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Ialyrn

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Everything posted by Ialyrn

  1. Ialyrn

    More in sorrow than in anger

    Using assists really can slow you down, just like Underclass states here. More so on loose surfaces. The assists in racing games tend to be fairly dump, in that they will be either on or off with zero inbetween. Take TCS for example, the moment it detects you are spinning up your tires; it will cut power. This can have a negative impact of you are sliding around a corner on gravel, as you need the tires spinning in order to powerslide around and out the corner. STM also does a similar thing where it is cut power if you are sliding laterally. Which again will stop you from been able to powerslide on loose surfaced. A skill that is required in rally. In this video I show the effects off the assists at Finland in an Evo 6, stage times and assists are shown in each clip. I also have on screen telemety showing for Throttle, Brake and Steering. The Evo 6 is a manual sequential car IRL, so baring the "auto gears" test, the rest was done using Manual Sequential in game using a T300 RS GT wheel with T3PA Pro pedals - One thing that is really important in any racing game (even a rally game), is course knowledge. Knowing whats coming can really help. Some people believe that goes agaisnt the nature of a rally, but very few rallys are done blind. Most allow the rally drivers to drive the stages a couple of time before hand, in order to make the pace notes. This gives them some memory of the course in the process. Obviously in Dirt Rally (or other rally title), we can take that further and run the stages till they become second nature. But course knowledge is often what will lead to the biggest time gains. How you drive a stage matters, how close you get to the edges, how you handle the jumps. You may drive a stage without nessicerally messing up, but are you driving the fastest lines for that particualr stage? I made this video a while back when Scotland released to the game, to show people how I personally go about learning a stage in an effort to help others improve - Improvements can be made in Dirt Rally 2 ( and any racing game) by just practicing. I know thats a tired thing to say, and I know you say you dont need to practice; but it does work. Like with anything, you only get out of it what you are willing to invest. When you invest the time and effort, anything is possible. That isnt just for a racing title like Dirt Rally, but for all video games. You can be good a first person shooters for example, but to be one of the top players; it takes effort and practice. Even outside of video games, such as learning an instrument; or even learning to draw/paint. It all takes time, it all takes practice - Whether you act on what I have said or not, it doesnt matter. But I do hope you get that sense of improvment you are wanting so that the game becomes more fun for you.
  2. Ialyrn

    Wil my PC run Grid 2019

    They did read your question, you posted your system specs; they replied with the system requirements for the game. You PC meets those requirements, your A10 CPU is pretty much comparable in performance to the AMD FX 4300. I wouldnt advise buying a GTX1070 to use on such an outdated and slow CPU (its from 2012), not to mention there are much newer (and better) GPU's on the market now. I would advise you build/buy a whole new system in all honestly, in order to take advantage of new CPU architectures and ram speeds. There is the potential that a GTX 1070 may bottleneck on your system, due to the CPU age/speed. If I was in your shoes, I would wait till the RTX 3070 is fully available. it releases this month and is supposed to have RTX 2080ti performance for about £450; but chances are you wont be able to get your hands on one till 2021. AMD have a new Ryzen generation also about to release soon, so the wait will be worth it regardless.
  3. @Jeq It is FPS related, the VR video you linked is very clearly running below 90fps (80fps if its on a Rift S), you can tell by the suttering in the clip. DR2.0 in VR requires the FPS to be rock solid at what the VR headset you are using runs out (baring Valve Index which can run at a maximum of 120hz). The following videos I recorded in heavy rain, and the FPS is rock solid at 90fps for my Oculus Rift CV1. You can see the difference. The first video is from March 2020 the second video is from Sept 2019. p.s the side window in the wet is always bad, no matter the if in VR or on monitors. I was recently playing it on triple screens as well as VR, and the side windows are just as bad.
  4. Ialyrn

    Save Replay

    I agree, there should be a save feature for replays. Having to resort to recording the replay in OBS immediately after a race, is not my ideal solution. But it is the only solution without the ability to save the replay. I mean, that very clearly is the case; otherwise there would already be a save function. The annoying thing is, and this is the real kicker. The game will automatically save a highlight reel for races.
  5. Ialyrn

    FPS & Stuttering (PC, non-VR)

    This was patched a few months back, at least in DR2.0
  6. Could potentially be something to do with your headset or a setting in game/steamVR, because I have never had that issue personally. I have brightness in game set to default, and I have not messed with the "hdr" setting in the games files. I do have an issue on the Oculus rift where their is clear colour banding, which is a known issue. But yeh, I have never had an issue with the contrast personally. Also, you may be able to bump up details if you lower steamVR's resolution. SteamVR has a bad habit of automatically increasing the per eye resolution based on system specs, instead of just running at a particular HMD's native resolution. Same settings apply as I posted about above.
  7. I run with the latest Nvidia drivers on these 2 systems with a Rift CV1 with a stable 90fps. System 1 (old rig) i7 6700k MSI Z170A Krait Gaming Motherboard 16gb 3000MHz Corsair Vengeance LPX MSI GTX1080 Gaming X Plus System 2 (new rig as of June this year) i7 10700k Asus ROG Strix Z490 Gaming-E 16gb 3200MHz Corsair Vengeance RGB Gigabyte RTX2070 Super ------- The main 3 settings to change for VR are - "screen space reflections" - Off "Night Light" - Off "Vehicle Details" - Low I find these 3 settings to be massive drains on FPS, the latter 2 for no reason at all. Screen space reflections will do the most damage. Everything else I run at high, on both systems. Baring the lighting/camera effects at the bottom of the settings. I would also suggest removing the antialiasing (AA/Multisampling), and making sure you have no super sampling turned on. If you are playing through steam, make sure you DO NOT have steamVR open at the same time. It isnt needed when running the game in Oculus mode. I have tested these settings with a Rift S (my other half has a rift S) on both systems, and managed to get a stable 80fps. Also, keep crowds as off or set to low, any higher than that, and you get stutters. -------- System 1 footage - System 2 footage - Hope this helps.
  8. Ialyrn

    WRC 9

    Thats because the WRC franchise is fully licensed, which means all current Rally locations and all current WRC cars need to be added in the core game. This will also be the case in 2023 when Codemaster release their licensed WRC title, because thats how fully licensed titles work. Also, there is a deluxe edition that gives extra content, so not everything is included with the core game. People are entitled to hold a different opinion to you, they are entitled to state that opinion, just like you are. There is no need for you to be so abrasive towards people who do not think like you do. This is a public forum, and people will not always agree with what you have to say. As for your driving experiance in real life, is that normal road driving or actual rally driving? If its the former, then stop being so disingenuous. If its the latter and you have real world experiance driving rally cars on actual rally stages, in full competition; then I think people deserve some proof of your claims. Otherwise no one will take you seriously, especially given your attitude.
  9. Ialyrn

    T300 settings

    As said, all the settings are available in game now and it is a stand over from old racing titles where the force feedback was really bad on the pc, in order to allow people to adjust essential settings on the wheel to compensate. Most racing games these days have a good selection of ffb settings built into them now, including console releases. So you sould never have to use the settings in the driver software at all, unless you are going back to play an older title. I know that games like assetto corsa amd forza 7 as 2 examples, both use dynamic damping and dynamic spring. So setting thise 2 items to 0% in the wheels software has a negative effect. But in older games, you would have had to lower both thise settings.
  10. Ialyrn

    Serious Question

    🤨 If I am playing on a single monitor on PC, I personally run the game at 144fps. The game will run at whatever FPS a persons particular computer is capable of running at. Though when I play in triple screen, I will admit that I do run the game at 60fps. But then the game at that point is spanning 3 different monitors, so just makes sense. But the game on PC is not limited to just 60fps. As for no mouse support. That is such a daft reason to avoid the pc version in my opinion, as it is such a non issue. The game has fully functional controller support for menu navigation, whether playing on a gamepad or on a wheel that includes a button box on the rim. Which is any mainstream wheel, unless modded by the end user. On top of that, it also has full keyboard support for menu navigation. There are only 2 racing titles I have played in the last decade that I felt a mouse was needed for, and that is iRacing and Assetto corsa, because their interfaces was never designed with controller support in mind. Thats why AC on Console has a totally different menu system when compared to the PC version. Yes, pc hardware can be an issue on occasion, but is also far less of an issue in 2020 than it was say a decade ago. The more reasonable thing would be to ask the original poster what their system specs are and give them actual detailed advice. Not just some run of the mill statement that the PC could have potentially more problems. I am fortunate enough to have grown up with both consoles and PC's, even now I have a good gaming PC and consoles in my possession. And its just as easy to get bugs on locked down hardware like a games console. There have been times when I have played a game on PC without issue, but played the exact same game on my Xbox one and had nothing but problems with it. Its a catch 22 situation. With regards to F1 2020, the only bug I have personally faced on my PC with it, was the game crashing at release after beating my personal best time in time trial mode. That has since been resolved, and for me, the gameplay has been solid without a single crash/glitch since then. It will help to give a better answers if you post up what your computer specs are, without that information; people can only give you blind advice. Because with an unknown PC setup, the only reasonable choice people can suggest is to buy the game on the PS4. The format that would be most readable, would be this as an example - i7 10700k RTX2070 super 16gb 3200MHz DDR4 Also, can be helpful to state if you are using a desktop or a laptop; since CPU speeds tend to be reduced for the sake of cooling on laptops.
  11. Ialyrn

    T300 settings

    That is not what I am saying at all. The wheels are still fully compatible with consoles. The PC software is just arbitrary, because all the settings you can change in racing games of today, are included in the games themselves. More often than not. The adjustability, as I said above, is a remnent mainly from an older time of force feedback, it was rudimentray, so wheel manufactures added adjustability settings into their software in an effort to offer more than their competitors. Quite possibly, I remember testing it myself with my old TX wheel and the Xbox One. And honestly, I never felt a difference. This was back in the days of Forza Motorsport 5, a game notorious for having really bad force feedback with built in high damper settings. So of course, I tried to remove the damper via the PC wheel control panel, because people suggested back then that the PC control panal software could make those changes and carry them over to the Xbox One. The TX was my first Thrustmaster wheels, so I had no basis to doubt their word. But the fact of the matter is, on the surface anyway. The wheels seem to forget all information once unplugged from the console/computer, baring the firmware data needed for the wheels base operation. This is why on Thrustmaster wheel bases, the end user has to recalibrate the pedals by pressing them after the wheel base has done its self calibration. Because it forgets it all each time its unplugged. Either way, I am still waiting for a response from Thrustmaster in regards to this.
  12. Ialyrn

    T300 settings

    Not really. The wheel layout and FFB settings are stored in the individual games on both the console and the PC. Hell, the only reason TM still leave adjustability in their wheel software on the PC side of the fence, is because a lot of older PC racing titles on that need to have damper and spring set to 0%, because the FFB was so bad bag then. Logitech ditched the finer control of those same things when the G920 and G29 released. Yet on the other side of the fence, I have a Logitech G502 mouse that can store multiple DPI and button layout profiles on it. The only wheel I know off that stores information on the wheel itself, as well as having multiple profiles, is Fanatec. They have stored datate directly on the wheel base itself since at least the old 900° Porsche wheels, if not even before that time. The TX and T300 are both based upon the T500, and that also never stored information on the wheel directly. All it does store, is wheel firmware for compatibility purposes. As well as for fan curve data, and a few other things that are required to keep the wheels running within spec.
  13. Ialyrn

    T300 settings

    That is a response to @UP100 who I believe uses the Steam version of F1 2020 with a T300???? Tagging just for clarification.
  14. Ialyrn

    T300 settings

    Same, thats why I have reached out to TM directly for clarification
  15. Ialyrn

    T300 settings

    This has never been the case with those wheels, ever. Can you please link the posts in question and i will check out the linked video. Keep in mind i have been using the tx and t300 wheels for a while, and they have never stored the windows driver settings on them. So its either a recent change, or someone has picked up some misinformation and run with it. Edit: i have reached out to Thrustmaster directly for clarification on this. But as far as information on their website goes, the Thrustmaster control panel software information as listed as only being relevent for windows pc -
  16. Ialyrn

    T300 settings

    This is actually wrong, the settings in the driver for the tx and t300 in pc (cant say about other newer thrustmaster wheels such as the tsxw or tgt) remain in software on the pc, they do not get stored on the wheel at all. It is just driver side settings on pc only. On consoles you have to rely on the games own settings for force feedback. It is however important to update the wheels firmware, so it is still important to hook them up to a windows pc to make sure the wheels have the most recent fixes and updates for the tm eco system.
  17. Sorry about the wait, hadnt run the laptop for a while, so the battery was dead and it needed some windows updates before I could use it uninterrupted. Windows 10 Nvidia global settings (most recent driver) Nvidia Program settings (most recent driver) Nvidia Physx picker (most recent driver)
  18. Its a laptop, chances are they wont be able to disable intel graphics. I know I cant on my MSI gaming laptop, the bios is locked down on it. Most laptop bio's are locked down to changes, not very many have access to anything important. There should be an option in the Nvidia driver to force the everything onto the Nvidia GPU. But I also believe there is a way to add individal games and applications within Windows 10 itself, which may be the better route to take; as then battery saving is only effected while running that particular application. I will just plug in my laptop and check, I will update once I have a couple of screen shots.
  19. Ialyrn

    Where is the performance update?

    Compare that to a normal F1 season, in which there would have been about 12 races. Not to mention other potential data. On top of that, there is also the time it takes for that data to be looked at before adding it into the game. Or would you rather Codemaster just rush to impliment bases on only race visuals and potentially wreck the performance balance even more than it currently is? And yes, Covid is a very clear and understandable reason why things are moving slower this year with regards to these things. Hell, Codemasters staff are even still working from home, as far as I am aware.
  20. Ialyrn

    Where is the performance update?

    Codemaster have already addressed this, I believe @BarryBL made a post about it; but I am not scouring the forum to find it. The gist however, is that Codemasters are short on IRL data from the F1 teams due to the late start of the F1 season because of Covid. So its literally a case that we will get the performance update when we get it. Given how this year has gone, we all need to practice some patience.
  21. Ialyrn

    Mouse use PC

    I never understood the complaints about no mouse support from people. I know on my Logitech and Thrustmaster wheels, they all have buttons on the wheels face. Even if they didnt, a small and cheap bluetooth keyboard sat next to my racing rig helps. Or hell, I could even reach over and use my main keyboard. And if all else fails, the gamepad will still work with full menu navigation, even if the wheel is being used. I guess growing up in a time when computer mice where not a thing has just made them not seem very important for racing games to me. I only really see them as a nessesity in gaming if I am playing a first person shooter, or some other game that is best played on a mouse.
  22. Ialyrn

    Elite Xbox Controller buggy

    Could be a damaged USB cable, or could also be the micro USB port on the controller is damaged. If you have a spare data compliant micro USB to USB type-A cable about, I would suggest trying it.
  23. You do realise that dlc and microtransactions for cosmetic items only are not the same thing? Comparing car and stage dlc from dirt rally 2 to paint jobs in f1 2020 is like comparing an apple to a turnip. I dont personally intend to spend money on paint jobs, i think an ingame paint booth similar to forza's would be a better approach. But i have no issues with codemasters going the cosmetic microtransaction route. Its just not an important thing to focus on.
  24. If you get into sim racing in general, PC is absolutly the best platform for it. Assetto Corsa for instance pales in comparison on the Xbox/PS4, the PC version has so much more to offer in terms of mods and even VR and triple screen support. There are also a whole host of devices and applications which can be used to make sim racing more immersive, from the obvious button boxes, to even full custom made dashboards that can go as far as using IRL dashboard clusters. Not to mention been able to mix and match sim hardware as well, so you could use that G923 with a set of Fanatec pedals using the Fanatec USB adaptor, or use the Thrustmaster TH8A shifter instead of the logitech shifter. The possibilities really are endless.
  25. Ialyrn

    Who is at fault? Episode 2

    Ocon should have pulled out, but simulary, the OP should have left room on the inside. Given the sheer amount of cars around that section, it would be a resonable assumption that someone could be pulling alongside into the turning zone. That corner allows for a fairly decent exit when taken a little wider for the purpose of sharing the track, so chances are the battle could be finished on the straight with a littler overtake used to pull away before the next braking zone.
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