance even more than it currently is? And yes, Covid is a very clear and understandable reason why things are moving slower this year with regards to these things. Hell, Codemasters staff are even still working from home, as far as I am aware.
  15. Ialyrn

    Where is the performance update?

    Codemaster have already addressed this, I believe @BarryBL made a post about it; but I am not scouring the forum to find it. The gist however, is that Codemasters are short on IRL data from the F1 teams due to the late start of the F1 season because of Covid. So its literally a case that we will get the performance update when we get it. Given how this year has gone, we all need to practice some patience.